diff options
Diffstat (limited to 'src/SMAPI/Framework/StateTracking')
25 files changed, 82 insertions, 32 deletions
diff --git a/src/SMAPI/Framework/StateTracking/ChestTracker.cs b/src/SMAPI/Framework/StateTracking/ChestTracker.cs index 65f58ee7..28335200 100644 --- a/src/SMAPI/Framework/StateTracking/ChestTracker.cs +++ b/src/SMAPI/Framework/StateTracking/ChestTracker.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; @@ -18,10 +20,10 @@ namespace StardewModdingAPI.Framework.StateTracking private readonly IDictionary<Item, int> StackSizes; /// <summary>Items added since the last update.</summary> - private readonly HashSet<Item> Added = new HashSet<Item>(new ObjectReferenceComparer<Item>()); + private readonly HashSet<Item> Added = new(new ObjectReferenceComparer<Item>()); /// <summary>Items removed since the last update.</summary> - private readonly HashSet<Item> Removed = new HashSet<Item>(new ObjectReferenceComparer<Item>()); + private readonly HashSet<Item> Removed = new(new ObjectReferenceComparer<Item>()); /// <summary>The underlying inventory watcher.</summary> private readonly ICollectionWatcher<Item> InventoryWatcher; diff --git a/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs b/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs index a96ffdb6..987e1820 100644 --- a/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs +++ b/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Runtime.CompilerServices; diff --git a/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs b/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs index cc1d6553..f6b04583 100644 --- a/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs +++ b/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Runtime.CompilerServices; diff --git a/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs b/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs index ef9adafb..8d3a7eb9 100644 --- a/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs +++ b/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Runtime.CompilerServices; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/BaseDisposableWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/BaseDisposableWatcher.cs index 60006c51..03bf84d9 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/BaseDisposableWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/BaseDisposableWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs index 32ec8c7e..52e1dbad 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; @@ -17,10 +19,10 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers private HashSet<TValue> LastValues; /// <summary>The pairs added since the last reset.</summary> - private readonly List<TValue> AddedImpl = new List<TValue>(); + private readonly List<TValue> AddedImpl = new(); /// <summary>The pairs removed since the last reset.</summary> - private readonly List<TValue> RemovedImpl = new List<TValue>(); + private readonly List<TValue> RemovedImpl = new(); /********* diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs index 5ca4b9f4..4f94294c 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs index 009e0282..94ce0c8e 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; @@ -11,7 +13,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers ** Accessors *********/ /// <summary>A singleton collection watcher instance.</summary> - public static ImmutableCollectionWatcher<TValue> Instance { get; } = new ImmutableCollectionWatcher<TValue>(); + public static ImmutableCollectionWatcher<TValue> Instance { get; } = new(); /// <summary>Whether the collection changed since the last reset.</summary> public bool IsChanged { get; } = false; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs index 21e84c47..e662c433 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Netcode; @@ -15,10 +17,10 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers private readonly NetCollection<TValue> Field; /// <summary>The pairs added since the last reset.</summary> - private readonly List<TValue> AddedImpl = new List<TValue>(); + private readonly List<TValue> AddedImpl = new(); /// <summary>The pairs removed since the last reset.</summary> - private readonly List<TValue> RemovedImpl = new List<TValue>(); + private readonly List<TValue> RemovedImpl = new(); /********* diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs index e6882f7e..0d7f2ad2 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Netcode; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs index 0b4d3030..a97e754c 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Netcode; using StardewModdingAPI.Framework.StateTracking.Comparers; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs index 48d5d681..26641750 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using Netcode; namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs index c29d2783..82e5387e 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; @@ -16,13 +18,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers private readonly ObservableCollection<TValue> Field; /// <summary>The pairs added since the last reset.