diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/CommandManager.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Framework/Commands/HelpCommand.cs | 64 | ||||
-rw-r--r-- | src/SMAPI/Framework/Commands/IInternalCommand.cs | 24 | ||||
-rw-r--r-- | src/SMAPI/Framework/Commands/ReloadI18nCommand.cs | 44 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 54 |
5 files changed, 154 insertions, 45 deletions
diff --git a/src/SMAPI/Framework/CommandManager.cs b/src/SMAPI/Framework/CommandManager.cs index ceeb6f93..eaa91c86 100644 --- a/src/SMAPI/Framework/CommandManager.cs +++ b/src/SMAPI/Framework/CommandManager.cs @@ -2,6 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; +using StardewModdingAPI.Framework.Commands; namespace StardewModdingAPI.Framework { @@ -27,7 +28,7 @@ namespace StardewModdingAPI.Framework /// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception> /// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception> /// <exception cref="ArgumentException">There's already a command with that name.</exception> - public void Add(IModMetadata mod, string name, string documentation, Action<string, string[]> callback, bool allowNullCallback = false) + public CommandManager Add(IModMetadata mod, string name, string documentation, Action<string, string[]> callback, bool allowNullCallback = false) { name = this.GetNormalizedName(name); @@ -45,6 +46,16 @@ namespace StardewModdingAPI.Framework // add command this.Commands.Add(name, new Command(mod, name, documentation, callback)); + return this; + } + + /// <summary>Add a console command.</summary> + /// <param name="command">the SMAPI console command to add.</param> + /// <param name="monitor">Writes messages to the console.</param> + /// <exception cref="ArgumentException">There's already a command with that name.</exception> + public CommandManager Add(IInternalCommand command, IMonitor monitor) + { + return this.Add(null, command.Name, command.Description, (name, args) => command.HandleCommand(args, monitor)); } /// <summary>Get a command by its unique name.</summary> diff --git a/src/SMAPI/Framework/Commands/HelpCommand.cs b/src/SMAPI/Framework/Commands/HelpCommand.cs new file mode 100644 index 00000000..b8730a00 --- /dev/null +++ b/src/SMAPI/Framework/Commands/HelpCommand.cs @@ -0,0 +1,64 @@ +using System.Linq; + +namespace StardewModdingAPI.Framework.Commands +{ + /// <summary>The 'help' SMAPI console command.</summary> + internal class HelpCommand : IInternalCommand + { + /********* + ** Fields + *********/ + /// <summary>Manages console commands.</summary> + private readonly CommandManager CommandManager; + + + /********* + ** Accessors + *********/ + /// <summary>The command name, which the user must type to trigger it.</summary> + public string Name { get; } = "help"; + + /// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary> + public string Description { get; } = "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help <cmd>\n- cmd: The name of a command whose documentation to display."; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="commandManager">Manages console commands.</param> + public HelpCommand(CommandManager commandManager) + { + this.CommandManager = commandManager; + } + + /// <summary>Handle the console command when it's entered by the user.</summary> + /// <param name="args">The command arguments.</param> + /// <param name="monitor">Writes messages to the console.</param> + public void HandleCommand(string[] args, IMonitor monitor) + { + if (args.Any()) + { + Command result = this.CommandManager.Get(args[0]); + if (result == null) + monitor.Log("There's no command with that name.", LogLevel.Error); + else + monitor.Log($"{result.Name}: {result.Documentation}{(result.Mod != null ? $"\n(Added by {result.Mod.DisplayName}.)" : "")}", LogLevel.Info); + } + else + { + string message = "The following commands are registered:\n"; + IGrouping<string, string>[] groups = (from command in this.CommandManager.GetAll() orderby command.Mod?.DisplayName, command.Name group command.Name by command.Mod?.DisplayName).ToArray(); + foreach (var group in groups) + { + string modName = group.Key ?? "SMAPI"; + string[] commandNames = group.ToArray(); + message += $"{modName}:\n {string.Join("\n ", commandNames)}\n\n"; + } + message += "For more information about a command, type 'help command_name'."; + + monitor.Log(message, LogLevel.Info); + } + } + } +} diff --git a/src/SMAPI/Framework/Commands/IInternalCommand.cs b/src/SMAPI/Framework/Commands/IInternalCommand.cs new file mode 100644 index 00000000..abf105b6 --- /dev/null +++ b/src/SMAPI/Framework/Commands/IInternalCommand.cs @@ -0,0 +1,24 @@ +namespace StardewModdingAPI.Framework.Commands +{ + /// <summary>A core SMAPI console command.</summary> + interface IInternalCommand + { + /********* + ** Accessors + *********/ + /// <summary>The command name, which the user must type to trigger it.</summary> + string Name { get; } + + /// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary> + string Description { get; } + + + /********* + ** Methods + *********/ + /// <summary>Handle the console command when it's entered by the user.</summary> + /// <param name="args">The command arguments.</param> + /// <param name="monitor">Writes messages to the console.