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-rw-r--r--src/SMAPI/Patches/DialogueErrorPatch.cs49
-rw-r--r--src/SMAPI/Patches/EventErrorPatch.cs84
-rw-r--r--src/SMAPI/Patches/LoadContextPatch.cs (renamed from src/SMAPI/Patches/LoadForNewGamePatch.cs)49
-rw-r--r--src/SMAPI/Patches/ObjectErrorPatch.cs32
4 files changed, 178 insertions, 36 deletions
diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs
index d8905fd1..f1c25c05 100644
--- a/src/SMAPI/Patches/DialogueErrorPatch.cs
+++ b/src/SMAPI/Patches/DialogueErrorPatch.cs
@@ -13,7 +13,7 @@ namespace StardewModdingAPI.Patches
internal class DialogueErrorPatch : IHarmonyPatch
{
/*********
- ** Private methods
+ ** Fields
*********/
/// <summary>Writes messages to the console and log file on behalf of the game.</summary>
private static IMonitor MonitorForGame;
@@ -21,6 +21,9 @@ namespace StardewModdingAPI.Patches
/// <summary>Simplifies access to private code.</summary>
private static Reflector Reflection;
+ /// <summary>Whether the <see cref="NPC.CurrentDialogue"/> getter is currently being intercepted.</summary>
+ private static bool IsInterceptingCurrentDialogue;
+
/*********
** Accessors
@@ -46,10 +49,14 @@ namespace StardewModdingAPI.Patches
/// <param name="harmony">The Harmony instance.</param>
public void Apply(HarmonyInstance harmony)
{
- ConstructorInfo constructor = AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) });
- MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(DialogueErrorPatch.Prefix));
-
- harmony.Patch(constructor, new HarmonyMethod(prefix), null);
+ harmony.Patch(
+ original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }),
+ prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_Dialogue_Constructor))
+ );
+ harmony.Patch(
+ original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod,
+ prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue))
+ );
}
@@ -63,7 +70,7 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
- private static bool Prefix(Dialogue __instance, string masterDialogue, NPC speaker)
+ private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker)
{
// get private members
bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue();
@@ -96,5 +103,35 @@ namespace StardewModdingAPI.Patches
return false;
}
+
+ /// <summary>The method to call instead of <see cref="NPC.CurrentDialogue"/>.</summary>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="__result">The return value of the original method.</param>
+ /// <param name="__originalMethod">The method being wrapped.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
+ private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod)
+ {
+ if (DialogueErrorPatch.IsInterceptingCurrentDialogue)
+ return true;
+
+ try
+ {
+ DialogueErrorPatch.IsInterceptingCurrentDialogue = true;
+ __result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]);
+ return false;
+ }
+ catch (TargetInvocationException ex)
+ {
+ DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{ex.InnerException ?? ex}", LogLevel.Error);
+ __result = new Stack<Dialogue>();
+ return false;
+ }
+ finally
+ {
+ DialogueErrorPatch.IsInterceptingCurrentDialogue = false;
+ }
+ }
}
}
diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs
new file mode 100644
index 00000000..cd530616
--- /dev/null
+++ b/src/SMAPI/Patches/EventErrorPatch.cs
@@ -0,0 +1,84 @@
+using System.Diagnostics.CodeAnalysis;
+using System.Reflection;
+using Harmony;
+using StardewModdingAPI.Framework.Patching;
+using StardewValley;
+
+namespace StardewModdingAPI.Patches
+{
+ /// <summary>A Harmony patch for the <see cref="Dialogue"/> constructor which intercepts invalid dialogue lines and logs an error instead of crashing.</summary>
+ internal class EventErrorPatch : IHarmonyPatch
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
+ private static IMonitor MonitorForGame;
+
+ /// <summary>Whether the method is currently being intercepted.</summary>
+ private static bool IsIntercepted;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A unique name for this patch.</summary>
+ public string Name => $"{nameof(EventErrorPatch)}";
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
+ public EventErrorPatch(IMonitor monitorForGame)
+ {
+ EventErrorPatch.MonitorForGame = monitorForGame;
+ }
+
+ /// <summary>Apply the Harmony patch.</summary>
+ /// <param name="harmony">The Harmony instance.</param>
+ public void Apply(HarmonyInstance harmony)
+ {
+ harmony.Patch(
+ original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
+ prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition))
+ );
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="__result">The return value of the original method.</param>
