diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ModHelper.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModWarning.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 21 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 102 | ||||
-rw-r--r-- | src/SMAPI/Framework/SMultiplayer.cs | 2 |
7 files changed, 124 insertions, 15 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index b9d1c453..0ad85adf 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -1,5 +1,7 @@ using System.Diagnostics.CodeAnalysis; +#if !SMAPI_3_0_STRICT using Microsoft.Xna.Framework.Input; +#endif using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events @@ -156,6 +158,7 @@ namespace StardewModdingAPI.Framework.Events public readonly ManagedEvent<UnvalidatedUpdateTickedEventArgs> UnvalidatedUpdateTicked; +#if !SMAPI_3_0_STRICT /********* ** Events (old) *********/ @@ -342,6 +345,7 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after the in-game clock changes.</summary> public readonly ManagedEvent<EventArgsIntChanged> Legacy_TimeOfDayChanged; +#endif /********* @@ -354,7 +358,9 @@ namespace StardewModdingAPI.Framework.Events { // create shortcut initialisers ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName) => new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry); +#if !SMAPI_3_0_STRICT ManagedEvent ManageEvent(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry); +#endif // init events (new) this.MenuChanged = ManageEventOf<MenuChangedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.MenuChanged)); @@ -405,6 +411,7 @@ namespace StardewModdingAPI.Framework.Events this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicking)); this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicked)); +#if !SMAPI_3_0_STRICT // init events (old) this.Legacy_LocaleChanged = ManageEventOf<EventArgsValueChanged<string>>(nameof(ContentEvents), nameof(ContentEvents.AfterLocaleChanged)); @@ -466,6 +473,7 @@ namespace StardewModdingAPI.Framework.Events this.Legacy_AfterDayStarted = ManageEvent(nameof(TimeEvents), nameof(TimeEvents.AfterDayStarted)); this.Legacy_TimeOfDayChanged = ManageEventOf<EventArgsIntChanged>(nameof(TimeEvents), nameof(TimeEvents.TimeOfDayChanged)); +#endif } } } diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs index 5e190e55..cd7ac8ea 100644 --- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs @@ -131,6 +131,7 @@ namespace StardewModdingAPI.Framework.ModHelpers this.Data.WriteJsonFile("config.json", config); } +#if !SMAPI_3_0_STRICT /**** ** Generic JSON files ****/ @@ -199,6 +200,7 @@ namespace StardewModdingAPI.Framework.ModHelpers // create content pack return this.CreateContentPack(directoryPath, manifest); } +#endif /// <summary>Get all content packs loaded for this mod.</summary> public IEnumerable<IContentPack> GetContentPacks() diff --git a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs index f3555c2d..6592760e 100644 --- a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs +++ b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs @@ -23,7 +23,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>The instruction is compatible, but uses the <c>dynamic</c> keyword which won't work on Linux/Mac.</summary> DetectedDynamic, - /// <summary>The instruction is compatible, but references <see cref="SpecialisedEvents.UnvalidatedUpdateTick"/> which may impact stability.</summary> + /// <summary>The instruction is compatible, but references <see cref="ISpecialisedEvents.UnvalidatedUpdateTicking"/> or <see cref="ISpecialisedEvents.UnvalidatedUpdateTicked"/> which may impact stability.</summary> DetectedUnvalidatedUpdateTick, /// <summary>The instruction accesses the filesystem directly.</summary> diff --git a/src/SMAPI/Framework/ModLoading/ModWarning.cs b/src/SMAPI/Framework/ModLoading/ModWarning.cs index c62199b2..e643cb05 100644 --- a/src/SMAPI/Framework/ModLoading/ModWarning.cs +++ b/src/SMAPI/Framework/ModLoading/ModWarning.cs @@ -22,7 +22,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>The mod uses the <c>dynamic</c> keyword which won't work on Linux/Mac.