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-rw-r--r--src/SMAPI/IAssetDataForDictionary.cs27
1 files changed, 1 insertions, 26 deletions
diff --git a/src/SMAPI/IAssetDataForDictionary.cs b/src/SMAPI/IAssetDataForDictionary.cs
index 911599d9..1136316f 100644
--- a/src/SMAPI/IAssetDataForDictionary.cs
+++ b/src/SMAPI/IAssetDataForDictionary.cs
@@ -1,32 +1,7 @@
-using System;
using System.Collections.Generic;
-using StardewModdingAPI.Framework.Content;
namespace StardewModdingAPI
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
- public interface IAssetDataForDictionary<TKey, TValue> : IAssetData<IDictionary<TKey, TValue>>
- {
-#if !SMAPI_3_0_STRICT
- /*********
- ** Public methods
- *********/
- /// <summary>Add or replace an entry in the dictionary.</summary>
- /// <param name="key">The entry key.</param>
- /// <param name="value">The entry value.</param>
- [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")]
- void Set(TKey key, TValue value);
-
- /// <summary>Add or replace an entry in the dictionary.</summary>
- /// <param name="key">The entry key.</param>
- /// <param name="value">A callback which accepts the current value and returns the new value.</param>
- [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")]
- void Set(TKey key, Func<TValue, TValue> value);
-
- /// <summary>Dynamically replace values in the dictionary.</summary>
- /// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param>
- [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")]
- void Set(Func<TKey, TValue, TValue> replacer);
-#endif
- }
+ public interface IAssetDataForDictionary<TKey, TValue> : IAssetData<IDictionary<TKey, TValue>> { }
}