diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 11 | ||||
-rw-r--r-- | src/SMAPI/Framework/StateTracking/LocationTracker.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/WatcherCore.cs | 2 |
5 files changed, 28 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 9f67244a..b05d82ce 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -20,6 +20,9 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after buildings are added or removed in a location.</summary> public readonly ManagedEvent<WorldBuildingListChangedEventArgs> World_BuildingListChanged; + /// <summary>Raised after debris are added or removed in a location.</summary> + public readonly ManagedEvent<WorldDebrisListChangedEventArgs> World_DebrisListChanged; + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> public readonly ManagedEvent<WorldLargeTerrainFeatureListChangedEventArgs> World_LargeTerrainFeatureListChanged; @@ -255,6 +258,7 @@ namespace StardewModdingAPI.Framework.Events this.Input_MouseWheelScrolled = ManageEventOf<InputMouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled)); this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); + this.World_DebrisListChanged = ManageEventOf<WorldDebrisListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.DebrisListChanged)); this.World_LargeTerrainFeatureListChanged = ManageEventOf<WorldLargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged)); this.World_LocationListChanged = ManageEventOf<WorldLocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); this.World_NpcListChanged = ManageEventOf<WorldNpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index e1a53e0c..dc9c0f4c 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -23,6 +23,13 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.World_BuildingListChanged.Remove(value); } + /// <summary>Raised after debris are added or removed in a location.</summary> + public event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged + { + add => this.EventManager.World_DebrisListChanged.Add(value, this.Mod); + remove => this.EventManager.World_DebrisListChanged.Remove(value); + } + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> public event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged { diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 588d30c8..984c1f57 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -536,6 +536,17 @@ namespace StardewModdingAPI.Framework this.Events.Legacy_Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed)); } + // debris changed + if (watcher.DebrisWatcher.IsChanged) + { + GameLocation location = watcher.Location; + Debris[] added = watcher.DebrisWatcher.Added.ToArray(); + Debris[] removed = watcher.DebrisWatcher.Removed.ToArray(); + watcher.DebrisWatcher.Reset(); + + this.Events.World_DebrisListChanged.Raise(new WorldDebrisListChangedEventArgs(location, added, removed)); + } + // large terrain features changed if (watcher.LargeTerrainFeaturesWatcher.IsChanged) { diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index 1b4c0b19..708c0716 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -33,6 +33,9 @@ namespace StardewModdingAPI.Framework.StateTracking /// <summary>Tracks added or removed buildings.</summary> public ICollectionWatcher<Building> BuildingsWatcher { get; } + /// <summary>Tracks added or removed debris.</summary> + public ICollectionWatcher<Debris> DebrisWatcher { get; } + /// <summary>Tracks added or removed large terrain features.</summary> public ICollectionWatcher<LargeTerrainFeature> LargeTerrainFeaturesWatcher { get; } @@ -59,6 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking this.BuildingsWatcher = location is BuildableGameLocation buildableLocation ? WatcherFactory.ForNetCollection(buildableLocation.buildings) : (ICollectionWatcher<Building>)WatcherFactory.ForObservableCollection(new ObservableCollection<Building>()); + this.DebrisWatcher = WatcherFactory.ForNetCollection(location.debris); this.LargeTerrainFeaturesWatcher = WatcherFactory.ForNetCollection(location.largeTerrainFeatures); this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters); this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); @@ -67,6 +71,7 @@ namespace StardewModdingAPI.Framework.StateTracking this.Watchers.AddRange(new IWatcher[] { this.BuildingsWatcher, + this.DebrisWatcher, this.LargeTerrainFeaturesWatcher, this.NpcsWatcher, this.ObjectsWatcher, diff --git a/src/SMAPI/Framework/WatcherCore.cs b/src/SMAPI/Framework/WatcherCore.cs index 64b063cf..e06423b9 100644 --- a/src/SMAPI/Framework/WatcherCore.cs +++ b/src/SMAPI/Framework/WatcherCore.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Framework internal class WatcherCore { /********* - ** Public methods + ** Properties *********/ /// <summary>The underlying watchers for convenience. These are accessible individually as separate properties.</summary> private readonly List<IWatcher> Watchers = new List<IWatcher>(); |