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-rw-r--r--src/SMAPI/IDataHelper.cs20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/SMAPI/IDataHelper.cs b/src/SMAPI/IDataHelper.cs
index 4c96367b..7ddf851e 100644
--- a/src/SMAPI/IDataHelper.cs
+++ b/src/SMAPI/IDataHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
namespace StardewModdingAPI
@@ -18,14 +16,16 @@ namespace StardewModdingAPI
/// <param name="path">The file path relative to the mod folder.</param>
/// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
- TModel ReadJsonFile<TModel>(string path) where TModel : class;
+ TModel? ReadJsonFile<TModel>(string path)
+ where TModel : class;
/// <summary>Save data to a JSON file in the mod's folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="path">The file path relative to the mod folder.</param>
/// <param name="data">The arbitrary data to save, or <c>null</c> to delete the file.</param>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
- void WriteJsonFile<TModel>(string path, TModel data) where TModel : class;
+ void WriteJsonFile<TModel>(string path, TModel? data)
+ where TModel : class;
/****
** Save file
@@ -35,14 +35,16 @@ namespace StardewModdingAPI
/// <param name="key">The unique key identifying the data.</param>
/// <returns>Returns the parsed data, or <c>null</c> if the entry doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception>
- TModel ReadSaveData<TModel>(string key) where TModel : class;
+ TModel? ReadSaveData<TModel>(string key)
+ where TModel : class;
/// <summary>Save arbitrary data to the current save slot. This is only possible if a save has been loaded, and the data will be lost if the player exits without saving the current day.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="key">The unique key identifying the data.</param>
/// <param name="data">The arbitrary data to save, or <c>null</c> to remove the entry.</param>
/// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception>
- void WriteSaveData<TModel>(string key, TModel data) where TModel : class;
+ void WriteSaveData<TModel>(string key, TModel? data)
+ where TModel : class;
/****
@@ -52,12 +54,14 @@ namespace StardewModdingAPI
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="key">The unique key identifying the data.</param>
/// <returns>Returns the parsed data, or <c>null</c> if the entry doesn't exist or is empty.</returns>
- TModel ReadGlobalData<TModel>(string key) where TModel : class;
+ TModel? ReadGlobalData<TModel>(string key)
+ where TModel : class;
/// <summary>Save arbitrary data to the local computer, synchronised by GOG/Steam if applicable.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="key">The unique key identifying the data.</param>
/// <param name="data">The arbitrary data to save, or <c>null</c> to delete the file.</param>
- void WriteGlobalData<TModel>(string key, TModel data) where TModel : class;
+ void WriteGlobalData<TModel>(string key, TModel? data)
+ where TModel : class;
}
}