diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForDictionary.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/CommandHelper.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs | 82 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ModHelper.cs | 72 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/Networking/SGalaxyNetServer.cs | 24 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 65 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/SMultiplayer.cs | 2 |
11 files changed, 164 insertions, 104 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs index 7b80875f..9bd70711 100644 --- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs +++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs @@ -19,28 +19,36 @@ namespace StardewModdingAPI.Framework.Content public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath, Action<IDictionary<TKey, TValue>> onDataReplaced) : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } +#if !SMAPI_3_0_STRICT /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">The entry value.</param> + [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")] public void Set(TKey key, TValue value) { + SCore.DeprecationManager.Warn($"AssetDataForDictionary.{nameof(Set)}", "2.10", DeprecationLevel.Notice); this.Data[key] = value; } /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">A callback which accepts the current value and returns the new value.</param> + [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")] public void Set(TKey key, Func<TValue, TValue> value) { + SCore.DeprecationManager.Warn($"AssetDataForDictionary.{nameof(Set)}", "2.10", DeprecationLevel.Notice); this.Data[key] = value(this.Data[key]); } /// <summary>Dynamically replace values in the dictionary.</summary> /// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param> + [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")] public void Set(Func<TKey, TValue, TValue> replacer) { + SCore.DeprecationManager.Warn($"AssetDataForDictionary.{nameof(Set)}", "2.10", DeprecationLevel.Notice); foreach (var pair in this.Data.ToArray()) this.Data[pair.Key] = replacer(pair.Key, pair.Value); } +#endif } } diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 08a32a9b..7e256939 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -81,7 +81,7 @@ namespace StardewModdingAPI.Framework this.ContentManagers.Add( this.MainContentManager = new GameContentManager("Game1.content", serviceProvider, rootDirectory, currentCulture, this, monitor, reflection, this.OnDisposing) ); - this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormaliseAssetName, reflection); + this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormaliseAssetName, reflection, monitor); } /// <summary>Get a new content manager which handles reading files from the game content folder with support for interception.</summary> diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 4f3b6fbc..81732d3f 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -238,7 +238,7 @@ namespace StardewModdingAPI.Framework.ContentManagers try { editor.Edit<T>(asset); - this.Monitor.Log($"{mod.DisplayName} intercepted {info.AssetName}.", LogLevel.Trace); + this.Monitor.Log($"{mod.DisplayName} edited {info.AssetName}.", LogLevel.Trace); } catch (Exception ex) { diff --git a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs index 5a3304f3..a4fd21c1 100644 --- a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs @@ -6,7 +6,7 @@ namespace StardewModdingAPI.Framework.ModHelpers internal class CommandHelper : BaseHelper, ICommandHelper { /********* - ** Accessors + ** Properties *********/ /// <summary>The mod using this instance.</summary> private readonly IModMetadata Mod; diff --git a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs new file mode 100644 index 00000000..26c4648c --- /dev/null +++ b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs @@ -0,0 +1,82 @@ +using System; +using System.Collections.Generic; +using System.IO; +using StardewModdingAPI.Toolkit.Serialisation.Models; + +namespace StardewModdingAPI.Framework.ModHelpers +{ + /// <summary>Provides an API for managing content packs.</summary> + internal class ContentPackHelper : BaseHelper, IContentPackHelper + { + /********* + ** Properties + *********/ + /// <summary>The content packs loaded for this mod.