</summary> UsesDynamic = 8, - /// <summary>The mod references <see cref="SpecialisedEvents.UnvalidatedUpdateTick"/> which may impact stability.</summary> + /// <summary>The mod references <see cref="ISpecialisedEvents.UnvalidatedUpdateTicking"/> or <see cref="ISpecialisedEvents.UnvalidatedUpdateTicked"/> which may impact stability.</summary> UsesUnvalidatedUpdateTick = 16, /// <summary>The mod has no update keys set.</summary> diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 827ed82c..eff7cb3b 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -180,6 +180,7 @@ namespace StardewModdingAPI.Framework // initialise SMAPI try { +#if !SMAPI_3_0_STRICT // hook up events ContentEvents.Init(this.EventManager, this.DeprecationManager); ControlEvents.Init(this.EventManager, this.DeprecationManager); @@ -194,6 +195,7 @@ namespace StardewModdingAPI.Framework SaveEvents.Init(this.EventManager, this.DeprecationManager); SpecialisedEvents.Init(this.EventManager, this.DeprecationManager); TimeEvents.Init(this.EventManager, this.DeprecationManager); +#endif // init JSON parser JsonConverter[] converters = { @@ -216,7 +218,7 @@ namespace StardewModdingAPI.Framework // override game SGame.ConstructorHack = new SGameConstructorHack(this.Monitor, this.Reflection, this.Toolkit.JsonHelper); - this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, this.DeprecationManager, this.InitialiseAfterGameStart, this.Dispose); + this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, this.DeprecationManager, this.OnLocaleChanged, this.InitialiseAfterGameStart, this.Dispose); StardewValley.Program.gamePtr = this.GameInstance; // add exit handler @@ -239,12 +241,13 @@ namespace StardewModdingAPI.Framework } }).Start(); - // hook into game events - ContentEvents.AfterLocaleChanged += (sender, e) => this.OnLocaleChanged(); - // set window titles this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion}"; Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion}"; +#if SMAPI_3_0_STRICT + this.GameInstance.Window.Title += " [SMAPI 3.0 strict mode]"; + Console.Title += " [SMAPI 3.0 strict mode]"; +#endif } catch (Exception ex) { @@ -348,8 +351,11 @@ namespace StardewModdingAPI.Framework private void InitialiseAfterGameStart() { // add headers +#if SMAPI_3_0_STRICT + this.Monitor.Log($"You're running SMAPI 3.0 strict mode, so most mods won't work correctly. If that wasn't intended, install the normal version of SMAPI from https://smapi.io instead.", LogLevel.Warn); +#endif if (this.Settings.DeveloperMode) - this.Monitor.Log($"You configured SMAPI to run in developer mode. The console may be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info); + this.Monitor.Log($"You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info); if (!this.Settings.CheckForUpdates) this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn); if (!this.Monitor.WriteToConsole) @@ -409,6 +415,11 @@ namespace StardewModdingAPI.Framework int modsLoaded = this.ModRegistry.GetAll().Count(); this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods"; Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion} with {modsLoaded} mods"; +#if SMAPI_3_0_STRICT + this.GameInstance.Window.Title += " [SMAPI 3.0 strict mode]"; + Console.Title += " [SMAPI 3.0 strict mode]"; +#endif + // start SMAPI console new Thread(this.RunConsoleLoop).Start(); diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index f76245a2..d15c5c3e 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -9,7 +9,6 @@ using System.Threading; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; using Netcode; using StardewModdingAPI.Enums; using StardewModdingAPI.Events; @@ -70,12 +69,15 @@ namespace StardewModdingAPI.Framework /// <summary>Whether the after-load events were raised for this session.</summary> private bool RaisedAfterLoadEvent; - /// <summary>Whether the game is saving and SMAPI has already raised <see cref="SaveEvents.BeforeSave"/>.</summary> + /// <summary>Whether the game is saving and SMAPI has already raised <see cref="IGameLoopEvents.Saving"/>.