diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetName.cs | 108 | ||||
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 34 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 19 |
3 files changed, 108 insertions, 53 deletions
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs index 148354a1..99968299 100644 --- a/src/SMAPI/Framework/Content/AssetName.cs +++ b/src/SMAPI/Framework/Content/AssetName.cs @@ -1,6 +1,8 @@ using System; using StardewModdingAPI.Toolkit.Utilities; +using StardewModdingAPI.Utilities.AssetPathUtilities; using StardewValley; +using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities; namespace StardewModdingAPI.Framework.Content { @@ -94,10 +96,26 @@ namespace StardewModdingAPI.Framework.Content if (string.IsNullOrWhiteSpace(assetName)) return false; - assetName = PathUtilities.NormalizeAssetName(assetName); + AssetNamePartEnumerator curParts = new(useBaseName ? this.BaseName : this.Name); + AssetNamePartEnumerator otherParts = new(assetName.AsSpan().Trim()); - string compareTo = useBaseName ? this.BaseName : this.Name; - return compareTo.Equals(assetName, StringComparison.OrdinalIgnoreCase); + while (true) + { + bool curHasMore = curParts.MoveNext(); + bool otherHasMore = otherParts.MoveNext(); + + // mismatch: lengths differ + if (otherHasMore != curHasMore) + return false; + + // match: both reached the end without a mismatch + if (!curHasMore) + return true; + + // mismatch: current segment is different + if (!curParts.Current.Equals(otherParts.Current, StringComparison.OrdinalIgnoreCase)) + return false; + } } /// <inheritdoc /> @@ -119,42 +137,70 @@ namespace StardewModdingAPI.Framework.Content if (prefix is null) return false; - string rawTrimmed = prefix.Trim(); + // get initial values + ReadOnlySpan<char> trimmedPrefix = prefix.AsSpan().Trim(); + if (trimmedPrefix.Length == 0) + return true; + ReadOnlySpan<char> pathSeparators = new(ToolkitPathUtilities.PossiblePathSeparators); // just to simplify calling other span APIs - // asset keys can't have a leading slash, but NormalizeAssetName will trim them - if (rawTrimmed.StartsWith('/') || rawTrimmed.StartsWith('\\')) + // asset keys can't have a leading slash, but AssetPathYielder will trim them + if (pathSeparators.Contains(trimmedPrefix[0])) return false; - // normalize prefix + // compare segments + AssetNamePartEnumerator curParts = new(this.Name); + AssetNamePartEnumerator prefixParts = new(trimmedPrefix); + while (true) { - string normalized = PathUtilities.NormalizeAssetName(prefix); + bool curHasMore = curParts.MoveNext(); + bool prefixHasMore = prefixParts.MoveNext(); - // keep trailing slash - if (rawTrimmed.EndsWith('/') || rawTrimmed.EndsWith('\\')) - normalized += PathUtilities.PreferredAssetSeparator; + // reached end for one side + if (prefixHasMore != curHasMore) + { + // mismatch: prefix is longer + if (prefixHasMore) + return false; - prefix = normalized; - } + // match if subfolder paths are fine (e.g. prefix 'Data/Events' with target 'Data/Events/Beach') + return allowSubfolder; + } - // compare - if (prefix.Length == 0) - return true; + // previous segments matched exactly and both reached the end + // match if prefix doesn't end with '/' (which should only match subfolders) + if (!prefixHasMore) + return !pathSeparators.Contains(trimmedPrefix[^1]); - return - this.Name.StartsWith(prefix, StringComparison.OrdinalIgnoreCase) - && ( - allowPartialWord - || this.Name.Length == prefix.Length - || !char.IsLetterOrDigit(prefix[^1]) // last character in suffix is word separator - || !char.IsLetterOrDigit(this.Name[prefix.Length]) // or first character after it is - ) - && ( - allowSubfolder - || this.Name.Length == prefix.Length - || !this.Name[prefix.Length..].Contains(PathUtilities.PreferredAssetSeparator) - ); - } + // compare segment + if (curParts.Current.Length == prefixParts.Current.Length) + { + // mismatch: segments aren't equivalent + if (!curParts.Current.Equals(prefixParts.Current, StringComparison.OrdinalIgnoreCase)) + return false; + } + else + { + // mismatch: prefix has more beyond this, and this segment isn't an exact match + if (prefixParts.Remainder.Length != 0) + return false; + + // mismatch: cur segment doesn't start with prefix + if (!curParts.Current.StartsWith(prefixParts.Current, StringComparison.OrdinalIgnoreCase)) + return false; + // mismatch: something like "Maps/" would need an exact match + if (pathSeparators.Contains(trimmedPrefix[^1])) + return false; + + // mismatch: partial word match not allowed, and the first or last letter of the suffix isn't a word separator + if (!allowPartialWord && char.IsLetterOrDigit(prefixParts.Current[^1]) && char.IsLetterOrDigit(curParts.Current[prefixParts.Current.Length])) + return false; + + // possible match + return allowSubfolder || (pathSeparators.Contains(trimmedPrefix[^1]) ? curParts.Remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators) < 0 : curParts.Remainder.Length == 0); + } + } + } /// <inheritdoc /> public bool IsDirectlyUnderPath(string? assetFolder) @@ -162,7 +208,7 @@ namespace StardewModdingAPI.Framework.Content if (assetFolder is null) return false; - return this.StartsWith(assetFolder + "/", allowPartialWord: false, allowSubfolder: false); + return this.StartsWith(assetFolder + ToolkitPathUtilities.PreferredPathSeparator, allowPartialWord: false, allowSubfolder: false); } /// <inheritdoc /> diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index bceb0940..825ebb44 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -16,6 +16,7 @@ namespace StardewModdingAPI.Framework.Models private static readonly IDictionary<string, object> DefaultValues = new Dictionary<string, object> { [nameof(CheckForUpdates)] = true, + [nameof(ListenForConsoleInput)] = true, [nameof(ParanoidWarnings)] = Constants.IsDebugBuild, [nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(), [nameof(GitHubProjectName)] = "Pathoschild/SMAPI", @@ -48,6 +49,9 @@ namespace StardewModdingAPI.Framework.Models /// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary> public bool CheckForUpdates { get; set; } + /// <summary>Whether SMAPI should listen for console input to support console commands.