diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Content/ContentCache.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 95 | ||||
-rw-r--r-- | src/SMAPI/Framework/GameVersion.cs | 30 | ||||
-rw-r--r-- | src/SMAPI/Framework/InternalExtensions.cs | 70 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/DataHelper.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/SnapshotListDiff.cs | 6 |
7 files changed, 158 insertions, 53 deletions
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs index f33ff84d..b0933ac6 100644 --- a/src/SMAPI/Framework/Content/ContentCache.cs +++ b/src/SMAPI/Framework/Content/ContentCache.cs @@ -4,7 +4,6 @@ using System.Diagnostics.Contracts; using System.Linq; using Microsoft.Xna.Framework; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Internal; using StardewModdingAPI.Toolkit.Utilities; using StardewValley; diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 82d3805b..b60483f1 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -1,8 +1,10 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; +using System.Threading; using Microsoft.Xna.Framework.Content; using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.ContentManagers; @@ -48,6 +50,10 @@ namespace StardewModdingAPI.Framework /// <summary>Whether the content coordinator has been disposed.</summary> private bool IsDisposed; + /// <summary>A lock used to prevent asynchronous changes to the content manager list.</summary> + /// <remarks>The game may adds content managers in asynchronous threads (e.g. when populating the load screen).</remarks> + private readonly ReaderWriterLockSlim ContentManagerLock = new ReaderWriterLockSlim(); + /********* ** Accessors @@ -96,9 +102,12 @@ namespace StardewModdingAPI.Framework /// <param name="name">A name for the mod manager. Not guaranteed to be unique.</param> public GameContentManager CreateGameContentManager(string name) { - GameContentManager manager = new GameContentManager(name, this.MainContentManager.ServiceProvider, this.MainContentManager.RootDirectory, this.MainContentManager.CurrentCulture, this, this.Monitor, this.Reflection, this.OnDisposing, this.OnLoadingFirstAsset); - this.ContentManagers.Add(manager); - return manager; + return this.ContentManagerLock.InWriteLock(() => + { + GameContentManager manager = new GameContentManager(name, this.MainContentManager.ServiceProvider, this.MainContentManager.RootDirectory, this.MainContentManager.CurrentCulture, this, this.Monitor, this.Reflection, this.OnDisposing, this.OnLoadingFirstAsset); + this.ContentManagers.Add(manager); + return manager; + }); } /// <summary>Get a new content manager which handles reading files from a SMAPI mod folder with support for unpacked files.</summary> @@ -107,20 +116,23 @@ namespace StardewModdingAPI.Framework /// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param> public ModContentManager CreateModContentManager(string name, string rootDirectory, IContentManager gameContentManager) { - ModContentManager manager = new ModContentManager( - name: name, - gameContentManager: gameContentManager, - serviceProvider: this.MainContentManager.ServiceProvider, - rootDirectory: rootDirectory, - currentCulture: this.MainContentManager.CurrentCulture, - coordinator: this, - monitor: this.Monitor, - reflection: this.Reflection, - jsonHelper: this.JsonHelper, - onDisposing: this.OnDisposing - ); - this.ContentManagers.Add(manager); - return manager; + return this.ContentManagerLock.InWriteLock(() => + { + ModContentManager manager = new ModContentManager( + name: name, + gameContentManager: gameContentManager, + serviceProvider: this.MainContentManager.ServiceProvider, + rootDirectory: rootDirectory, + currentCulture: this.MainContentManager.CurrentCulture, + coordinator: this, + monitor: this.Monitor, + reflection: this.Reflection, + jsonHelper: this.JsonHelper, + onDisposing: this.OnDisposing + ); + this.ContentManagers.Add(manager); + return manager; + }); } /// <summary>Get the current content locale.</summary> @@ -132,8 +144,11 @@ namespace StardewModdingAPI.Framework /// <summary>Perform any cleanup needed when the locale changes.</summary> public void OnLocaleChanged() { - foreach (IContentManager contentManager in this.ContentManagers) - contentManager.OnLocaleChanged(); + this.ContentManagerLock.InReadLock(() => + { + foreach (IContentManager contentManager in this.ContentManagers) + contentManager.OnLocaleChanged(); + }); } /// <summary>Get whether this asset is mapped to a mod folder.