diff options
Diffstat (limited to 'src/SMAPI/Patches/EventErrorPatch.cs')
-rw-r--r-- | src/SMAPI/Patches/EventErrorPatch.cs | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs deleted file mode 100644 index 46651387..00000000 --- a/src/SMAPI/Patches/EventErrorPatch.cs +++ /dev/null @@ -1,114 +0,0 @@ -using System.Diagnostics.CodeAnalysis; -#if HARMONY_2 -using System; -using HarmonyLib; -#else -using System.Reflection; -using Harmony; -#endif -using StardewModdingAPI.Framework.Patching; -using StardewValley; - -namespace StardewModdingAPI.Patches -{ - /// <summary>A Harmony patch for <see cref="GameLocation.checkEventPrecondition"/> which intercepts invalid preconditions and logs an error instead of crashing.</summary> - /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] - [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] - internal class EventErrorPatch : IHarmonyPatch - { - /********* - ** Fields - *********/ - /// <summary>Writes messages to the console and log file on behalf of the game.</summary> - private static IMonitor MonitorForGame; - - - /********* - ** Accessors - *********/ - /// <inheritdoc /> - public string Name => nameof(EventErrorPatch); - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> - public EventErrorPatch(IMonitor monitorForGame) - { - EventErrorPatch.MonitorForGame = monitorForGame; - } - - /// <inheritdoc /> -#if HARMONY_2 - public void Apply(Harmony harmony) - { - harmony.Patch( - original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), - finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition)) - ); - } -#else - public void Apply(HarmonyInstance harmony) - { - harmony.Patch( - original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), - prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition)) - ); - } -#endif - - - /********* - ** Private methods - *********/ -#if HARMONY_2 - /// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary> - /// <param name="__result">The return value of the original method.</param> - /// <param name="precondition">The precondition to be parsed.</param> - /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> - /// <returns>Returns the exception to throw, if any.</returns> - private static Exception Finalize_GameLocation_CheckEventPrecondition(ref int __result, string precondition, Exception __exception) - { - if (__exception != null) - { - __result = -1; - EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error); - } - - return null; - } -#else - /// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary> - /// <param name="__instance">The instance being patched.</param> - /// <param name="__result">The return value of the original method.</param> - /// <param name="precondition">The precondition to be parsed.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod) - { - const string key = nameof(Before_GameLocation_CheckEventPrecondition); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition }); - return false; - } - catch (TargetInvocationException ex) - { - __result = -1; - EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); - return false; - } - finally - { - PatchHelper.StopIntercept(key); - } - } -#endif - } -} |