diff options
Diffstat (limited to 'src/SMAPI/Patches/EventErrorPatch.cs')
-rw-r--r-- | src/SMAPI/Patches/EventErrorPatch.cs | 48 |
1 files changed, 47 insertions, 1 deletions
diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs index de9dea29..4dbb25f3 100644 --- a/src/SMAPI/Patches/EventErrorPatch.cs +++ b/src/SMAPI/Patches/EventErrorPatch.cs @@ -1,6 +1,11 @@ -using System; using System.Diagnostics.CodeAnalysis; +#if HARMONY_2 +using System; using HarmonyLib; +#else +using System.Reflection; +using Harmony; +#endif using StardewModdingAPI.Framework.Patching; using StardewValley; @@ -38,6 +43,7 @@ namespace StardewModdingAPI.Patches /// <summary>Apply the Harmony patch.</summary> /// <param name="harmony">The Harmony instance.</param> +#if HARMONY_2 public void Apply(Harmony harmony) { harmony.Patch( @@ -45,11 +51,21 @@ namespace StardewModdingAPI.Patches finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition)) ); } +#else + public void Apply(HarmonyInstance harmony) + { + harmony.Patch( + original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), + prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition)) + ); + } +#endif /********* ** Private methods *********/ +#if HARMONY_2 /// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary> /// <param name="__result">The return value of the original method.</param> /// <param name="precondition">The precondition to be parsed.</param> @@ -65,5 +81,35 @@ namespace StardewModdingAPI.Patches return null; } +#else + /// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary> + /// <param name="__instance">The instance being patched.</param> + /// <param name="__result">The return value of the original method.</param> + /// <param name="precondition">The precondition to be parsed.</param> + /// <param name="__originalMethod">The method being wrapped.</param> + /// <returns>Returns whether to execute the original method.</returns> + private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod) + { + const string key = nameof(Before_GameLocation_CheckEventPrecondition); + if (!PatchHelper.StartIntercept(key)) + return true; + + try + { + __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition }); + return false; + } + catch (TargetInvocationException ex) + { + __result = -1; + EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); + return false; + } + finally + { + PatchHelper.StopIntercept(key); + } + } +#endif } } |