diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModGameLoopEvents.cs | 14 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 5 |
3 files changed, 27 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index b7f00f52..13244601 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -58,6 +58,12 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after the game performs its overall update tick (≈60 times per second).</summary> public readonly ManagedEvent<UpdateTickedEventArgs> UpdateTicked; + /// <summary>Raised once per second before the game performs its overall update tick.</summary> + public readonly ManagedEvent<OneSecondUpdateTickingEventArgs> OneSecondUpdateTicking; + + /// <summary>Raised once per second after the game performs its overall update tick.</summary> + public readonly ManagedEvent<OneSecondUpdateTickedEventArgs> OneSecondUpdateTicked; + /// <summary>Raised before the game creates the save file.</summary> public readonly ManagedEvent<SaveCreatingEventArgs> SaveCreating; @@ -380,6 +386,8 @@ namespace StardewModdingAPI.Framework.Events this.GameLaunched = ManageEventOf<GameLaunchedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.GameLaunched)); this.UpdateTicking = ManageEventOf<UpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicking)); this.UpdateTicked = ManageEventOf<UpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicked)); + this.OneSecondUpdateTicking = ManageEventOf<OneSecondUpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicking)); + this.OneSecondUpdateTicked = ManageEventOf<OneSecondUpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicked)); this.SaveCreating = ManageEventOf<SaveCreatingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreating)); this.SaveCreated = ManageEventOf<SaveCreatedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreated)); this.Saving = ManageEventOf<SavingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Saving)); diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs index 3a764ab0..0177c22e 100644 --- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs +++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs @@ -30,6 +30,20 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.UpdateTicked.Remove(value); } + /// <summary>Raised once per second before the game state is updated.</summary> + public event EventHandler<OneSecondUpdateTickingEventArgs> OneSecondUpdateTicking + { + add => this.EventManager.OneSecondUpdateTicking.Add(value); + remove => this.EventManager.OneSecondUpdateTicking.Remove(value); + } + + /// <summary>Raised once per second after the game state is updated.</summary> + public event EventHandler<OneSecondUpdateTickedEventArgs> OneSecondUpdateTicked + { + add => this.EventManager.OneSecondUpdateTicked.Add(value); + remove => this.EventManager.OneSecondUpdateTicked.Remove(value); + } + /// <summary>Raised before the game creates a new save file.</summary> public event EventHandler<SaveCreatingEventArgs> SaveCreating { diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index cb62de2a..8abe4d16 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -878,8 +878,11 @@ namespace StardewModdingAPI.Framework this.OnLoadStageChanged(LoadStage.Loaded); // update tick + bool isOneSecond = this.TicksElapsed % 60 == 0; this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed)); this.Events.UpdateTicking.Raise(new UpdateTickingEventArgs(this.TicksElapsed)); + if (isOneSecond) + this.Events.OneSecondUpdateTicking.Raise(new OneSecondUpdateTickingEventArgs(this.TicksElapsed)); try { this.Input.UpdateSuppression(); @@ -891,6 +894,8 @@ namespace StardewModdingAPI.Framework } this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed)); this.Events.UpdateTicked.Raise(new UpdateTickedEventArgs(this.TicksElapsed)); + if (isOneSecond) + this.Events.OneSecondUpdateTicked.Raise(new OneSecondUpdateTickedEventArgs(this.TicksElapsed)); /********* ** Update events |