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-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs53
1 files changed, 49 insertions, 4 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 9bb9a857..1c0a04f0 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -8,6 +8,7 @@ using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Buildings;
using StardewValley.Characters;
+using StardewValley.GameData.Movies;
using StardewValley.Locations;
using StardewValley.Menus;
using StardewValley.Objects;
@@ -167,10 +168,6 @@ namespace StardewModdingAPI.Metadata
/****
** Animals
****/
- case "animals\\cat":
- return this.ReloadPetOrHorseSprites<Cat>(content, key);
- case "animals\\dog":
- return this.ReloadPetOrHorseSprites<Dog>(content, key);
case "animals\\horse":
return this.ReloadPetOrHorseSprites<Horse>(content, key);
@@ -189,12 +186,14 @@ namespace StardewModdingAPI.Metadata
return true;
case "characters\\farmer\\farmer_base": // Farmer
+ case "characters\\farmer\\farmer_base_bald":
if (Game1.player == null || !Game1.player.IsMale)
return false;
Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player);
return true;
case "characters\\farmer\\farmer_girl_base": // Farmer
+ case "characters\\farmer\\farmer_girl_bald":
if (Game1.player == null || Game1.player.IsMale)
return false;
Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player);
@@ -208,6 +207,10 @@ namespace StardewModdingAPI.Metadata
FarmerRenderer.hatsTexture = content.Load<Texture2D>(key);
return true;
+ case "characters\\farmer\\pants": // Game1.LoadContent
+ FarmerRenderer.pantsTexture = content.Load<Texture2D>(key);
+ return true;
+
case "characters\\farmer\\shirts": // Game1.LoadContent
FarmerRenderer.shirtsTexture = content.Load<Texture2D>(key);
return true;
@@ -223,6 +226,16 @@ namespace StardewModdingAPI.Metadata
Game1.bigCraftablesInformation = content.Load<Dictionary<int, string>>(key);
return true;
+ case "data\\clothinginformation": // Game1.LoadContent
+ Game1.clothingInformation = content.Load<Dictionary<int, string>>(key);
+ return true;
+
+ case "data\\concessiontastes": // MovieTheater.GetConcessionTasteForCharacter
+ this.Reflection
+ .GetField<List<ConcessionTaste>>(typeof(MovieTheater), "_concessionTastes")
+ .SetValue(content.Load<List<ConcessionTaste>>(key));
+ return true;
+
case "data\\cookingrecipes": // CraftingRecipe.InitShared
CraftingRecipe.cookingRecipes = content.Load<Dictionary<string, string>>(key);
return true;
@@ -234,6 +247,18 @@ namespace StardewModdingAPI.Metadata
case "data\\farmanimals": // FarmAnimal constructor
return this.ReloadFarmAnimalData();
+ case "data\\moviereactions": // MovieTheater.GetMovieReactions
+ this.Reflection
+ .GetField<List<MovieCharacterReaction>>(typeof(MovieTheater), "_genericReactions")
+ .SetValue(content.Load<List<MovieCharacterReaction>>(key));
+ return true;
+
+ case "data\\movies": // MovieTheater.GetMovieData
+ this.Reflection
+ .GetField<Dictionary<string, MovieData>>(typeof(MovieTheater), "_movieData")
+ .SetValue(content.Load<Dictionary<string, MovieData>>(key));
+ return true;
+
case "data\\npcdispositions": // NPC constructor
return this.ReloadNpcDispositions(content, key);
@@ -241,6 +266,10 @@ namespace StardewModdingAPI.Metadata
Game1.NPCGiftTastes = content.Load<Dictionary<string, string>>(key);
return true;
+ case "data\\objectcontexttags": // Game1.LoadContent
+ Game1.objectContextTags = content.Load<Dictionary<string, string>>(key);
+ return true;
+
case "data\\objectinformation": // Game1.LoadContent
Game1.objectInformation = content.Load<Dictionary<int, string>>(key);
return true;
@@ -290,6 +319,14 @@ namespace StardewModdingAPI.Metadata
/****
** Content\LooseSprites
****/
+ case "loosesprites\\birds": // Game1.LoadContent
+ Game1.birdsSpriteSheet = content.Load<Texture2D>(key);
+ return true;
+
+ case "loosesprites\\concessions": // Game1.LoadContent
+ Game1.concessionsSpriteSheet = content.Load<Texture2D>(key);
+ return true;
+
case "loosesprites\\controllermaps": // Game1.LoadContent
Game1.controllerMaps = content.Load<Texture2D>(key);
return true;
@@ -373,6 +410,10 @@ namespace StardewModdingAPI.Metadata
Game1.menuTexture = content.Load<Texture2D>(key);
return true;
+ case "maps\\menutilesuncolored": // Game1.LoadContent
+ Game1.uncoloredMenuTexture = content.Load<Texture2D>(key);
+ return true;
+
case "maps\\springobjects": // Game1.LoadContent
Game1.objectSpriteSheet = content.Load<Texture2D>(key);
return true;
@@ -474,6 +515,10 @@ namespace StardewModdingAPI.Metadata
}
// dynamic textures
+ if (this.KeyStartsWith(key, "animals\\cat"))
+ return this.ReloadPetOrHorseSprites<Cat>(content, key);
+ if (this.KeyStartsWith(key, "animals\\dog"))
+ return this.ReloadPetOrHorseSprites<Dog>(content, key);
if (this.IsInFolder(key, "Animals"))
return this.ReloadFarmAnimalSprites(content, key);