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+using System;
+using System.Diagnostics.CodeAnalysis;
+using HarmonyLib;
+using StardewModdingAPI.Internal.Patching;
+using StardewValley;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Patches
+{
+ /// <summary>Harmony patches for <see cref="SaveGame"/> which track the last loaded save ID.</summary>
+ /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ internal class SaveGamePatcher : BasePatcher
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>A callback to invoke when a save file is being loaded.</summary>
+ private static Action<string> OnSaveFileReading;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="onSaveFileReading">A callback to invoke when a save file is being loaded.</param>
+ public SaveGamePatcher(Action<string> onSaveFileReading)
+ {
+ SaveGamePatcher.OnSaveFileReading = onSaveFileReading;
+ }
+
+ /// <inheritdoc />
+ public override void Apply(Harmony harmony, IMonitor monitor)
+ {
+ harmony.Patch(
+ original: this.RequireMethod<SaveGame>(nameof(SaveGame.getLoadEnumerator)),
+ prefix: this.GetHarmonyMethod(nameof(SaveGamePatcher.Before_GetLoadEnumerator))
+ );
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary>
+ /// <returns>Returns whether to execute the original method.</returns>
+ /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
+ private static bool Before_GetLoadEnumerator(string file)
+ {
+ SaveGamePatcher.OnSaveFileReading(file);
+ return true;
+ }
+ }
+}