diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 9 | ||||
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 4 |
4 files changed, 18 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index e504218b..cc573427 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -286,12 +286,15 @@ namespace StardewModdingAPI.Framework.Logging /// <summary>Log details for settings that don't match the default.</summary> /// <param name="isDeveloperMode">Whether to enable full console output for developers.</param> /// <param name="checkForUpdates">Whether to check for newer versions of SMAPI and mods on startup.</param> - public void LogSettingsHeader(bool isDeveloperMode, bool checkForUpdates) + /// ///<param name="rewriteMods">Whether to rewrite mods, might need to be false to hook up to the Visual Studio Debugger.</param> + public void LogSettingsHeader(bool isDeveloperMode, bool checkForUpdates, bool rewriteMods) { if (isDeveloperMode) this.Monitor.Log($"You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info); if (!checkForUpdates) this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn); + if (!rewriteMods) + this.Monitor.Log($"You configured SMAPI to not rewrite potentially broken mods. This is not reccomended except in certain circumstances such as attaching to the Visual Studio debugger. You can enable mod rewrites by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn); if (!this.Monitor.WriteToConsole) this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn); this.Monitor.VerboseLog("Verbose logging enabled."); diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 9fb5384e..d6a32621 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -37,6 +37,9 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>The objects to dispose as part of this instance.</summary> private readonly HashSet<IDisposable> Disposables = new HashSet<IDisposable>(); + /// <summary>Whether mods should be re-writen for compatibility.</summary> + private readonly bool RewriteMods; + /********* ** Public methods @@ -45,10 +48,12 @@ namespace StardewModdingAPI.Framework.ModLoading /// <param name="targetPlatform">The current game platform.</param> /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="paranoidMode">Whether to detect paranoid mode issues.</param> - public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode) + /// <param name="rewriteMods">Whether to rewrite potentially broken mods or not.</param> + public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode, bool rewriteMods) { this.Monitor = monitor; this.ParanoidMode = paranoidMode; + this.RewriteMods = rewriteMods; this.AssemblyMap = this.TrackForDisposal(Constants.GetAssemblyMap(targetPlatform)); // init resolver @@ -308,7 +313,7 @@ namespace StardewModdingAPI.Framework.ModLoading } // find or rewrite code - IInstructionHandler[] handlers = new InstructionMetadata().GetHandlers(this.ParanoidMode, platformChanged).ToArray(); + IInstructionHandler[] handlers = new InstructionMetadata().GetHandlers(this.ParanoidMode, platformChanged, this.RewriteMods).ToArray(); RecursiveRewriter rewriter = new RecursiveRewriter( module: module, rewriteType: (type, replaceWith) => diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index 3a3f6960..a5b27c17 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -20,7 +20,8 @@ namespace StardewModdingAPI.Framework.Models [nameof(GitHubProjectName)] = "Pathoschild/SMAPI", [nameof(WebApiBaseUrl)] = "https://smapi.io/api/", [nameof(VerboseLogging)] = false, - [nameof(LogNetworkTraffic)] = false + [nameof(LogNetworkTraffic)] = false, + [nameof(RewriteMods)] = true }; /// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary> @@ -64,6 +65,9 @@ namespace StardewModdingAPI.Framework.Models /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> public string[] SuppressUpdateChecks { get; set; } + /// <summary>Whether to rewrite mods for compatibility. Should only be set to false to facilitate joining to the Visual Studio Debugger.</summary> + public bool RewriteMods { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)]; + /******** ** Public methods diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 00c2de75..06c88851 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -276,7 +276,7 @@ namespace StardewModdingAPI.Framework // log basic info this.LogManager.HandleMarkerFiles(); - this.LogManager.LogSettingsHeader(this.Settings.DeveloperMode, this.Settings.CheckForUpdates); + this.LogManager.LogSettingsHeader(this.Settings.DeveloperMode, this.Settings.CheckForUpdates, this.Settings.RewriteMods); // set window titles this.SetWindowTitles( @@ -1389,7 +1389,7 @@ namespace StardewModdingAPI.Framework // load mods IList<IModMetadata> skippedMods = new List<IModMetadata>(); - using (AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.Platform, this.Monitor, this.Settings.ParanoidWarnings)) + using (AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.Platform, this.Monitor, this.Settings.ParanoidWarnings, this.Settings.RewriteMods)) { // init HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.OrdinalIgnoreCase); |