</summary> + private readonly Lazy<IContentPack[]> ContentPacks; + + /// <summary>Create a temporary content pack.</summary> + private readonly Func<string, IManifest, IContentPack> CreateContentPack; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="modID">The unique ID of the relevant mod.</param> + /// <param name="contentPacks">The content packs loaded for this mod.</param> + /// <param name="createContentPack">Create a temporary content pack.</param> + public ContentPackHelper(string modID, Lazy<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack) + : base(modID) + { + this.ContentPacks = contentPacks; + this.CreateContentPack = createContentPack; + } + + /// <summary>Get all content packs loaded for this mod.</summary> + public IEnumerable<IContentPack> GetOwned() + { + return this.ContentPacks.Value; + } + + /// <summary>Create a temporary content pack to read files from a directory, using randomised manifest fields. This will generate fake manifest data; any <c>manifest.json</c> in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary> + /// <param name="directoryPath">The absolute directory path containing the content pack files.</param> + public IContentPack CreateFake(string directoryPath) + { + string id = Guid.NewGuid().ToString("N"); + return this.CreateTemporary(directoryPath, id, id, id, id, new SemanticVersion(1, 0, 0)); + } + + /// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary> + /// <param name="directoryPath">The absolute directory path containing the content pack files.</param> + /// <param name="id">The content pack's unique ID.</param> + /// <param name="name">The content pack name.</param> + /// <param name="description">The content pack description.</param> + /// <param name="author">The content pack author's name.</param> + /// <param name="version">The content pack version.</param> + public IContentPack CreateTemporary(string directoryPath, string id, string name, string description, string author, ISemanticVersion version) + { + // validate + if (string.IsNullOrWhiteSpace(directoryPath)) + throw new ArgumentNullException(nameof(directoryPath)); + if (string.IsNullOrWhiteSpace(id)) + throw new ArgumentNullException(nameof(id)); + if (string.IsNullOrWhiteSpace(name)) + throw new ArgumentNullException(nameof(name)); + if (!Directory.Exists(directoryPath)) + throw new ArgumentException($"Can't create content pack for directory path '{directoryPath}' because no such directory exists."); + + // create manifest + IManifest manifest = new Manifest( + uniqueID: id, + name: name, + author: author, + description: description, + version: version, + contentPackFor: this.ModID + ); + + // create content pack + return this.CreateContentPack(directoryPath, manifest); + } + } +} diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs index 070d9c65..ca872e32 100644 --- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs @@ -13,21 +13,6 @@ namespace StardewModdingAPI.Framework.ModHelpers internal class ModHelper : BaseHelper, IModHelper, IDisposable { /********* - ** Properties - *********/ - /// <summary>The content packs loaded for this mod.</summary> - private readonly Lazy<IContentPack[]> ContentPacks; - - /// <summary>Create a transitional content pack.</summary> - private readonly Func<string, IManifest, IContentPack> CreateContentPack; - -#if !SMAPI_3_0_STRICT - /// <summary>Manages deprecation warnings.</summary> - private readonly DeprecationManager DeprecationManager; -#endif - - - /********* ** Accessors *********/ /// <summary>The full path to the mod's folder.</summary> @@ -44,6 +29,9 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <summary>An API for loading content assets.</summary> public IContentHelper Content { get; } + /// <summary>An API for managing content packs.</summary> + public IContentPackHelper ContentPacks { get; } + /// <summary>An API for reading and writing persistent mod data.</summary> public IDataHelper Data { get; } @@ -76,18 +64,16 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <param name="inputState">Manages the game's input state.</param> /// <param name="events">Manages access to events raised by SMAPI.</param> /// <param name="contentHelper">An API for loading content assets.</param> + /// <param name="contentPackHelper">An API for managing content packs.</param> /// <param name="commandHelper">An API for managing console commands.