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Diffstat (limited to 'src/SMAPI/Patches/SaveGamePatcher.cs')
-rw-r--r-- | src/SMAPI/Patches/SaveGamePatcher.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/SMAPI/Patches/SaveGamePatcher.cs b/src/SMAPI/Patches/SaveGamePatcher.cs new file mode 100644 index 00000000..969c514e --- /dev/null +++ b/src/SMAPI/Patches/SaveGamePatcher.cs @@ -0,0 +1,55 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using HarmonyLib; +using StardewModdingAPI.Internal.Patching; +using StardewValley; +using StardewValley.Menus; + +namespace StardewModdingAPI.Patches +{ + /// <summary>Harmony patches for <see cref="SaveGame"/> which track the last loaded save ID.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class SaveGamePatcher : BasePatcher + { + /********* + ** Fields + *********/ + /// <summary>A callback to invoke when a save file is being loaded.</summary> + private static Action<string> OnSaveFileReading; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="onSaveFileReading">A callback to invoke when a save file is being loaded.</param> + public SaveGamePatcher(Action<string> onSaveFileReading) + { + SaveGamePatcher.OnSaveFileReading = onSaveFileReading; + } + + /// <inheritdoc /> + public override void Apply(Harmony harmony, IMonitor monitor) + { + harmony.Patch( + original: this.RequireMethod<SaveGame>(nameof(SaveGame.getLoadEnumerator)), + prefix: this.GetHarmonyMethod(nameof(SaveGamePatcher.Before_GetLoadEnumerator)) + ); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary> + /// <returns>Returns whether to execute the original method.</returns> + /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> + private static bool Before_GetLoadEnumerator(string file) + { + SaveGamePatcher.OnSaveFileReading(file); + return true; + } + } +} |