diff options
Diffstat (limited to 'src/SMAPI/Patches/LidgrenServerPatch.cs')
-rw-r--r-- | src/SMAPI/Patches/LidgrenServerPatch.cs | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/SMAPI/Patches/LidgrenServerPatch.cs b/src/SMAPI/Patches/LidgrenServerPatch.cs new file mode 100644 index 00000000..6f937665 --- /dev/null +++ b/src/SMAPI/Patches/LidgrenServerPatch.cs @@ -0,0 +1,89 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.IO; +using System.Reflection; +using Harmony; +using Lidgren.Network; +using StardewModdingAPI.Framework; +using StardewModdingAPI.Framework.Networking; +using StardewModdingAPI.Framework.Patching; +using StardewValley; +using StardewValley.Network; + +namespace StardewModdingAPI.Patches +{ + /// <summary>A Harmony patch to let SMAPI override <see cref="LidgrenServer"/> methods.</summary> + internal class LidgrenServerPatch : IHarmonyPatch + { + /********* + ** Accessors + *********/ + /// <summary>A unique name for this patch.</summary> + public string Name => $"{nameof(LidgrenServerPatch)}"; + + + /********* + ** Public methods + *********/ + /// <summary>Apply the Harmony patch.</summary> + /// <param name="harmony">The Harmony instance.</param> + public void Apply(HarmonyInstance harmony) + { + // override parseDataMessageFromClient + { + MethodInfo method = AccessTools.Method(typeof(LidgrenServer), "parseDataMessageFromClient"); + MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(LidgrenServerPatch.Prefix_LidgrenServer_ParseDataMessageFromClient)); + harmony.Patch(method, new HarmonyMethod(prefix), null); + } + + // override sendMessage + { + MethodInfo method = typeof(LidgrenServer).GetMethod("sendMessage", BindingFlags.NonPublic | BindingFlags.Instance, null, new [] { typeof(NetConnection), typeof(OutgoingMessage) }, null); + MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(LidgrenServerPatch.Prefix_LidgrenServer_SendMessage)); + harmony.Patch(method, new HarmonyMethod(prefix), null); + } + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call instead of the <see cref="LidgrenServer.parseDataMessageFromClient"/> method.</summary> + /// <param name="__instance">The instance being patched.</param> + /// <param name="dataMsg">The raw network message to parse.</param> + /// <param name="___peers">The private <c>peers</c> field on the <paramref name="__instance"/> instance.</param> + /// <param name="___gameServer">The private <c>gameServer</c> field on the <paramref name="__instance"/> instance.</param> + /// <returns>Returns whether to execute the original method.</returns> + /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] + private static bool Prefix_LidgrenServer_ParseDataMessageFromClient(LidgrenServer __instance, NetIncomingMessage dataMsg, Bimap<long, NetConnection> ___peers, IGameServer ___gameServer) + { + if (__instance is SLidgrenServer smapiServer) + { + smapiServer.ParseDataMessageFromClient(dataMsg); + return false; + } + + return true; + } + + /// <summary>The method to call instead of the <see cref="LidgrenServer.sendMessage"/> method.</summary> + /// <param name="__instance">The instance being patched.</param> + /// <param name="connection">The connection to which to send the message.</param> + /// <param name="___peers">The private <c>peers</c> field on the <paramref name="__instance"/> instance.</param> + /// <param name="___gameServer">The private <c>gameServer</c> field on the <paramref name="__instance"/> instance.</param> + /// <returns>Returns whether to execute the original method.</returns> + /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] + private static bool Prefix_LidgrenServer_SendMessage(LidgrenServer __instance, NetConnection connection, OutgoingMessage message, Bimap<long, NetConnection> ___peers, IGameServer ___gameServer) + { + if (__instance is SLidgrenServer smapiServer) + { + smapiServer.SendMessage(connection, message); + return false; + } + + return true; + } + } +} |