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-rw-r--r--src/SMAPI/Patches/ScheduleErrorPatch.cs115
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diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI/Patches/ScheduleErrorPatch.cs
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index 1d58a292..00000000
--- a/src/SMAPI/Patches/ScheduleErrorPatch.cs
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@@ -1,115 +0,0 @@
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using StardewModdingAPI.Framework.Patching;
-using StardewValley;
-#if HARMONY_2
-using System;
-using HarmonyLib;
-using StardewModdingAPI.Framework;
-#else
-using System.Reflection;
-using Harmony;
-#endif
-
-namespace StardewModdingAPI.Patches
-{
- /// <summary>A Harmony patch for <see cref="NPC.parseMasterSchedule"/> which intercepts crashes due to invalid schedule data.</summary>
- /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class ScheduleErrorPatch : IHarmonyPatch
- {
- /*********
- ** Fields
- *********/
- /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
- private static IMonitor MonitorForGame;
-
-
- /*********
- ** Accessors
- *********/
- /// <inheritdoc />
- public string Name => nameof(ScheduleErrorPatch);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
- public ScheduleErrorPatch(IMonitor monitorForGame)
- {
- ScheduleErrorPatch.MonitorForGame = monitorForGame;
- }
-
- /// <inheritdoc />
-#if HARMONY_2
- public void Apply(Harmony harmony)
-#else
- public void Apply(HarmonyInstance harmony)
-#endif
- {
- harmony.Patch(
- original: AccessTools.Method(typeof(NPC), nameof(NPC.parseMasterSchedule)),
-#if HARMONY_2
- finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule))
-#else
- prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule))
-#endif
- );
- }
-
-
- /*********
- ** Private methods
- *********/
-#if HARMONY_2
- /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
- /// <param name="rawData">The raw schedule data to parse.</param>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The patched method's return value.</param>
- /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
- /// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception)
- {
- if (__exception != null)
- {
- ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{__exception.GetLogSummary()}", LogLevel.Error);
- __result = new Dictionary<int, SchedulePathDescription>();
- }
-
- return null;
- }
-#else
- /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
- /// <param name="rawData">The raw schedule data to parse.</param>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The patched method's return value.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
- {
- const string key = nameof(Before_NPC_parseMasterSchedule);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
- return false;
- }
- catch (TargetInvocationException ex)
- {
- ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error);
- __result = new Dictionary<int, SchedulePathDescription>();
- return false;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
- }
- }
-#endif
- }
-}