</summary> @@ -180,7 +195,9 @@ namespace StardewModdingAPI.Framework public T LoadManagedAsset<T>(string contentManagerID, string relativePath) { // get content manager - IContentManager contentManager = this.ContentManagers.FirstOrDefault(p => p.IsNamespaced && p.Name == contentManagerID); + IContentManager contentManager = this.ContentManagerLock.InReadLock(() => + this.ContentManagers.FirstOrDefault(p => p.IsNamespaced && p.Name == contentManagerID) + ); if (contentManager == null) throw new InvalidOperationException($"The '{contentManagerID}' prefix isn't handled by any mod."); @@ -210,15 +227,18 @@ namespace StardewModdingAPI.Framework { // invalidate cache & track removed assets IDictionary<string, ISet<object>> removedAssets = new Dictionary<string, ISet<object>>(StringComparer.InvariantCultureIgnoreCase); - foreach (IContentManager contentManager in this.ContentManagers) + this.ContentManagerLock.InReadLock(() => { - foreach (var entry in contentManager.InvalidateCache(predicate, dispose)) + foreach (IContentManager contentManager in this.ContentManagers) { - if (!removedAssets.TryGetValue(entry.Key, out ISet<object> assets)) - removedAssets[entry.Key] = assets = new HashSet<object>(new ObjectReferenceComparer<object>()); - assets.Add(entry.Value); + foreach (var entry in contentManager.InvalidateCache(predicate, dispose)) + { + if (!removedAssets.TryGetValue(entry.Key, out ISet<object> assets)) + removedAssets[entry.Key] = assets = new HashSet<object>(new ObjectReferenceComparer<object>()); + assets.Add(entry.Value); + } } - } + }); // reload core game assets if (removedAssets.Any()) @@ -232,6 +252,23 @@ namespace StardewModdingAPI.Framework return removedAssets.Keys; } + /// <summary>Get all loaded instances of an asset name.</summary> + /// <param name="assetName">The asset name.</param> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "This method is provided for Content Patcher.")] + public IEnumerable<object> GetLoadedValues(string assetName) + { + return this.ContentManagerLock.InReadLock(() => + { + List<object> values = new List<object>(); + foreach (IContentManager content in this.ContentManagers.Where(p => !p.IsNamespaced && p.IsLoaded(assetName))) + { + object value = content.Load<object>(assetName, this.Language, useCache: true); + values.Add(value); + } + return values; + }); + } + /// <summary>Dispose held resources.</summary> public void Dispose() { @@ -244,6 +281,8 @@ namespace StardewModdingAPI.Framework contentManager.Dispose(); this.ContentManagers.Clear(); this.MainContentManager = null; + + this.ContentManagerLock.Dispose(); } @@ -257,7 +296,9 @@ namespace StardewModdingAPI.Framework if (this.IsDisposed) return; - this.ContentManagers.Remove(contentManager); + this.ContentManagerLock.InWriteLock(() => + this.ContentManagers.Remove(contentManager) + ); } } } diff --git a/src/SMAPI/Framework/GameVersion.cs b/src/SMAPI/Framework/GameVersion.cs index 29cfbc39..07957624 100644 --- a/src/SMAPI/Framework/GameVersion.cs +++ b/src/SMAPI/Framework/GameVersion.cs @@ -3,8 +3,8 @@ using System.Collections.Generic; namespace StardewModdingAPI.Framework { - /// <summary>An implementation of <see cref="ISemanticVersion"/> that correctly handles the non-semantic versions used by older Stardew Valley releases.</summary> - internal class GameVersion : SemanticVersion + /// <summary>An extension of <see cref="ISemanticVersion"/> that correctly handles non-semantic versions used by Stardew Valley.</summary> + internal class GameVersion : Toolkit.SemanticVersion { /********* ** Private methods @@ -18,11 +18,11 @@ namespace StardewModdingAPI.Framework ["1.03"] = "1.0.3", ["1.04"] = "1.0.4", ["1.05"] = "1.0.5", - ["1.051"] = "1.0.6-prerelease1", // not a very good mapping, but good enough for SMAPI's purposes. - ["1.051b"] = "1.0.6-prerelease2", + ["1.051"] = "1.0.5.1", + ["1.051b"] = "1.0.5.2", ["1.06"] = "1.0.6", ["1.07"] = "1.0.7", - ["1.07a"] = "1.0.8-prerelease1", + ["1.07a"] = "1.0.7.1", ["1.08"] = "1.0.8", ["1.1"] = "1.1.0", ["1.2"] = "1.2.0", @@ -36,7 +36,7 @@ namespace StardewModdingAPI.Framework /// <summary>Construct an instance.</summary> /// <param name="version">The game version string.</param> public GameVersion(string version) - : base(GameVersion.GetSemanticVersionString(version)) { } + : base(GameVersion.GetSemanticVersionString(version), allowNonStandard: true) { } /// <summary>Get a string representation of the version.</summary> public override string ToString() @@ -53,33 +53,21 @@ namespace StardewModdingAPI.Framework private static string GetSemanticVersionString(string gameVersion) { // mapped version - if (GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion)) - return semanticVersion; - - // special case: four-part versions - string[] parts = gameVersion.Split('.'); - if (parts.Length == 4) - return $"{parts[0]}.{parts[1]}.{parts[2]}+{parts[3]}"; - - return gameVersion; + return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion) + ? semanticVersion + : gameVersion; } /// <summary>Convert a semantic version string to the equivalent game version string.</summary> /// <param name="semanticVersion">The semantic version string.</param> private static string GetGameVersionString(string semanticVersion) { - // mapped versions foreach (var mapping in GameVersion.VersionMap) { if (mapping.Value.Equals(semanticVersion, StringComparison.InvariantCultureIgnoreCase)) return mapping.Key; } - // special case: four-part versions - string[] parts = semanticVersion.Split('.', '+'); - if (parts.Length == 4) - return $"{parts[0]}.