</summary> - private readonly List<TValue> AddedImpl = new List<TValue>(); + private readonly List<TValue> AddedImpl = new(); /// <summary>The pairs removed since the last reset.</summary> - private readonly List<TValue> RemovedImpl = new List<TValue>(); + private readonly List<TValue> RemovedImpl = new(); /// <summary>The previous values as of the last update.</summary> - private readonly List<TValue> PreviousValues = new List<TValue>(); + private readonly List<TValue> PreviousValues = new(); /********* diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs index bde43486..0b99914c 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Collections.ObjectModel; diff --git a/src/SMAPI/Framework/StateTracking/ICollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/ICollectionWatcher.cs index 7a7759e3..74c9313b 100644 --- a/src/SMAPI/Framework/StateTracking/ICollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/ICollectionWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI.Framework.StateTracking diff --git a/src/SMAPI/Framework/StateTracking/IDictionaryWatcher.cs b/src/SMAPI/Framework/StateTracking/IDictionaryWatcher.cs index 691ed377..81fb7460 100644 --- a/src/SMAPI/Framework/StateTracking/IDictionaryWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/IDictionaryWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI.Framework.StateTracking diff --git a/src/SMAPI/Framework/StateTracking/IValueWatcher.cs b/src/SMAPI/Framework/StateTracking/IValueWatcher.cs index 4afca972..7d46053c 100644 --- a/src/SMAPI/Framework/StateTracking/IValueWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/IValueWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.StateTracking { /// <summary>A watcher which tracks changes to a value.</summary> diff --git a/src/SMAPI/Framework/StateTracking/IWatcher.cs b/src/SMAPI/Framework/StateTracking/IWatcher.cs index 8c7fa51c..3603b6f8 100644 --- a/src/SMAPI/Framework/StateTracking/IWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/IWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.StateTracking diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index 748e4ecc..9c2ff7f0 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; @@ -19,7 +21,7 @@ namespace StardewModdingAPI.Framework.StateTracking ** Fields *********/ /// <summary>The underlying watchers.</summary> - private readonly List<IWatcher> Watchers = new List<IWatcher>(); + private readonly List<IWatcher> Watchers = new(); /********* diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index cf49a7c1..367eafea 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; @@ -24,7 +26,7 @@ namespace StardewModdingAPI.Framework.StateTracking private GameLocation LastValidLocation; /// <summary>The underlying watchers.</summary> - private readonly List<IWatcher> Watchers = new List<IWatcher>(); + private readonly List<IWatcher> Watchers = new(); /********* diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs index 6c9cc4f5..3d13f92b 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewValley; @@ -17,25 +19,25 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots public GameLocation Location { get; } /// <summary>Tracks added or removed buildings.</summary> - public SnapshotListDiff<Building> Buildings { get; } = new SnapshotListDiff<Building>(); + public SnapshotListDiff<Building> Buildings { get; } = new(); /// <summary>Tracks added or removed debris.</summary> - public SnapshotListDiff<Debris> Debris { get; } = new SnapshotListDiff<Debris>(); + public SnapshotListDiff<Debris> Debris { get; } = new(); /// <summary>Tracks added or removed large terrain features.</summary> - public SnapshotListDiff<LargeTerrainFeature> LargeTerrainFeatures { get; } = new SnapshotListDiff<LargeTerrainFeature>(); + public SnapshotListDiff<LargeTerrainFeature> LargeTerrainFeatures { get; } = new(); /// <summary>Tracks added or removed NPCs.</summary> - public SnapshotListDiff<NPC> Npcs { get; } = new SnapshotListDiff<NPC>(); + public SnapshotListDiff<NPC> Npcs { get; } = new(); /// <summary>Tracks added or removed objects.</summary> - public SnapshotListDiff<KeyValuePair<Vector2, Object>> Objects { get; } = new SnapshotListDiff<KeyValuePair<Vector2, Object>>(); + public SnapshotListDiff<KeyValuePair<Vector2, Object>> Objects { get; } = new(); /// <summary>Tracks added or removed terrain features.</summary> - public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>(); + public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new(); /// <summary>Tracks added or removed furniture.</summary> - public SnapshotListDiff<Furniture> Furniture { get; } = new SnapshotListDiff<Furniture>(); + public SnapshotListDiff<Furniture> Furniture { get; } = new(); /// <summary>Tracks changed chest inventories.