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-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs12
-rw-r--r--src/SMAPI/Framework/SGame.cs6
2 files changed, 9 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 7ce8c640..100e4e43 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -133,13 +133,13 @@ namespace StardewModdingAPI.Framework.Events
** LocationEvents
****/
/// <summary>Raised after a game location is added or removed.</summary>
- public readonly ManagedEvent<EventArgsLocationsChanged> Location_LocationsChanged;
+ public readonly ManagedEvent<EventArgsLocationsChanged> Legacy_Location_LocationsChanged;
/// <summary>Raised after buildings are added or removed in a location.</summary>
- public readonly ManagedEvent<EventArgsLocationBuildingsChanged> Location_BuildingsChanged;
+ public readonly ManagedEvent<EventArgsLocationBuildingsChanged> Legacy_Location_BuildingsChanged;
/// <summary>Raised after objects are added or removed in a location.</summary>
- public readonly ManagedEvent<EventArgsLocationObjectsChanged> Location_ObjectsChanged;
+ public readonly ManagedEvent<EventArgsLocationObjectsChanged> Legacy_Location_ObjectsChanged;
/****
** MenuEvents
@@ -273,9 +273,9 @@ namespace StardewModdingAPI.Framework.Events
this.Input_ButtonPressed = ManageEventOf<EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonPressed));
this.Input_ButtonReleased = ManageEventOf<EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonReleased));
- this.Location_LocationsChanged = ManageEventOf<EventArgsLocationsChanged>(nameof(LocationEvents), nameof(LocationEvents.LocationsChanged));
- this.Location_BuildingsChanged = ManageEventOf<EventArgsLocationBuildingsChanged>(nameof(LocationEvents), nameof(LocationEvents.BuildingsChanged));
- this.Location_ObjectsChanged = ManageEventOf<EventArgsLocationObjectsChanged>(nameof(LocationEvents), nameof(LocationEvents.ObjectsChanged));
+ this.Legacy_Location_LocationsChanged = ManageEventOf<EventArgsLocationsChanged>(nameof(LocationEvents), nameof(LocationEvents.LocationsChanged));
+ this.Legacy_Location_BuildingsChanged = ManageEventOf<EventArgsLocationBuildingsChanged>(nameof(LocationEvents), nameof(LocationEvents.BuildingsChanged));
+ this.Legacy_Location_ObjectsChanged = ManageEventOf<EventArgsLocationObjectsChanged>(nameof(LocationEvents), nameof(LocationEvents.ObjectsChanged));
this.Menu_Changed = ManageEventOf<EventArgsClickableMenuChanged>(nameof(MenuEvents), nameof(MenuEvents.MenuChanged));
this.Menu_Closed = ManageEventOf<EventArgsClickableMenuClosed>(nameof(MenuEvents), nameof(MenuEvents.MenuClosed));
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 90dbacfe..1611861f 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -547,7 +547,7 @@ namespace StardewModdingAPI.Framework
}
this.Events.World_LocationListChanged.Raise(new WorldLocationListChangedEventArgs(added, removed));
- this.Events.Location_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed));
+ this.Events.Legacy_Location_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed));
}
// raise location contents changed
@@ -564,7 +564,7 @@ namespace StardewModdingAPI.Framework
watcher.BuildingsWatcher.Reset();
this.Events.World_BuildingListChanged.Raise(new WorldBuildingListChangedEventArgs(location, added, removed));
- this.Events.Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
+ this.Events.Legacy_Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
}
// large terrain features changed
@@ -598,7 +598,7 @@ namespace StardewModdingAPI.Framework
watcher.ObjectsWatcher.Reset();
this.Events.World_ObjectListChanged.Raise(new WorldObjectListChangedEventArgs(location, added, removed));
- this.Events.Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed));
+ this.Events.Legacy_Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed));
}
// terrain features changed