</summary> private bool IsBetweenSaveEvents; - /// <summary>Whether the game is creating the save file and SMAPI has already raised <see cref="SaveEvents.BeforeCreate"/>.</summary> + /// <summary>Whether the game is creating the save file and SMAPI has already raised <see cref="IGameLoopEvents.SaveCreating"/>.</summary> private bool IsBetweenCreateEvents; + /// <summary>A callback to invoke after the content language changes.</summary> + private readonly Action OnLocaleChanged; + /// <summary>A callback to invoke after the game finishes initialising.</summary> private readonly Action OnGameInitialised; @@ -138,9 +140,10 @@ namespace StardewModdingAPI.Framework /// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param> /// <param name="modRegistry">Tracks the installed mods.</param> /// <param name="deprecationManager">Manages deprecation warnings.</param> + /// <param name="onLocaleChanged">A callback to invoke after the content language changes.</param> /// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param> /// <param name="onGameExiting">A callback to invoke when the game exits.</param> - internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting) + internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onLocaleChanged, Action onGameInitialised, Action onGameExiting) { SGame.ConstructorHack = null; @@ -158,6 +161,7 @@ namespace StardewModdingAPI.Framework this.ModRegistry = modRegistry; this.Reflection = reflection; this.DeprecationManager = deprecationManager; + this.OnLocaleChanged = onLocaleChanged; this.OnGameInitialised = onGameInitialised; this.OnGameExiting = onGameExiting; Game1.input = new SInputState(); @@ -212,7 +216,9 @@ namespace StardewModdingAPI.Framework this.Monitor.Log("Context: returned to title", LogLevel.Trace); this.Multiplayer.Peers.Clear(); this.Events.ReturnedToTitle.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_AfterReturnToTitle.Raise(); +#endif } /// <summary>Constructor a content manager to read XNB files.</summary> @@ -296,7 +302,9 @@ namespace StardewModdingAPI.Framework this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed)); base.Update(gameTime); this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_UnvalidatedUpdateTick.Raise(); +#endif return; } @@ -343,7 +351,9 @@ namespace StardewModdingAPI.Framework // This should *always* run, even when suppressing mod events, since the game uses // this too. For example, doing this after mod event suppression would prevent the // user from doing anything on the overnight shipping screen. +#if !SMAPI_3_0_STRICT SInputState previousInputState = this.Input.Clone(); +#endif SInputState inputState = this.Input; if (this.IsActive) inputState.TrueUpdate(); @@ -364,7 +374,9 @@ namespace StardewModdingAPI.Framework this.IsBetweenCreateEvents = true; this.Monitor.Log("Context: before save creation.", LogLevel.Trace); this.Events.SaveCreating.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_BeforeCreateSave.Raise(); +#endif } // raise before-save @@ -373,14 +385,18 @@ namespace StardewModdingAPI.Framework this.IsBetweenSaveEvents = true; this.Monitor.Log("Context: before save.", LogLevel.Trace); this.Events.Saving.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_BeforeSave.Raise(); +#endif } // suppress non-save events this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed)); base.Update(gameTime); this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_UnvalidatedUpdateTick.Raise(); +#endif return; } if (this.IsBetweenCreateEvents) @@ -389,7 +405,9 @@ namespace StardewModdingAPI.Framework this.IsBetweenCreateEvents = false; this.Monitor.Log($"Context: after save creation, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace); this.Events.SaveCreated.