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-rw-r--r--src/SMAPI/Patches/SaveGamePatcher.cs55
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diff --git a/src/SMAPI/Patches/SaveGamePatcher.cs b/src/SMAPI/Patches/SaveGamePatcher.cs
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--- a/src/SMAPI/Patches/SaveGamePatcher.cs
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-using System;
-using System.Diagnostics.CodeAnalysis;
-using HarmonyLib;
-using StardewModdingAPI.Internal.Patching;
-using StardewValley;
-using StardewValley.Menus;
-
-namespace StardewModdingAPI.Patches
-{
- /// <summary>Harmony patches for <see cref="SaveGame"/> which track the last loaded save ID.</summary>
- /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class SaveGamePatcher : BasePatcher
- {
- /*********
- ** Fields
- *********/
- /// <summary>A callback to invoke when a save file is being loaded.</summary>
- private static Action<string> OnSaveFileReading;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="onSaveFileReading">A callback to invoke when a save file is being loaded.</param>
- public SaveGamePatcher(Action<string> onSaveFileReading)
- {
- SaveGamePatcher.OnSaveFileReading = onSaveFileReading;
- }
-
- /// <inheritdoc />
- public override void Apply(Harmony harmony, IMonitor monitor)
- {
- harmony.Patch(
- original: this.RequireMethod<SaveGame>(nameof(SaveGame.getLoadEnumerator)),
- prefix: this.GetHarmonyMethod(nameof(SaveGamePatcher.Before_GetLoadEnumerator))
- );
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary>
- /// <returns>Returns whether to execute the original method.</returns>
- /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- private static bool Before_GetLoadEnumerator(string file)
- {
- SaveGamePatcher.OnSaveFileReading(file);
- return true;
- }
- }
-}