</summary> + public bool ListenForConsoleInput { get; set; } + /// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary> public bool ParanoidWarnings { get; set; } @@ -87,23 +91,25 @@ namespace StardewModdingAPI.Framework.Models ** Public methods ********/ /// <summary>Construct an instance.</summary> - /// <param name="developerMode">Whether to enable development features.</param> - /// <param name="checkForUpdates">Whether to check for newer versions of SMAPI and mods on startup.</param> - /// <param name="paranoidWarnings">Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</param> - /// <param name="useBetaChannel">Whether to show beta versions as valid updates.</param> - /// <param name="gitHubProjectName">SMAPI's GitHub project name, used to perform update checks.</param> - /// <param name="webApiBaseUrl">The base URL for SMAPI's web API, used to perform update checks.</param> - /// <param name="verboseLogging">The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</param> - /// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param> - /// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param> - /// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param> - /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param> - /// <param name="suppressHarmonyDebugMode">Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</param> - /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param> - public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks) + /// <param name="developerMode"><inheritdoc cref="DeveloperMode" path="/summary" /></param> + /// <param name="checkForUpdates"><inheritdoc cref="CheckForUpdates" path="/summary" /></param> + /// <param name="listenForConsoleInput"><inheritdoc cref="ListenForConsoleInput" path="/summary" /></param> + /// <param name="paranoidWarnings"><inheritdoc cref="ParanoidWarnings" path="/summary" /></param> + /// <param name="useBetaChannel"><inheritdoc cref="UseBetaChannel" path="/summary" /></param> + /// <param name="gitHubProjectName"><inheritdoc cref="GitHubProjectName" path="/summary" /></param> + /// <param name="webApiBaseUrl"><inheritdoc cref="WebApiBaseUrl" path="/summary" /></param> + /// <param name="verboseLogging"><inheritdoc cref="VerboseLogging" path="/summary" /></param> + /// <param name="rewriteMods"><inheritdoc cref="RewriteMods" path="/summary" /></param> + /// <param name="useCaseInsensitivePaths"><inheritdoc cref="UseCaseInsensitivePaths" path="/summary" /></param> + /// <param name="logNetworkTraffic"><inheritdoc cref="LogNetworkTraffic" path="/summary" /></param> + /// <param name="consoleColors"><inheritdoc cref="ConsoleColors" path="/summary" /></param> + /// <param name="suppressHarmonyDebugMode"><inheritdoc cref="SuppressHarmonyDebugMode" path="/summary" /></param> + /// <param name="suppressUpdateChecks"><inheritdoc cref="SuppressUpdateChecks" path="/summary" /></param> + public SConfig(bool developerMode, bool? checkForUpdates, bool? listenForConsoleInput, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks) { this.DeveloperMode = developerMode; this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)]; + this.ListenForConsoleInput = listenForConsoleInput ?? (bool)SConfig.DefaultValues[nameof(this.ListenForConsoleInput)]; this.ParanoidWarnings = paranoidWarnings ?? (bool)SConfig.DefaultValues[nameof(this.ParanoidWarnings)]; this.UseBetaChannel = useBetaChannel ?? (bool)SConfig.DefaultValues[nameof(this.UseBetaChannel)]; this.GitHubProjectName = gitHubProjectName; diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 40979b09..7bb54653 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -447,14 +447,17 @@ namespace StardewModdingAPI.Framework this.Monitor.Log("SMAPI found problems in your game's content files which are likely to cause errors or crashes. Consider uninstalling XNB mods or reinstalling the game.", LogLevel.Error); // start SMAPI console - new Thread( - () => this.LogManager.RunConsoleInputLoop( - commandManager: this.CommandManager, - reloadTranslations: this.ReloadTranslations, - handleInput: input => this.RawCommandQueue.Add(input), - continueWhile: () => this.IsGameRunning && !this.IsExiting - ) - ).Start(); + if (this.Settings.ListenForConsoleInput) + { + new Thread( + () => this.LogManager.RunConsoleInputLoop( + commandManager: this.CommandManager, + reloadTranslations: this.ReloadTranslations, + handleInput: input => this.RawCommandQueue.Add(input), + continueWhile: () => this.IsGameRunning && !this.IsExiting + ) + ).Start(); + } } /// <summary>Raised after an instance finishes loading its initial content.</summary> |