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_AfterCreateSave.Raise(); +#endif } if (this.IsBetweenSaveEvents) { @@ -398,9 +416,10 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Context: after save, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace); this.Events.Saved.RaiseEmpty(); this.Events.DayStarted.RaiseEmpty(); - +#if !SMAPI_3_0_STRICT this.Events.Legacy_AfterSave.Raise(); this.Events.Legacy_AfterDayStarted.Raise(); +#endif } /********* @@ -430,7 +449,11 @@ namespace StardewModdingAPI.Framework var now = this.Watchers.LocaleWatcher.CurrentValue; this.Monitor.Log($"Context: locale set to {now}.", LogLevel.Trace); + + this.OnLocaleChanged(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_LocaleChanged.Raise(new EventArgsValueChanged<string>(was.ToString(), now.ToString())); +#endif this.Watchers.LocaleWatcher.Reset(); } @@ -457,9 +480,10 @@ namespace StardewModdingAPI.Framework this.RaisedAfterLoadEvent = true; this.Events.SaveLoaded.RaiseEmpty(); this.Events.DayStarted.RaiseEmpty(); - +#if !SMAPI_3_0_STRICT this.Events.Legacy_AfterLoad.Raise(); this.Events.Legacy_AfterDayStarted.Raise(); +#endif } /********* @@ -478,7 +502,9 @@ namespace StardewModdingAPI.Framework Point newSize = this.Watchers.WindowSizeWatcher.CurrentValue; this.Events.WindowResized.Raise(new WindowResizedEventArgs(oldSize, newSize)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_Resize.Raise(); +#endif this.Watchers.WindowSizeWatcher.Reset(); } @@ -527,9 +553,10 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Events: button {button} pressed.", LogLevel.Trace); this.Events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState)); - this.Events.Legacy_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); +#if !SMAPI_3_0_STRICT // legacy events + this.Events.Legacy_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); if (button.TryGetKeyboard(out Keys key)) { if (key != Keys.None) @@ -542,6 +569,7 @@ namespace StardewModdingAPI.Framework else this.Events.Legacy_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton)); } +#endif } else if (status == InputStatus.Released) { @@ -549,9 +577,10 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Events: button {button} released.", LogLevel.Trace); this.Events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState)); - this.Events.Legacy_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); +#if !SMAPI_3_0_STRICT // legacy events + this.Events.Legacy_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); if (button.TryGetKeyboard(out Keys key)) { if (key != Keys.None) @@ -564,14 +593,17 @@ namespace StardewModdingAPI.Framework else this.Events.Legacy_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton)); } +#endif } } +#if !SMAPI_3_0_STRICT // raise legacy state-changed events if (inputState.RealKeyboard != previousInputState.RealKeyboard) this.Events.Legacy_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard)); if (inputState.RealMouse != previousInputState.RealMouse) this.Events.Legacy_MouseChanged.Raise(new EventArgsMouseStateChanged(previousInputState.RealMouse, inputState.RealMouse, new Point((int)previousInputState.CursorPosition.ScreenPixels.X, (int)previousInputState.CursorPosition.ScreenPixels.Y), new Point((int)inputState.CursorPosition.ScreenPixels.X, (int)inputState.CursorPosition.ScreenPixels.Y))); +#endif } } @@ -589,10 +621,12 @@ namespace StardewModdingAPI.Framework // raise menu events this.Events.MenuChanged.Raise(new MenuChangedEventArgs(was, now)); +#if !SMAPI_3_0_STRICT if (now != null) this.Events.Legacy_MenuChanged.Raise(new EventArgsClickableMenuChanged(was, now)); else this.Events.Legacy_MenuClosed.Raise(new EventArgsClickableMenuClosed(was)); +#endif } /********* @@ -620,7 +654,9 @@ namespace StardewModdingAPI.Framework } this.Events.LocationListChanged.Raise(new LocationListChangedEventArgs(added, removed)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed)); +#endif } // raise location contents changed @@ -637,7 +673,9 @@ namespace StardewModdingAPI.Framework watcher.BuildingsWatcher.Reset(); this.Events.BuildingListChanged.Raise(new BuildingListChangedEventArgs(location, added, removed)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed)); +#endif } // debris changed @@ -682,7 +720,9 @@ namespace StardewModdingAPI.Framework watcher.ObjectsWatcher.Reset(); this.Events.ObjectListChanged.Raise(new