</param> /// <param name="dataHelper">An API for reading and writing persistent mod data.</param> /// <param name="modRegistry">an API for fetching metadata about loaded mods.</param> /// <param name="reflectionHelper">An API for accessing private game code.</param> /// <param name="multiplayer">Provides multiplayer utilities.</param> /// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param> - /// <param name="contentPacks">The content packs loaded for this mod.</param> - /// <param name="createContentPack">Create a transitional content pack.</param> - /// <param name="deprecationManager">Manages deprecation warnings.</param> /// <exception cref="ArgumentNullException">An argument is null or empty.</exception> /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception> - public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, SInputState inputState, IModEvents events, IContentHelper contentHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper, Func<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack, DeprecationManager deprecationManager) + public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, SInputState inputState, IModEvents events, IContentHelper contentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper) : base(modID) { // validate directory @@ -99,6 +85,7 @@ namespace StardewModdingAPI.Framework.ModHelpers // initialise this.DirectoryPath = modDirectory; this.Content = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper)); + this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper)); this.Data = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper)); this.Input = new InputHelper(modID, inputState); this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry)); @@ -106,12 +93,9 @@ namespace StardewModdingAPI.Framework.ModHelpers this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper)); this.Multiplayer = multiplayer ?? throw new ArgumentNullException(nameof(multiplayer)); this.Translation = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper)); - this.ContentPacks = new Lazy<IContentPack[]>(contentPacks); - this.CreateContentPack = createContentPack; this.Events = events; #if !SMAPI_3_0_STRICT this.JsonHelper = jsonHelper ?? throw new ArgumentNullException(nameof(jsonHelper)); - this.DeprecationManager = deprecationManager; #endif } @@ -171,39 +155,6 @@ namespace StardewModdingAPI.Framework.ModHelpers /**** ** Content packs ****/ - /// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary> - /// <param name="directoryPath">The absolute directory path containing the content pack files.</param> - /// <param name="id">The content pack's unique ID.</param> - /// <param name="name">The content pack name.</param> - /// <param name="description">The content pack description.</param> - /// <param name="author">The content pack author's name.</param> - /// <param name="version">The content pack version.</param> - public IContentPack CreateTemporaryContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version) - { - // validate - if (string.IsNullOrWhiteSpace(directoryPath)) - throw new ArgumentNullException(nameof(directoryPath)); - if (string.IsNullOrWhiteSpace(id)) - throw new ArgumentNullException(nameof(id)); - if (string.IsNullOrWhiteSpace(name)) - throw new ArgumentNullException(nameof(name)); - if (!Directory.Exists(directoryPath)) - throw new ArgumentException($"Can't create content pack for directory path '{directoryPath}' because no such directory exists."); - - // create manifest - IManifest manifest = new Manifest( - uniqueID: id, - name: name, - author: author, - description: description, - version: version, - contentPackFor: this.ModID - ); - - // create content pack - return this.CreateContentPack(directoryPath, manifest); - } - #if !SMAPI_3_0_STRICT /// <summary>Manually create a transitional content pack to support pre-SMAPI content packs. This provides a way to access legacy content packs using the SMAPI content pack APIs, but the content pack will not be visible in the log or validated by SMAPI.</summary> /// <param name="directoryPath">The absolute directory path containing the content pack files.</param> @@ -212,19 +163,20 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <param name="description">The content pack description.</param> /// <param name="author">The content pack author's name.</param> /// <param name="version">The content pack version.