{parts[1]}.{parts[2]}.{parts[3]}"; - return semanticVersion; } } diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs index c3155b1c..8b45e196 100644 --- a/src/SMAPI/Framework/InternalExtensions.cs +++ b/src/SMAPI/Framework/InternalExtensions.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Reflection; +using System.Threading; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Reflection; @@ -84,6 +85,75 @@ namespace StardewModdingAPI.Framework } /**** + ** ReaderWriterLockSlim + ****/ + /// <summary>Run code within a read lock.</summary> + /// <param name="lock">The lock to set.</param> + /// <param name="action">The action to perform.</param> + public static void InReadLock(this ReaderWriterLockSlim @lock, Action action) + { + @lock.EnterReadLock(); + try + { + action(); + } + finally + { + @lock.ExitReadLock(); + } + } + + /// <summary>Run code within a read lock.</summary> + /// <typeparam name="TReturn">The action's return value.</typeparam> + /// <param name="lock">The lock to set.</param> + /// <param name="action">The action to perform.</param> + public static TReturn InReadLock<TReturn>(this ReaderWriterLockSlim @lock, Func<TReturn> action) + { + @lock.EnterReadLock(); + try + { + return action(); + } + finally + { + @lock.ExitReadLock(); + } + } + + /// <summary>Run code within a write lock.</summary> + /// <param name="lock">The lock to set.</param> + /// <param name="action">The action to perform.</param> + public static void InWriteLock(this ReaderWriterLockSlim @lock, Action action) + { + @lock.EnterWriteLock(); + try + { + action(); + } + finally + { + @lock.ExitWriteLock(); + } + } + + /// <summary>Run code within a write lock.</summary> + /// <typeparam name="TReturn">The action's return value.</typeparam> + /// <param name="lock">The lock to set.</param> + /// <param name="action">The action to perform.</param> + public static TReturn InWriteLock<TReturn>(this ReaderWriterLockSlim @lock, Func<TReturn> action) + { + @lock.EnterWriteLock(); + try + { + return action(); + } + finally + { + @lock.ExitWriteLock(); + } + } + + /**** ** Sprite batch ****/ /// <summary>Get whether the sprite batch is between a begin and end pair.</summary> diff --git a/src/SMAPI/Framework/ModHelpers/DataHelper.cs b/src/SMAPI/Framework/ModHelpers/DataHelper.cs index 3d43c539..6cde849c 100644 --- a/src/SMAPI/Framework/ModHelpers/DataHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/DataHelper.cs @@ -177,7 +177,7 @@ namespace StardewModdingAPI.Framework.ModHelpers private string GetGlobalDataPath(string key) { this.AssertSlug(key, nameof(key)); - return Path.Combine(Constants.SavesPath, ".smapi", "mod-data", this.ModID.ToLower(), $"{key}.json".ToLower()); + return Path.Combine(Constants.DataPath, ".smapi", "mod-data", this.ModID.ToLower(), $"{key}.json".ToLower()); } /// <summary>Assert that a key contains only characters that are safe in all contexts.</summary> diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index f996ae97..9139b371 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -158,6 +158,9 @@ namespace StardewModdingAPI.Framework // init basics this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath)); + if (File.Exists(Constants.ApiUserConfigPath)) + JsonConvert.PopulateObject(File.ReadAllText(Constants.ApiUserConfigPath), this.Settings); + this.LogFile = new LogFileManager(logPath); this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.Settings.ConsoleColors, this.Settings.VerboseLogging) { @@ -318,7 +321,7 @@ namespace StardewModdingAPI.Framework // show details if game crashed during last session if (File.Exists(Constants.FatalCrashMarker)) { - this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: https://community.playstarbound.com/threads/108375/.", LogLevel.Error); + this.Monitor.Log("The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io.", LogLevel.Error); this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.", LogLevel.Error); this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info); Console.ReadKey(); @@ -600,6 +603,8 @@ namespace StardewModdingAPI.Framework else this.Monitor.Log(" SMAPI okay.", LogLevel.Trace); + updateFound = response.SuggestedUpdate?.Version; + // show errors if (response.Errors.Any()) { diff --git a/src/SMAPI/Framework/SnapshotListDiff.cs b/src/SMAPI/Framework/SnapshotListDiff.cs index d4d5df50..2d0efa0d 100644 --- a/src/SMAPI/Framework/SnapshotListDiff.cs +++ b/src/SMAPI/Framework/SnapshotListDiff.cs @@ -42,10 +42,12 @@ namespace StardewModdingAPI.Framework this.IsChanged = isChanged; this.RemovedImpl.Clear(); - this.RemovedImpl.AddRange(removed); + if (removed != null) + this.RemovedImpl.AddRange(removed); this.AddedImpl.Clear(); - this.AddedImpl.AddRange(added); + if (added != null) + this.AddedImpl.AddRange(added); } /// <summary>Update the snapshot.</summary> |