ObjectListChangedEventArgs(location, added, removed)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed)); +#endif } // terrain features changed @@ -712,7 +752,9 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Events: time changed from {was} to {now}.", LogLevel.Trace); this.Events.TimeChanged.Raise(new TimeChangedEventArgs(was, now)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_TimeOfDayChanged.Raise(new EventArgsIntChanged(was, now)); +#endif } else this.Watchers.TimeWatcher.Reset(); @@ -730,7 +772,9 @@ namespace StardewModdingAPI.Framework GameLocation oldLocation = playerTracker.LocationWatcher.PreviousValue; this.Events.Warped.Raise(new WarpedEventArgs(playerTracker.Player, oldLocation, newLocation)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_PlayerWarped.Raise(new EventArgsPlayerWarped(oldLocation, newLocation)); +#endif } // raise player leveled up a skill @@ -740,7 +784,9 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Events: player skill '{pair.Key}' changed from {pair.Value.PreviousValue} to {pair.Value.CurrentValue}.", LogLevel.Trace); this.Events.LevelChanged.Raise(new LevelChangedEventArgs(playerTracker.Player, pair.Key, pair.Value.PreviousValue, pair.Value.CurrentValue)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_LeveledUp.Raise(new EventArgsLevelUp((EventArgsLevelUp.LevelType)pair.Key, pair.Value.CurrentValue)); +#endif } // raise player inventory changed @@ -750,7 +796,9 @@ namespace StardewModdingAPI.Framework if (this.Monitor.IsVerbose) this.Monitor.Log("Events: player inventory changed.", LogLevel.Trace); this.Events.InventoryChanged.Raise(new InventoryChangedEventArgs(playerTracker.Player, changedItems)); +#if !SMAPI_3_0_STRICT this.Events.Legacy_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems)); +#endif } // raise mine level changed @@ -758,7 +806,9 @@ namespace StardewModdingAPI.Framework { if (this.Monitor.IsVerbose) this.Monitor.Log($"Context: mine level changed to {mineLevel}.", LogLevel.Trace); +#if !SMAPI_3_0_STRICT this.Events.Legacy_MineLevelChanged.Raise(new EventArgsMineLevelChanged(playerTracker.MineLevelWatcher.PreviousValue, mineLevel)); +#endif } } this.Watchers.CurrentPlayerTracker?.Reset(); @@ -790,6 +840,7 @@ namespace StardewModdingAPI.Framework /********* ** Update events *********/ +#if !SMAPI_3_0_STRICT this.Events.Legacy_UnvalidatedUpdateTick.Raise(); if (this.TicksElapsed == 1) this.Events.Legacy_FirstUpdateTick.Raise(); @@ -806,6 +857,7 @@ namespace StardewModdingAPI.Framework this.Events.Legacy_HalfSecondTick.Raise(); if (this.CurrentUpdateTick % 60 == 0) this.Events.Legacy_OneSecondTick.Raise(); +#endif this.CurrentUpdateTick += 1; if (this.CurrentUpdateTick >= 60) this.CurrentUpdateTick = 0; @@ -895,10 +947,14 @@ namespace StardewModdingAPI.Framework try { this.Events.RenderingActiveMenu.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPreRenderGuiEvent.Raise(); +#endif activeClickableMenu.draw(Game1.spriteBatch); this.Events.RenderedActiveMenu.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPostRenderGuiEvent.Raise(); +#endif } catch (Exception ex) { @@ -906,7 +962,9 @@ namespace StardewModdingAPI.Framework activeClickableMenu.exitThisMenu(); } this.Events.Rendered.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPostRenderEvent.Raise(); +#endif Game1.spriteBatch.End(); } @@ -930,10 +988,14 @@ namespace StardewModdingAPI.Framework { Game1.activeClickableMenu.drawBackground(Game1.spriteBatch); this.Events.RenderingActiveMenu.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPreRenderGuiEvent.Raise(); +#endif Game1.activeClickableMenu.draw(Game1.spriteBatch); this.Events.RenderedActiveMenu.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPostRenderGuiEvent.Raise(); +#endif } catch (Exception ex) { @@ -941,7 +1003,9 @@ namespace StardewModdingAPI.Framework Game1.activeClickableMenu.exitThisMenu(); } this.Events.Rendered.