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diff --git a/src/SMAPI/Patches/LoadErrorPatch.cs b/src/SMAPI/Patches/LoadErrorPatch.cs
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+using System;
+using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
+using System.Linq;
+using Harmony;
+using StardewModdingAPI.Framework.Patching;
+using StardewValley;
+using StardewValley.Locations;
+
+namespace StardewModdingAPI.Patches
+{
+ /// <summary>A Harmony patch for <see cref="SaveGame"/> which prevents some errors due to broken save data.</summary>
+ /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ internal class LoadErrorPatch : IHarmonyPatch
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Writes messages to the console and log file.</summary>
+ private static IMonitor Monitor;
+
+ /// <summary>A callback invoked when custom content is removed from the save data to avoid a crash.</summary>
+ private static Action OnContentRemoved;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A unique name for this patch.</summary>
+ public string Name => nameof(LoadErrorPatch);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="onContentRemoved">A callback invoked when custom content is removed from the save data to avoid a crash.</param>
+ public LoadErrorPatch(IMonitor monitor, Action onContentRemoved)
+ {
+ LoadErrorPatch.Monitor = monitor;
+ LoadErrorPatch.OnContentRemoved = onContentRemoved;
+ }
+
+
+ /// <summary>Apply the Harmony patch.</summary>
+ /// <param name="harmony">The Harmony instance.</param>
+ public void Apply(HarmonyInstance harmony)
+ {
+ harmony.Patch(
+ original: AccessTools.Method(typeof(SaveGame), nameof(SaveGame.loadDataToLocations)),
+ prefix: new HarmonyMethod(this.GetType(), nameof(LoadErrorPatch.Before_SaveGame_LoadDataToLocations))
+ );
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The method to call instead of <see cref="SaveGame.loadDataToLocations"/>.</summary>
+ /// <param name="gamelocations">The game locations being loaded.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ private static bool Before_SaveGame_LoadDataToLocations(List<GameLocation> gamelocations)
+ {
+ bool removedAny = false;
+
+ // remove invalid locations
+ foreach (GameLocation location in gamelocations.ToArray())
+ {
+ if (location is Cellar)
+ continue; // missing cellars will be added by the game code
+
+ if (Game1.getLocationFromName(location.name) == null)
+ {
+ LoadErrorPatch.Monitor.Log($"Removed invalid location '{location.Name}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom location mod?)", LogLevel.Warn);
+ gamelocations.Remove(location);
+ removedAny = true;
+ }
+ }
+
+ // get building interiors
+ var interiors =
+ (
+ from location in gamelocations.OfType<BuildableGameLocation>()
+ from building in location.buildings
+ where building.indoors.Value != null
+ select building.indoors.Value
+ );
+
+ // remove custom NPCs which no longer exist
+ IDictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\NPCDispositions");
+ foreach (GameLocation location in gamelocations.Concat(interiors))
+ {
+ foreach (NPC npc in location.characters.ToArray())
+ {
+ if (npc.isVillager() && !data.ContainsKey(npc.Name))
+ {
+ try
+ {
+ npc.reloadSprite(); // this won't crash for special villagers like Bouncer
+ }
+ catch
+ {
+ LoadErrorPatch.Monitor.Log($"Removed invalid villager '{npc.Name}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom NPC mod?)", LogLevel.Warn);
+ location.characters.Remove(npc);
+ removedAny = true;
+ }
+ }
+ }
+ }
+
+ if (removedAny)
+ LoadErrorPatch.OnContentRemoved();
+
+ return true;
+ }
+ }
+}