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Diffstat (limited to 'src/SMAPI/ICommandHelper.cs')
-rw-r--r-- | src/SMAPI/ICommandHelper.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/SMAPI/ICommandHelper.cs b/src/SMAPI/ICommandHelper.cs new file mode 100644 index 00000000..fb562e32 --- /dev/null +++ b/src/SMAPI/ICommandHelper.cs @@ -0,0 +1,26 @@ +using System; + +namespace StardewModdingAPI +{ + /// <summary>Provides an API for managing console commands.</summary> + public interface ICommandHelper : IModLinked + { + /********* + ** Public methods + *********/ + /// <summary>Add a console command.</summary> + /// <param name="name">The command name, which the user must type to trigger it.</param> + /// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param> + /// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param> + /// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception> + /// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception> + /// <exception cref="ArgumentException">There's already a command with that name.</exception> + ICommandHelper Add(string name, string documentation, Action<string, string[]> callback); + + /// <summary>Trigger a command.</summary> + /// <param name="name">The command name.</param> + /// <param name="arguments">The command arguments.</param> + /// <returns>Returns whether a matching command was triggered.</returns> + bool Trigger(string name, string[] arguments); + } +} |