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPostRenderEvent.Raise(); +#endif Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); if ((double)Game1.options.zoomLevel != 1.0) @@ -966,7 +1030,9 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, (int)byte.MaxValue, 0)); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); this.Events.Rendered.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPostRenderEvent.Raise(); +#endif Game1.spriteBatch.End(); } else if (Game1.currentMinigame != null) @@ -979,7 +1045,9 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.End(); } this.drawOverlays(Game1.spriteBatch); +#if !SMAPI_3_0_STRICT this.RaisePostRender(needsNewBatch: true); +#endif if ((double)Game1.options.zoomLevel == 1.0) return; this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); @@ -997,10 +1065,14 @@ namespace StardewModdingAPI.Framework try { this.Events.RenderingActiveMenu.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPreRenderGuiEvent.Raise(); +#endif Game1.activeClickableMenu.draw(Game1.spriteBatch); this.Events.RenderedActiveMenu.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPostRenderGuiEvent.Raise(); +#endif } catch (Exception ex) { @@ -1090,7 +1162,9 @@ namespace StardewModdingAPI.Framework if (++batchOpens == 1) this.Events.Rendering.RaiseEmpty(); this.Events.RenderingWorld.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPreRenderEvent.Raise(); +#endif if (Game1.background != null) Game1.background.draw(Game1.spriteBatch); Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); @@ -1403,10 +1477,14 @@ namespace StardewModdingAPI.Framework if ((Game1.displayHUD || Game1.eventUp) && (Game1.currentBillboard == 0 && Game1.gameMode == (byte)3) && (!Game1.freezeControls && !Game1.panMode && !Game1.HostPaused)) { this.Events.RenderingHud.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPreRenderHudEvent.Raise(); +#endif this.drawHUD(); this.Events.RenderedHud.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPostRenderHudEvent.Raise(); +#endif } else if (Game1.activeClickableMenu == null && Game1.farmEvent == null) Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)Game1.getOldMouseX(), (float)Game1.getOldMouseY()), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 0, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)(4.0 + (double)Game1.dialogueButtonScale / 150.0), SpriteEffects.None, 1f); @@ -1515,10 +1593,14 @@ namespace StardewModdingAPI.Framework try { this.Events.RenderingActiveMenu.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPreRenderGuiEvent.Raise(); +#endif Game1.activeClickableMenu.draw(Game1.spriteBatch); this.Events.RenderedActiveMenu.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPostRenderGuiEvent.Raise(); +#endif } catch (Exception ex) { @@ -1535,7 +1617,9 @@ namespace StardewModdingAPI.Framework } this.Events.Rendered.RaiseEmpty(); +#if !SMAPI_3_0_STRICT this.Events.Legacy_OnPostRenderEvent.Raise(); +#endif Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); this.renderScreenBuffer(); @@ -1555,6 +1639,7 @@ namespace StardewModdingAPI.Framework this.RaisedAfterLoadEvent = false; } +#if !SMAPI_3_0_STRICT /// <summary>Raise the <see cref="GraphicsEvents.OnPostRenderEvent"/> if there are any listeners.</summary> /// <param name="needsNewBatch">Whether to create a new sprite batch.</param> private void RaisePostRender(bool needsNewBatch = false) @@ -1568,5 +1653,6 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.End(); } } +#endif } } diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs index 629fce1d..12cd2d46 100644 --- a/src/SMAPI/Framework/SMultiplayer.cs +++ b/src/SMAPI/Framework/SMultiplayer.cs @@ -82,6 +82,7 @@ namespace StardewModdingAPI.Framework this.OnModMessageReceived = onModMessageReceived; } +#if !SMAPI_3_0_STRICT /// <summary>Handle sync messages from other players and perform other initial sync logic.</summary> public override void UpdateEarly() { @@ -97,6 +98,7 @@ namespace StardewModdingAPI.Framework base.UpdateLate(forceSync); this.EventManager.Legacy_AfterMainBroadcast.Raise(); } +#endif /// <summary>Initialise a client before the game connects to a remote server.</summary> /// <param name="client">The client to initialise.</param> |