diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs | 70 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 5 |
2 files changed, 65 insertions, 10 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs index b3378ad1..5a850255 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs @@ -4,18 +4,31 @@ using Mono.Cecil; namespace StardewModdingAPI.Framework.ModLoading { /// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary> - internal class AssemblyDefinitionResolver : DefaultAssemblyResolver + internal class AssemblyDefinitionResolver : IAssemblyResolver { /********* ** Fields *********/ + /// <summary>The underlying assembly resolver.</summary> + private readonly DefaultAssemblyResolverWrapper Resolver = new(); + /// <summary>The known assemblies.</summary> private readonly IDictionary<string, AssemblyDefinition> Lookup = new Dictionary<string, AssemblyDefinition>(); + /// <summary>The directory paths to search for assemblies.</summary> + private readonly HashSet<string> SearchPaths = new(); + /********* ** Public methods *********/ + /// <summary>Construct an instance.</summary> + public AssemblyDefinitionResolver() + { + foreach (string path in this.Resolver.GetSearchDirectories()) + this.SearchPaths.Add(path); + } + /// <summary>Add known assemblies to the resolver.</summary> /// <param name="assemblies">The known assemblies.</param> public void Add(params AssemblyDefinition[] assemblies) @@ -29,7 +42,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// <param name="names">The assembly names for which it should be returned.</param> public void AddWithExplicitNames(AssemblyDefinition assembly, params string[] names) { - this.RegisterAssembly(assembly); + this.Resolver.AddAssembly(assembly); foreach (string name in names) this.Lookup[name] = assembly; } @@ -37,18 +50,52 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Resolve an assembly reference.</summary> /// <param name="name">The assembly name.</param> /// <exception cref="AssemblyResolutionException">The assembly can't be resolved.</exception> - public override AssemblyDefinition Resolve(AssemblyNameReference name) + public AssemblyDefinition Resolve(AssemblyNameReference name) { - return this.ResolveName(name.Name) ?? base.Resolve(name); + return this.ResolveName(name.Name) ?? this.Resolver.Resolve(name); } /// <summary>Resolve an assembly reference.</summary> /// <param name="name">The assembly name.</param> /// <param name="parameters">The assembly reader parameters.</param> /// <exception cref="AssemblyResolutionException">The assembly can't be resolved.</exception> - public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) + public AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) { - return this.ResolveName(name.Name) ?? base.Resolve(name, parameters); + return this.ResolveName(name.Name) ?? this.Resolver.Resolve(name, parameters); + } + + /// <summary>Add a directory path to search for assemblies, if it's non-null and not already added.</summary> + /// <param name="path">The path to search.</param> + /// <returns>Returns whether the path was successfully added.</returns> + public bool TryAddSearchDirectory(string? path) + { + if (path is not null && this.SearchPaths.Add(path)) + { + this.Resolver.AddSearchDirectory(path); + return true; + } + + return false; + } + + /// <summary>Remove a directory path to search for assemblies, if it's non-null.</summary> + /// <param name="path">The path to remove.</param> + /// <returns>Returns whether the path was in the list and removed.</returns> + public bool RemoveSearchDirectory(string? path) + { + if (path is not null && this.SearchPaths.Remove(path)) + { + this.Resolver.RemoveSearchDirectory(path); + return true; + } + + return false; + } + + /// <inheritdoc /> + public void Dispose() + { + this.Resolver.Dispose(); } @@ -63,5 +110,16 @@ namespace StardewModdingAPI.Framework.ModLoading ? match : null; } + + /// <summary>An internal wrapper around <see cref="DefaultAssemblyResolver"/> to allow access to its protected methods.</summary> + private class DefaultAssemblyResolverWrapper : DefaultAssemblyResolver + { + /// <summary>Add an assembly to the resolver.</summary> + /// <param name="assembly">The assembly to add.</param> + public void AddAssembly(AssemblyDefinition assembly) + { + this.RegisterAssembly(assembly); + } + } } } diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index bd29a159..01037870 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -267,11 +267,8 @@ namespace StardewModdingAPI.Framework.ModLoading // add the assembly's directory temporarily if needed // this is needed by F# mods which bundle FSharp.Core.dll, for example string? temporarySearchDir = null; - if (file.DirectoryName is not null && !this.AssemblyDefinitionResolver.GetSearchDirectories().Contains(file.DirectoryName)) - { - this.AssemblyDefinitionResolver.AddSearchDirectory(file.DirectoryName); + if (this.AssemblyDefinitionResolver.TryAddSearchDirectory(file.DirectoryName)) temporarySearchDir = file.DirectoryName; - } // read assembly AssemblyDefinition assembly; |