</param> + void HandleCommand(string[] args, IMonitor monitor); + } +} diff --git a/src/SMAPI/Framework/Commands/ReloadI18nCommand.cs b/src/SMAPI/Framework/Commands/ReloadI18nCommand.cs new file mode 100644 index 00000000..12328bb6 --- /dev/null +++ b/src/SMAPI/Framework/Commands/ReloadI18nCommand.cs @@ -0,0 +1,44 @@ +using System; + +namespace StardewModdingAPI.Framework.Commands +{ + /// <summary>The 'reload_i18n' SMAPI console command.</summary> + internal class ReloadI18nCommand : IInternalCommand + { + /********* + ** Fields + *********/ + /// <summary>Reload translations for all mods.</summary> + private readonly Action ReloadTranslations; + + + /********* + ** Accessors + *********/ + /// <summary>The command name, which the user must type to trigger it.</summary> + public string Name { get; } = "reload_i18n"; + + /// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary> + public string Description { get; } = "Reloads translation files for all mods.\n\nUsage: reload_i18n"; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="reloadTranslations">Reload translations for all mods..</param> + public ReloadI18nCommand(Action reloadTranslations) + { + this.ReloadTranslations = reloadTranslations; + } + + /// <summary>Handle the console command when it's entered by the user.</summary> + /// <param name="args">The command arguments.</param> + /// <param name="monitor">Writes messages to the console.</param> + public void HandleCommand(string[] args, IMonitor monitor) + { + this.ReloadTranslations(); + monitor.Log("Reloaded translation files for all mods. This only affects new translations the mods fetch; if they cached some text, it may not be updated.", LogLevel.Info); + } + } +} diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index cd292bfc..a89616a3 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -16,6 +16,7 @@ using System.Windows.Forms; #endif using Newtonsoft.Json; using StardewModdingAPI.Events; +using StardewModdingAPI.Framework.Commands; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Logging; @@ -508,8 +509,9 @@ namespace StardewModdingAPI.Framework { // prepare console this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info); - this.GameInstance.CommandManager.Add(null, "help", "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help <cmd>\n- cmd: The name of a command whose documentation to display.", this.HandleCommand); - this.GameInstance.CommandManager.Add(null, "reload_i18n", "Reloads translation files for all mods.\n\nUsage: reload_i18n", this.HandleCommand); + this.GameInstance.CommandManager + .Add(new HelpCommand(this.GameInstance.CommandManager), this.Monitor) + .Add(new ReloadI18nCommand(this.ReloadTranslations), this.Monitor); // start handling command line input Thread inputThread = new Thread(() => @@ -1273,6 +1275,12 @@ namespace StardewModdingAPI.Framework } /// <summary>Reload translations for all mods.</summary> + private void ReloadTranslations() + { + this.ReloadTranslations(this.ModRegistry.GetAll(contentPacks: false)); + } + + /// <summary>Reload translations for the given mods.</summary> /// <param name="mods">The mods for which to reload translations.</param> private void ReloadTranslations(IEnumerable<IModMetadata> mods) { @@ -1357,48 +1365,6 @@ namespace StardewModdingAPI.Framework return translations; } - /// <summary>The method called when the user submits a core SMAPI command in the console.</summary> - /// <param name="name">The command name.</param> - /// <param name="arguments">The command arguments.</param> - private void HandleCommand(string name, string[] arguments) - { - switch (name) - { - case "help": - if (arguments.Any()) - { - Command result = this.GameInstance.CommandManager.Get(arguments[0]); - if (result == null) - this.Monitor.Log("There's no command with that name.", LogLevel.Error); - else - this.Monitor.Log($"{result.Name}: {result.Documentation}{(result.Mod != null ? $"\n(Added by {result.Mod.DisplayName}.)" : "")}", LogLevel.Info); - } - else - { - string message = "The following commands are registered:\n"; - IGrouping<string, string>[] groups = (from command in this.GameInstance.CommandManager.GetAll() orderby command.Mod?.DisplayName, command.Name group command.Name by command.Mod?.DisplayName).ToArray(); - foreach (var group in groups) - { - string modName = group.Key ?? "SMAPI"; - string[] commandNames = group.ToArray(); - message += $"{modName}:\n {string.Join("\n ", commandNames)}\n\n"; - } - message += "For more information about a command, type 'help command_name'."; - - this.Monitor.Log(message, LogLevel.Info); - } - break; - - case "reload_i18n": - this.ReloadTranslations(this.ModRegistry.GetAll(contentPacks: false)); - this.Monitor.Log("Reloaded translation files for all mods. This only affects new translations the mods fetch; if they cached some text, it may not be updated.", LogLevel.Info); - break; - - default: - throw new NotSupportedException($"Unrecognized core SMAPI command '{name}'."); - } - } - /// <summary>Redirect messages logged directly to the console to the given monitor.</summary> /// <param name="gameMonitor">The monitor with which to log messages as the game.</param> /// <param name="message">The message to log.</param> |