diff options
Diffstat (limited to 'src/SMAPI/Patches/NetworkingPatch.cs')
-rw-r--r-- | src/SMAPI/Patches/NetworkingPatch.cs | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/src/SMAPI/Patches/NetworkingPatch.cs b/src/SMAPI/Patches/NetworkingPatch.cs deleted file mode 100644 index 12ccf84c..00000000 --- a/src/SMAPI/Patches/NetworkingPatch.cs +++ /dev/null @@ -1,103 +0,0 @@ -using System; -using System.Diagnostics.CodeAnalysis; -using System.IO; -using System.Reflection; -using Harmony; -using Lidgren.Network; -using StardewModdingAPI.Framework; -using StardewModdingAPI.Framework.Networking; -using StardewModdingAPI.Framework.Patching; -using StardewValley; -using StardewValley.Network; - -namespace StardewModdingAPI.Patches -{ - /// <summary>A Harmony patch to enable the SMAPI multiplayer metadata handshake.</summary> - internal class NetworkingPatch : IHarmonyPatch - { - /********* - ** Properties - *********/ - /// <summary>The constructor for the internal <c>NetBufferReadStream</c> type.</summary> - private static readonly ConstructorInfo NetBufferReadStreamConstructor = NetworkingPatch.GetNetBufferReadStreamConstructor(); - - - /********* - ** Accessors - *********/ - /// <summary>A unique name for this patch.</summary> - public string Name => $"{nameof(NetworkingPatch)}"; - - - /********* - ** Public methods - *********/ - /// <summary>Apply the Harmony patch.</summary> - /// <param name="harmony">The Harmony instance.</param> - public void Apply(HarmonyInstance harmony) - { - MethodInfo method = AccessTools.Method(typeof(LidgrenServer), "parseDataMessageFromClient"); - MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(NetworkingPatch.Prefix_LidgrenServer_ParseDataMessageFromClient)); - harmony.Patch(method, new HarmonyMethod(prefix), null); - } - - - /********* - ** Private methods - *********/ - /// <summary>The method to call instead of the <see cref="LidgrenServer.parseDataMessageFromClient"/> method.</summary> - /// <param name="__instance">The instance being patched.</param> - /// <param name="dataMsg">The raw network message to parse.</param> - /// <param name="___peers">The private <c>peers</c> field on the <paramref name="__instance"/> instance.</param> - /// <param name="___gameServer">The private <c>gameServer</c> field on the <paramref name="__instance"/> instance.</param> - /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] - private static bool Prefix_LidgrenServer_ParseDataMessageFromClient(LidgrenServer __instance, NetIncomingMessage dataMsg, Bimap<long, NetConnection> ___peers, IGameServer ___gameServer) - { - // get SMAPI overrides - SMultiplayer multiplayer = ((SGame)Game1.game1).Multiplayer; - SLidgrenServer server = (SLidgrenServer)__instance; - - // add hook to call multiplayer core - NetConnection peer = dataMsg.SenderConnection; - using (IncomingMessage message = new IncomingMessage()) - using (Stream readStream = (Stream)NetworkingPatch.NetBufferReadStreamConstructor.Invoke(new object[] { dataMsg })) - using (BinaryReader reader = new BinaryReader(readStream)) - { - while (dataMsg.LengthBits - dataMsg.Position >= 8) - { - message.Read(reader); - if (___peers.ContainsLeft(message.FarmerID) && ___peers[message.FarmerID] == peer) - ___gameServer.processIncomingMessage(message); - else if (message.MessageType == Multiplayer.playerIntroduction) - { - NetFarmerRoot farmer = multiplayer.readFarmer(message.Reader); - ___gameServer.checkFarmhandRequest("", farmer, msg => server.SendMessage(peer, msg), () => ___peers[farmer.Value.UniqueMultiplayerID] = peer); - } - else - multiplayer.ProcessMessageFromUnknownFarmhand(__instance, dataMsg, message); // added hook - } - } - - return false; - } - - /// <summary>Get the constructor for the internal <c>NetBufferReadStream</c> type.</summary> - private static ConstructorInfo GetNetBufferReadStreamConstructor() - { - // get type - string typeName = $"StardewValley.Network.NetBufferReadStream, {Constants.GameAssemblyName}"; - Type type = Type.GetType(typeName); - if (type == null) - throw new InvalidOperationException($"Can't find type: {typeName}"); - - // get constructor - ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) }); - if (constructor == null) - throw new InvalidOperationException($"Can't find constructor for type: {typeName}"); - - return constructor; - } - } -} |