diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/Input/SInputState.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 3 |
3 files changed, 7 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 1eef2afb..5c7b87de 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics; namespace StardewModdingAPI.Framework.Content { - /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> + /// <summary>Encapsulates access and changes to image content being read from a data file.</summary> internal class AssetDataForImage : AssetData<Texture2D>, IAssetDataForImage { /********* @@ -29,6 +29,8 @@ namespace StardewModdingAPI.Framework.Content public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace) { // get texture + if (source == null) + throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture."); Texture2D target = this.Data; // get areas @@ -36,8 +38,6 @@ namespace StardewModdingAPI.Framework.Content targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height)); // validate - if (source == null) - throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture."); if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height) throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture."); if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height) diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs index 5e8efa62..27e40ab4 100644 --- a/src/SMAPI/Framework/Input/SInputState.cs +++ b/src/SMAPI/Framework/Input/SInputState.cs @@ -160,7 +160,7 @@ namespace StardewModdingAPI.Framework.Input /// <summary>Whether input should be suppressed in the current context.</summary> private bool ShouldSuppressNow() { - return Game1.chatBox != null && !Game1.chatBox.isActive(); + return Game1.chatBox == null || !Game1.chatBox.isActive(); } /// <summary>Apply input suppression to the given input states.</summary> diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index e201e966..98614933 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -28,5 +28,8 @@ namespace StardewModdingAPI.Framework.Models /// <summary>The console color scheme to use.</summary> public MonitorColorScheme ColorScheme { get; set; } + + /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> + public string[] SuppressUpdateChecks { get; set; } } } |