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-rw-r--r--src/SMAPI/Framework/Input/SInputState.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs
index 96a7003a..a15272d5 100644
--- a/src/SMAPI/Framework/Input/SInputState.cs
+++ b/src/SMAPI/Framework/Input/SInputState.cs
@@ -94,7 +94,10 @@ namespace StardewModdingAPI.Framework.Input
this.RealKeyboard = realKeyboard;
this.RealMouse = realMouse;
if (cursorAbsolutePos != this.CursorPositionImpl?.AbsolutePixels || playerTilePos != this.LastPlayerTile)
+ {
+ this.LastPlayerTile = playerTilePos;
this.CursorPositionImpl = this.GetCursorPosition(realMouse, cursorAbsolutePos);
+ }
// update suppressed states
this.SuppressButtons.RemoveWhere(p => !this.GetStatus(activeButtons, p).IsDown());