</summary> public IDictionary<Chest, SnapshotItemListDiff> ChestItems { get; } = new Dictionary<Chest, SnapshotItemListDiff>(); diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs index 72f45a87..bf81a35e 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; @@ -14,7 +16,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots ** Fields *********/ /// <summary>An empty item list diff.</summary> - private readonly SnapshotItemListDiff EmptyItemListDiff = new SnapshotItemListDiff(Array.Empty<Item>(), Array.Empty<Item>(), Array.Empty<ItemStackSizeChange>()); + private readonly SnapshotItemListDiff EmptyItemListDiff = new(Array.Empty<Item>(), Array.Empty<Item>(), Array.Empty<ItemStackSizeChange>()); /********* @@ -24,14 +26,14 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots public Farmer Player { get; } /// <summary>The player's current location.</summary> - public SnapshotDiff<GameLocation> Location { get; } = new SnapshotDiff<GameLocation>(); + public SnapshotDiff<GameLocation> Location { get; } = new(); /// <summary>Tracks changes to the player's skill levels.</summary> public IDictionary<SkillType, SnapshotDiff<int>> Skills { get; } = Enum .GetValues(typeof(SkillType)) .Cast<SkillType>() - .ToDictionary(skill => skill, skill => new SnapshotDiff<int>()); + .ToDictionary(skill => skill, _ => new SnapshotDiff<int>()); /// <summary>Get a list of inventory changes.</summary> public SnapshotItemListDiff Inventory { get; private set; } diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs index cf51e040..1d43ef26 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs @@ -1,3 +1,5 @@ +#nullable disable + using Microsoft.Xna.Framework; using StardewValley; using StardewValley.Menus; @@ -11,31 +13,31 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots ** Accessors *********/ /// <summary>Tracks changes to the window size.</summary> - public SnapshotDiff<Point> WindowSize { get; } = new SnapshotDiff<Point>(); + public SnapshotDiff<Point> WindowSize { get; } = new(); /// <summary>Tracks changes to the current player.</summary> public PlayerSnapshot CurrentPlayer { get; private set; } /// <summary>Tracks changes to the time of day (in 24-hour military format).</summary> - public SnapshotDiff<int> Time { get; } = new SnapshotDiff<int>(); + public SnapshotDiff<int> Time { get; } = new(); /// <summary>Tracks changes to the save ID.</summary> - public SnapshotDiff<ulong> SaveID { get; } = new SnapshotDiff<ulong>(); + public SnapshotDiff<ulong> SaveID { get; } = new(); /// <summary>Tracks changes to the game's locations.</summary> - public WorldLocationsSnapshot Locations { get; } = new WorldLocationsSnapshot(); + public WorldLocationsSnapshot Locations { get; } = new(); /// <summary>Tracks changes to <see cref="Game1.activeClickableMenu"/>.</summary> - public SnapshotDiff<IClickableMenu> ActiveMenu { get; } = new SnapshotDiff<IClickableMenu>(); + public SnapshotDiff<IClickableMenu> ActiveMenu { get; } = new(); /// <summary>Tracks changes to the cursor position.</summary> - public SnapshotDiff<ICursorPosition> Cursor { get; } = new SnapshotDiff<ICursorPosition>(); + public SnapshotDiff<ICursorPosition> Cursor { get; } = new(); /// <summary>Tracks changes to the mouse wheel scroll.</summary> - public SnapshotDiff<int> MouseWheelScroll { get; } = new SnapshotDiff<int>(); + public SnapshotDiff<int> MouseWheelScroll { get; } = new(); /// <summary>Tracks changes to the content locale.</summary> - public SnapshotDiff<LocalizedContentManager.LanguageCode> Locale { get; } = new SnapshotDiff<LocalizedContentManager.LanguageCode>(); + public SnapshotDiff<LocalizedContentManager.LanguageCode> Locale { get; } = new(); /********* diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs index 73ed2d8f..88aac0df 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Framework.StateTracking.Comparers; @@ -12,14 +14,14 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots ** Fields *********/ /// <summary>A map of tracked locations.</summary> - private readonly Dictionary<GameLocation, LocationSnapshot> LocationsDict = new Dictionary<GameLocation, LocationSnapshot>(new ObjectReferenceComparer<GameLocation>()); + private readonly Dictionary<GameLocation, LocationSnapshot> LocationsDict = new(new ObjectReferenceComparer<GameLocation>()); /********* ** Accessors *********/ /// <summary>Tracks changes to the location list.</summary> - public SnapshotListDiff<GameLocation> LocationList { get; } = new SnapshotListDiff<GameLocation>(); + public SnapshotListDiff<GameLocation> LocationList { get; } = new(); /// <summary>The tracked locations.</summary> public IEnumerable<LocationSnapshot> Locations => this.LocationsDict.Values; diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs index e968d79c..ab02d7d5 100644 --- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs +++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; |
