diff options
Diffstat (limited to 'src/SMAPI/IAssetInfo.cs')
-rw-r--r-- | src/SMAPI/IAssetInfo.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs index c3753b97..64d10b35 100644 --- a/src/SMAPI/IAssetInfo.cs +++ b/src/SMAPI/IAssetInfo.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI public IAssetName NameWithoutLocale { get; } /// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary> - [Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead.")] + [Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")] string AssetName { get; } /// <summary>The content data type.</summary> @@ -32,7 +32,7 @@ namespace StardewModdingAPI *********/ /// <summary>Get whether the asset name being loaded matches a given name after normalization.</summary> /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> - [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead.")] + [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead. This method will be removed in SMAPI 4.0.0.")] bool AssetNameEquals(string path); } } |