diff options
Diffstat (limited to 'src/SMAPI/Framework/StateTracking')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/LocationTracker.cs | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index 07570401..1b4c0b19 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -6,6 +6,7 @@ using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; using StardewValley.Buildings; using StardewValley.Locations; +using StardewValley.TerrainFeatures; using Object = StardewValley.Object; namespace StardewModdingAPI.Framework.StateTracking @@ -29,12 +30,21 @@ namespace StardewModdingAPI.Framework.StateTracking /// <summary>The tracked location.</summary> public GameLocation Location { get; } - /// <summary>Tracks changes to the location's buildings.</summary> + /// <summary>Tracks added or removed buildings.</summary> public ICollectionWatcher<Building> BuildingsWatcher { get; } - /// <summary>Tracks changes to the location's objects.</summary> + /// <summary>Tracks added or removed large terrain features.</summary> + public ICollectionWatcher<LargeTerrainFeature> LargeTerrainFeaturesWatcher { get; } + + /// <summary>Tracks added or removed NPCs.</summary> + public ICollectionWatcher<NPC> NpcsWatcher { get; } + + /// <summary>Tracks added or removed objects.</summary> public IDictionaryWatcher<Vector2, Object> ObjectsWatcher { get; } + /// <summary>Tracks added or removed terrain features.</summary> + public IDictionaryWatcher<Vector2, TerrainFeature> TerrainFeaturesWatcher { get; } + /********* ** Public methods @@ -46,15 +56,21 @@ namespace StardewModdingAPI.Framework.StateTracking this.Location = location; // init watchers - this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); this.BuildingsWatcher = location is BuildableGameLocation buildableLocation ? WatcherFactory.ForNetCollection(buildableLocation.buildings) : (ICollectionWatcher<Building>)WatcherFactory.ForObservableCollection(new ObservableCollection<Building>()); + this.LargeTerrainFeaturesWatcher = WatcherFactory.ForNetCollection(location.largeTerrainFeatures); + this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters); + this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); + this.TerrainFeaturesWatcher = WatcherFactory.ForNetDictionary(location.terrainFeatures); this.Watchers.AddRange(new IWatcher[] { this.BuildingsWatcher, - this.ObjectsWatcher + this.LargeTerrainFeaturesWatcher, + this.NpcsWatcher, + this.ObjectsWatcher, + this.TerrainFeaturesWatcher }); } |