</param> - [Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.CreateTemporaryContentPack) + " instead")] + [Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ContentPacks) + "." + nameof(IContentPackHelper.CreateTemporary) + " instead")] public IContentPack CreateTransitionalContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version) { - this.DeprecationManager.Warn($"{nameof(IModHelper)}.{nameof(IModHelper.CreateTransitionalContentPack)}", "2.5", DeprecationLevel.Notice); - return this.CreateTemporaryContentPack(directoryPath, id, name, description, author, version); + SCore.DeprecationManager.Warn($"{nameof(IModHelper)}.{nameof(IModHelper.CreateTransitionalContentPack)}", "2.5", DeprecationLevel.Notice); + return this.ContentPacks.CreateTemporary(directoryPath, id, name, description, author, version); } -#endif /// <summary>Get all content packs loaded for this mod.</summary> + [Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ContentPacks) + "." + nameof(IContentPackHelper.GetOwned) + " instead")] public IEnumerable<IContentPack> GetContentPacks() { - return this.ContentPacks.Value; + return this.ContentPacks.GetOwned(); } +#endif /**** ** Disposal diff --git a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs index 648d6742..cfe2ddbe 100644 --- a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs @@ -17,9 +17,6 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <summary>The mod name for error messages.</summary> private readonly string ModName; - /// <summary>Manages deprecation warnings.</summary> - private readonly DeprecationManager DeprecationManager; - /********* ** Public methods @@ -28,13 +25,11 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <param name="modID">The unique ID of the relevant mod.</param> /// <param name="modName">The mod name for error messages.</param> /// <param name="reflector">The underlying reflection helper.</param> - /// <param name="deprecationManager">Manages deprecation warnings.</param> - public ReflectionHelper(string modID, string modName, Reflector reflector, DeprecationManager deprecationManager) + public ReflectionHelper(string modID, string modName, Reflector reflector) : base(modID) { this.ModName = modName; this.Reflector = reflector; - this.DeprecationManager = deprecationManager; } /// <summary>Get an instance field.</summary> diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs index 2fc92737..82d11938 100644 --- a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs +++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs @@ -34,9 +34,14 @@ namespace StardewModdingAPI.Framework.Networking this.OnProcessingMessage = onProcessingMessage; } + + /********* + ** Protected methods + *********/ /// <summary>Read and process a message from the client.</summary> /// <param name="peer">The Galaxy peer ID.</param> /// <param name="messageStream">The data to process.</param> + /// <remarks>This reimplements <see cref="GalaxyNetServer.onReceiveMessage"/>, but adds a callback to <see cref="OnProcessingMessage"/>.</remarks> [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")] protected override void onReceiveMessage(GalaxyID peer, Stream messageStream) { @@ -44,20 +49,27 @@ namespace StardewModdingAPI.Framework.Networking using (BinaryReader reader = new BinaryReader(messageStream)) { message.Read(reader); - this.OnProcessingMessage(message, outgoing => this.sendMessage(peer, outgoing), () => + ulong peerID = peer.ToUint64(); // note: GalaxyID instances get reused, so need to store the underlying ID instead + this.OnProcessingMessage(message, outgoing => this.SendMessageToPeerID(peerID, outgoing), () => { - if (this.peers.ContainsLeft(message.FarmerID) && (long)this.peers[message.FarmerID] == (long)peer.ToUint64()) - { + if (this.peers.ContainsLeft(message.FarmerID) && (long)this.peers[message.FarmerID] == (long)peerID) this.gameServer.processIncomingMessage(message); - } else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) { NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); - GalaxyID capturedPeer = new GalaxyID(peer.ToUint64()); - this.gameServer.checkFarmhandRequest(Convert.ToString(peer.ToUint64()), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); + GalaxyID capturedPeer = new GalaxyID(peerID); + this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); } }); } } + + /// <summary>Send a message to a remote peer.