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-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 7c8cc6a8..89ced1ba 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -140,9 +140,11 @@ namespace StardewModdingAPI.Framework.Content
/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, int startRow = 0)
{
- // get texture
+ // get texture info
Texture2D target = this.Data;
int pixelCount = sourceArea.Width * sourceArea.Height;
+ int firstPixel = startRow * sourceArea.Width;
+ int lastPixel = firstPixel + pixelCount - 1;
// validate
if (sourceArea.X < 0 || sourceArea.Y < 0 || sourceArea.Right > sourceWidth || sourceArea.Bottom > sourceHeight)
@@ -155,36 +157,34 @@ namespace StardewModdingAPI.Framework.Content
// shortcut: replace the entire area
if (patchMode == PatchMode.Replace)
{
- target.SetData(0, targetArea, sourceData, startRow * sourceArea.Width, pixelCount);
+ target.SetData(0, targetArea, sourceData, firstPixel, pixelCount);
return;
}
// skip transparent pixels at the start & end (e.g. large spritesheet with a few sprites replaced)
int startIndex = -1;
int endIndex = -1;
+ for (int i = firstPixel; i <= lastPixel; i++)
{
- for (int i = startRow * sourceArea.Width; i < pixelCount; i++)
+ if (sourceData[i].A >= AssetDataForImage.MinOpacity)
{
- if (sourceData[i].A >= AssetDataForImage.MinOpacity)
- {
- startIndex = i;
- break;
- }
+ startIndex = i;
+ break;
}
- if (startIndex == -1)
- return; // blank texture
+ }
+ if (startIndex == -1)
+ return; // blank texture
- for (int i = startRow * sourceArea.Width + pixelCount - 1; i >= startIndex; i--)
+ for (int i = lastPixel; i >= startIndex; i--)
+ {
+ if (sourceData[i].A >= AssetDataForImage.MinOpacity)
{
- if (sourceData[i].A >= AssetDataForImage.MinOpacity)
- {
- endIndex = i;
- break;
- }
+ endIndex = i;
+ break;
}
- if (endIndex == -1)
- return; // ???
}
+ if (endIndex == -1)
+ return; // ???
// update target rectangle
int sourceOffset;