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-rw-r--r--src/SMAPI/Metadata/InstructionMetadata.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs
index 9e2b7967..4ed1e38e 100644
--- a/src/SMAPI/Metadata/InstructionMetadata.cs
+++ b/src/SMAPI/Metadata/InstructionMetadata.cs
@@ -13,6 +13,14 @@ namespace StardewModdingAPI.Metadata
internal class InstructionMetadata
{
/*********
+ ** Properties
+ *********/
+ /// <summary>The assembly names to which to heuristically detect broken references.</summary>
+ /// <remarks>The current implementation only works correctly with assemblies that should always be present.</remarks>
+ private readonly string[] ValidateReferencesToAssemblies = { "StardewModdingAPI", "Stardew Valley", "StardewValley" };
+
+
+ /*********
** Public methods
*********/
/// <summary>Get rewriters which detect or fix incompatible CIL instructions in mod assemblies.</summary>
@@ -87,8 +95,8 @@ namespace StardewModdingAPI.Metadata
new PropertyFinder("StardewModdingAPI.Mod", "PerSaveConfigPath", InstructionHandleResult.NotCompatible),
// broken code
- new ReferenceToMissingMemberFinder(),
- new ReferenceToMemberWithUnexpectedTypeFinder(),
+ new ReferenceToMissingMemberFinder(this.ValidateReferencesToAssemblies),
+ new ReferenceToMemberWithUnexpectedTypeFinder(this.ValidateReferencesToAssemblies),
/****
** detect code which may impact game stability