</summary> + /// <param name="peerID">The unique Galaxy ID, derived from <see cref="GalaxyID.ToUint64"/>.</param> + /// <param name="message">The message to send.</param> + private void SendMessageToPeerID(ulong peerID, OutgoingMessage message) + { + this.sendMessage(new GalaxyID(peerID), message); + } } } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 800b9c09..679838ba 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -75,10 +75,6 @@ namespace StardewModdingAPI.Framework /// <remarks>This is initialised after the game starts.</remarks> private readonly ModRegistry ModRegistry = new ModRegistry(); - /// <summary>Manages deprecation warnings.</summary> - /// <remarks>This is initialised after the game starts.</remarks> - private readonly DeprecationManager DeprecationManager; - /// <summary>Manages SMAPI events for mods.</summary> private readonly EventManager EventManager; @@ -121,6 +117,14 @@ namespace StardewModdingAPI.Framework /********* + ** Accessors + *********/ + /// <summary>Manages deprecation warnings.</summary> + /// <remarks>This is initialised after the game starts. This is accessed directly because it's not part of the normal class model.</remarks> + internal static DeprecationManager DeprecationManager { get; private set; } + + + /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> @@ -148,15 +152,12 @@ namespace StardewModdingAPI.Framework }; this.MonitorForGame = this.GetSecondaryMonitor("game"); this.EventManager = new EventManager(this.Monitor, this.ModRegistry); - this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry); + SCore.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry); // redirect direct console output if (this.MonitorForGame.WriteToConsole) this.ConsoleManager.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message); - // inject deprecation managers - SemanticVersion.DeprecationManager = this.DeprecationManager; - // init logging this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info); this.Monitor.Log($"Mods go here: {modsPath}"); @@ -183,7 +184,8 @@ namespace StardewModdingAPI.Framework // apply game patches new GamePatcher(this.Monitor).Apply( - new DialogueErrorPatch(this.MonitorForGame, this.Reflection) + new DialogueErrorPatch(this.MonitorForGame, this.Reflection), + new ObjectErrorPatch() ); } @@ -196,19 +198,19 @@ namespace StardewModdingAPI.Framework { #if !SMAPI_3_0_STRICT // hook up events - ContentEvents.Init(this.EventManager, this.DeprecationManager); - ControlEvents.Init(this.EventManager, this.DeprecationManager); - GameEvents.Init(this.EventManager, this.DeprecationManager); - GraphicsEvents.Init(this.EventManager, this.DeprecationManager); - InputEvents.Init(this.EventManager, this.DeprecationManager); - LocationEvents.Init(this.EventManager, this.DeprecationManager); - MenuEvents.Init(this.EventManager, this.DeprecationManager); - MineEvents.Init(this.EventManager, this.DeprecationManager); - MultiplayerEvents.Init(this.EventManager, this.DeprecationManager); - PlayerEvents.Init(this.EventManager, this.DeprecationManager); - SaveEvents.Init(this.EventManager, this.DeprecationManager); - SpecialisedEvents.Init(this.EventManager, this.DeprecationManager); - TimeEvents.Init(this.EventManager, this.DeprecationManager); + ContentEvents.Init(this.EventManager); + ControlEvents.Init(this.EventManager); + GameEvents.Init(this.EventManager); + GraphicsEvents.Init(this.EventManager); + InputEvents.Init(this.EventManager); + LocationEvents.Init(this.EventManager); + MenuEvents.Init(this.EventManager); + MineEvents.Init(this.EventManager); + MultiplayerEvents.Init(this.EventManager); + PlayerEvents.Init(this.EventManager); + SaveEvents.Init(this.EventManager); + SpecialisedEvents.Init(this.EventManager); + TimeEvents.Init(this.EventManager); #endif // init JSON parser @@ -232,7 +234,7 @@ namespace StardewModdingAPI.Framework // override game SGame.ConstructorHack = new SGameConstructorHack(this.Monitor, this.Reflection, this.Toolkit.JsonHelper); - this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, this.DeprecationManager, this.OnLocaleChanged, this.InitialiseAfterGameStart, this.Dispose); + this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, SCore.DeprecationManager, this.OnLocaleChanged, this.InitialiseAfterGameStart, this.Dispose); StardewValley.Program.gamePtr = this.GameInstance; // add exit handler @@ -312,9 +314,15 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Technical details: {ex.GetLogSummary()}", LogLevel.Trace); this.PressAnyKeyToExit(); } + catch (FileNotFoundException ex) when (ex.Message == "Could not find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.") // path in error is hardcoded regardless of install path + { + this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error); + this.Monitor.Log($"Technical details: {ex.GetLogSummary()}", LogLevel.Trace); + this.PressAnyKeyToExit(); + } catch (Exception ex) { - this.Monitor.Log($"The game failed unexpectedly: {ex.GetLogSummary()}", LogLevel.Error); + this.MonitorForGame.Log($"The game failed to launch: {ex.GetLogSummary()}", LogLevel.Error); this.PressAnyKeyToExit(); } finally @@ -920,7 +928,7 @@ namespace StardewModdingAPI.Framework // add deprecation warning for old version format { if (mod.Manifest?.Version is Toolkit.SemanticVersion version && version.IsLegacyFormat) - this.DeprecationManager.Warn(mod.DisplayName, "non-string manifest version", "2.8", DeprecationLevel.Notice); + SCore.DeprecationManager.Warn(mod.DisplayName, "non-string manifest version", "2.8", DeprecationLevel.Notice); } #endif @@ -1014,20 +1022,21 @@ namespace StardewModdingAPI.Framework IModEvents events = new ModEvents(mod, this.EventManager); ICommandHelper commandHelper = new CommandHelper(mod, this.GameInstance.CommandManager); IContentHelper contentHelper = new ContentHelper(contentCore, mod.DirectoryPath, manifest.UniqueID, mod.DisplayName, monitor); + IContentPackHelper contentPackHelper = new ContentPackHelper(manifest.UniqueID, new Lazy<IContentPack[]>(GetContentPacks), CreateFakeContentPack); IDataHelper dataHelper = new DataHelper(manifest.UniqueID, mod.DirectoryPath, jsonHelper); - IReflectionHelper reflectionHelper = new ReflectionHelper(manifest.UniqueID, mod.DisplayName, this.Reflection, this.DeprecationManager); + IReflectionHelper reflectionHelper = new ReflectionHelper(manifest.UniqueID, mod.DisplayName, this.Reflection); IModRegistry modRegistryHelper = new ModRegistryHelper(manifest.UniqueID, this.ModRegistry, proxyFactory, monitor); IMultiplayerHelper multiplayerHelper = new MultiplayerHelper(manifest.UniqueID, this.GameInstance.Multiplayer); ITranslationHelper translationHelper = new TranslationHelper(manifest.UniqueID, manifest.Name, contentCore.GetLocale(), contentCore.Language); - IContentPack CreateTransitionalContentPack(string packDirPath, IManifest packManifest) + IContentPack CreateFakeContentPack(string packDirPath, IManifest packManifest) { IMonitor packMonitor = this.GetSecondaryMonitor(packManifest.Name); IContentHelper packContentHelper = new ContentHelper(contentCore, packDirPath, packManifest.UniqueID, packManifest.Name, packMonitor); return new ContentPack(packDirPath, packManifest, packContentHelper, this.Toolkit.JsonHelper); } - modHelper = new ModHelper(manifest.UniqueID, mod.DirectoryPath, this.Toolkit.JsonHelper, this.GameInstance.Input, events, contentHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper, GetContentPacks, CreateTransitionalContentPack, this.DeprecationManager); + modHelper = new ModHelper(manifest.UniqueID, mod.DirectoryPath, this.Toolkit.JsonHelper, this.GameInstance.Input, events, contentHelper, contentPackHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper); } // init mod diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 7b3335b7..4d790d9f 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -1422,8 +1422,8 @@ namespace StardewModdingAPI.Framework } Game1.spriteBatch.End(); } - this.Events.RenderedWorld.RaiseEmpty(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); + this.Events.RenderedWorld.RaiseEmpty(); if (Game1.drawGrid) { int num1 = -Game1.viewport.X % 64; diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs index 12cd2d46..784edae3 100644 --- a/src/SMAPI/Framework/SMultiplayer.cs +++ b/src/SMAPI/Framework/SMultiplayer.cs @@ -119,6 +119,7 @@ namespace StardewModdingAPI.Framework } default: + this.Monitor.Log($"Unknown multiplayer client type: {client.GetType().AssemblyQualifiedName}", LogLevel.Trace); return client; } } @@ -142,6 +143,7 @@ namespace StardewModdingAPI.Framework } default: + this.Monitor.Log($"Unknown multiplayer server type: {server.GetType().AssemblyQualifiedName}", LogLevel.Trace); return server; } } |