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-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index f0e9b1b9..44c9d8e4 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -258,6 +258,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="assetName">The asset name relative to the loader root directory.</param>
private T LoadXnbFile<T>(IAssetName assetName)
{
+ if (typeof(T) == typeof(IRawTextureData))
+ throw this.GetLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
+
// the underlying content manager adds a .xnb extension implicitly, so
// we need to strip it here to avoid trying to load a '.xnb.xnb' file.
IAssetName loadName = assetName.Name.EndsWith(".xnb", StringComparison.OrdinalIgnoreCase)