diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Models/MonitorColorScheme.cs | 15 | ||||
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/Monitor.cs | 65 |
3 files changed, 57 insertions, 26 deletions
diff --git a/src/SMAPI/Framework/Models/MonitorColorScheme.cs b/src/SMAPI/Framework/Models/MonitorColorScheme.cs new file mode 100644 index 00000000..d8289d08 --- /dev/null +++ b/src/SMAPI/Framework/Models/MonitorColorScheme.cs @@ -0,0 +1,15 @@ +namespace StardewModdingAPI.Framework.Models +{ + /// <summary>A monitor color scheme to use.</summary> + internal enum MonitorColorScheme + { + /// <summary>Choose a color scheme automatically.</summary> + AutoDetect, + + /// <summary>Use lighter text colors that look better on a black or dark background.</summary> + DarkBackground, + + /// <summary>Use darker text colors that look better on a white or light background.</summary> + LightBackground + } +} diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index 2d6da0fa..b504f38b 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -20,5 +20,8 @@ namespace StardewModdingAPI.Framework.Models /// <summary>Whether SMAPI should log more information about the game context.</summary> public bool VerboseLogging { get; set; } + + /// <summary>The console color scheme to use.</summary> + public MonitorColorScheme ColorScheme { get; set; } } } diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs index bf338386..da025ab9 100644 --- a/src/SMAPI/Framework/Monitor.cs +++ b/src/SMAPI/Framework/Monitor.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Threading; using StardewModdingAPI.Framework.Logging; +using StardewModdingAPI.Framework.Models; namespace StardewModdingAPI.Framework { @@ -25,7 +26,7 @@ namespace StardewModdingAPI.Framework private static readonly int MaxLevelLength = (from level in Enum.GetValues(typeof(LogLevel)).Cast<LogLevel>() select level.ToString().Length).Max(); /// <summary>The console text color for each log level.</summary> - private static readonly IDictionary<LogLevel, ConsoleColor> Colors = Monitor.GetConsoleColorScheme(); + private readonly IDictionary<LogLevel, ConsoleColor> Colors; /// <summary>Propagates notification that SMAPI should exit.</summary> private readonly CancellationTokenSource ExitTokenSource; @@ -58,13 +59,15 @@ namespace StardewModdingAPI.Framework /// <param name="consoleManager">Manages access to the console output.</param> /// <param name="logFile">The log file to which to write messages.</param> /// <param name="exitTokenSource">Propagates notification that SMAPI should exit.</param> - public Monitor(string source, ConsoleInterceptionManager consoleManager, LogFileManager logFile, CancellationTokenSource exitTokenSource) + /// <param name="colorScheme">The console color scheme to use.</param> + public Monitor(string source, ConsoleInterceptionManager consoleManager, LogFileManager logFile, CancellationTokenSource exitTokenSource, MonitorColorScheme colorScheme) { // validate if (string.IsNullOrWhiteSpace(source)) throw new ArgumentException("The log source cannot be empty."); // initialise + this.Colors = Monitor.GetConsoleColorScheme(colorScheme); this.Source = source; this.LogFile = logFile ?? throw new ArgumentNullException(nameof(logFile), "The log file manager cannot be null."); this.ConsoleManager = consoleManager; @@ -76,7 +79,7 @@ namespace StardewModdingAPI.Framework /// <param name="level">The log severity level.</param> public void Log(string message, LogLevel level = LogLevel.Debug) { - this.LogImpl(this.Source, message, level, Monitor.Colors[level]); + this.LogImpl(this.Source, message, level, this.Colors[level]); } /// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary> @@ -145,32 +148,41 @@ namespace StardewModdingAPI.Framework } /// <summary>Get the color scheme to use for the current console.</summary> - private static IDictionary<LogLevel, ConsoleColor> GetConsoleColorScheme() + /// <param name="colorScheme">The console color scheme to use.</param> + private static IDictionary<LogLevel, ConsoleColor> GetConsoleColorScheme(MonitorColorScheme colorScheme) { - // scheme for dark console background - if (Monitor.IsDark(Console.BackgroundColor)) - { - return new Dictionary<LogLevel, ConsoleColor> - { - [LogLevel.Trace] = ConsoleColor.DarkGray, - [LogLevel.Debug] = ConsoleColor.DarkGray, - [LogLevel.Info] = ConsoleColor.White, - [LogLevel.Warn] = ConsoleColor.Yellow, - [LogLevel.Error] = ConsoleColor.Red, - [LogLevel.Alert] = ConsoleColor.Magenta - }; - } + // auto detect color scheme + if (colorScheme == MonitorColorScheme.AutoDetect) + colorScheme = Monitor.IsDark(Console.BackgroundColor) ? MonitorColorScheme.DarkBackground : MonitorColorScheme.LightBackground; - // scheme for light console background - return new Dictionary<LogLevel, ConsoleColor> + // get colors for scheme + switch (colorScheme) { - [LogLevel.Trace] = ConsoleColor.DarkGray, - [LogLevel.Debug] = ConsoleColor.DarkGray, - [LogLevel.Info] = ConsoleColor.Black, - [LogLevel.Warn] = ConsoleColor.DarkYellow, - [LogLevel.Error] = ConsoleColor.Red, - [LogLevel.Alert] = ConsoleColor.DarkMagenta - }; + case MonitorColorScheme.DarkBackground: + return new Dictionary<LogLevel, ConsoleColor> + { + [LogLevel.Trace] = ConsoleColor.DarkGray, + [LogLevel.Debug] = ConsoleColor.DarkGray, + [LogLevel.Info] = ConsoleColor.White, + [LogLevel.Warn] = ConsoleColor.Yellow, + [LogLevel.Error] = ConsoleColor.Red, + [LogLevel.Alert] = ConsoleColor.Magenta + }; + + case MonitorColorScheme.LightBackground: + return new Dictionary<LogLevel, ConsoleColor> + { + [LogLevel.Trace] = ConsoleColor.DarkGray, + [LogLevel.Debug] = ConsoleColor.DarkGray, + [LogLevel.Info] = ConsoleColor.Black, + [LogLevel.Warn] = ConsoleColor.DarkYellow, + [LogLevel.Error] = ConsoleColor.Red, + [LogLevel.Alert] = ConsoleColor.DarkMagenta + }; + + default: + throw new NotSupportedException($"Unknown color scheme '{colorScheme}'."); + } } /// <summary>Get whether a console color should be considered dark, which is subjectively defined as 'white looks better than black on this text'.</summary> @@ -182,6 +194,7 @@ namespace StardewModdingAPI.Framework case ConsoleColor.Black: case ConsoleColor.Blue: case ConsoleColor.DarkBlue: + case ConsoleColor.DarkMagenta: // Powershell case ConsoleColor.DarkRed: case ConsoleColor.Red: return true; |