+ /// <param name="precondition">The precondition to be parsed.</param>
+ /// <param name="__originalMethod">The method being wrapped.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
+ private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
+ {
+ if (EventErrorPatch.IsIntercepted)
+ return true;
+
+ try
+ {
+ EventErrorPatch.IsIntercepted = true;
+ __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
+ return false;
+ }
+ catch (TargetInvocationException ex)
+ {
+ __result = -1;
+ EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error);
+ return false;
+ }
+ finally
+ {
+ EventErrorPatch.IsIntercepted = false;
+ }
+ }
+ }
+}
diff --git a/src/SMAPI/Patches/LoadForNewGamePatch.cs b/src/SMAPI/Patches/LoadContextPatch.cs
index 9e788e84..3f86c9a9 100644
--- a/src/SMAPI/Patches/LoadForNewGamePatch.cs
+++ b/src/SMAPI/Patches/LoadContextPatch.cs
@@ -1,7 +1,6 @@
using System;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
-using System.Reflection;
using Harmony;
using StardewModdingAPI.Enums;
using StardewModdingAPI.Framework.Patching;
@@ -13,10 +12,10 @@ namespace StardewModdingAPI.Patches
{
/// <summary>A Harmony patch for <see cref="Game1.loadForNewGame"/> which notifies SMAPI for save creation load stages.</summary>
/// <remarks>This patch hooks into <see cref="Game1.loadForNewGame"/>, checks if <c>TitleMenu.transitioningCharacterCreationMenu</c> is true (which means the player is creating a new save file), then raises <see cref="LoadStage.CreatedBasicInfo"/> after the location list is cleared twice (the second clear happens right before locations are created), and <see cref="LoadStage.CreatedLocations"/> when the method ends.</remarks>
- internal class LoadForNewGamePatch : IHarmonyPatch
+ internal class LoadContextPatch : IHarmonyPatch
{
/*********
- ** Accessors
+ ** Fields
*********/
/// <summary>Simplifies access to private code.</summary>
private static Reflector Reflection;
@@ -28,14 +27,14 @@ namespace StardewModdingAPI.Patches
private static bool IsCreating;
/// <summary>The number of times that <see cref="Game1.locations"/> has been cleared since <see cref="Game1.loadForNewGame"/> started.</summary>
- private static int TimesLocationsCleared = 0;
+ private static int TimesLocationsCleared;
/*********
** Accessors
*********/
/// <summary>A unique name for this patch.</summary>
- public string Name => $"{nameof(LoadForNewGamePatch)}";
+ public string Name => $"{nameof(LoadContextPatch)}";
/*********
@@ -44,21 +43,21 @@ namespace StardewModdingAPI.Patches
/// <summary>Construct an instance.</summary>
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="onStageChanged">A callback to invoke when the load stage changes.</param>
- public LoadForNewGamePatch(Reflector reflection, Action<LoadStage> onStageChanged)
+ public LoadContextPatch(Reflector reflection, Action<LoadStage> onStageChanged)
{
- LoadForNewGamePatch.Reflection = reflection;
- LoadForNewGamePatch.OnStageChanged = onStageChanged;
+ LoadContextPatch.Reflection = reflection;
+ LoadContextPatch.OnStageChanged = onStageChanged;
}
/// <summary>Apply the Harmony patch.</summary>
/// <param name="harmony">The Harmony instance.</param>
public void Apply(HarmonyInstance harmony)
{
- MethodInfo method = AccessTools.Method(typeof(Game1), nameof(Game1.loadForNewGame));
- MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(LoadForNewGamePatch.Prefix));
- MethodInfo postfix = AccessTools.Method(this.GetType(), nameof(LoadForNewGamePatch.Postfix));
-
- harmony.Patch(method, new HarmonyMethod(prefix), new HarmonyMethod(postfix));
+ harmony.Patch(
+ original: AccessTools.Method(typeof(Game1), nameof(Game1.loadForNewGame)),
+ prefix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.Before_Game1_LoadForNewGame)),
+ postfix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.After_Game1_LoadForNewGame))
+ );
}
@@ -68,15 +67,15 @@ namespace StardewModdingAPI.Patches
/// <summary>The method to call instead of <see cref="Game1.loadForNewGame"/>.</summary>
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- private static bool Prefix()
+ private static bool Before_Game1_LoadForNewGame()
{
- LoadForNewGamePatch.IsCreating = Game1.activeClickableMenu is TitleMenu menu && LoadForNewGamePatch.Reflection.GetField<bool>(menu, "transitioningCharacterCreationMenu").GetValue();
- LoadForNewGamePatch.TimesLocationsCleared = 0;
- if (LoadForNewGamePatch.IsCreating)
+ LoadContextPatch.IsCreating = Game1.activeClickableMenu is TitleMenu menu && LoadContextPatch.Reflection.GetField<bool>(menu, "transitioningCharacterCreationMenu").GetValue();
+ LoadContextPatch.TimesLocationsCleared = 0;
+ if (LoadContextPatch.IsCreating)
{
// raise CreatedBasicInfo after locations are cleared twice
ObservableCollection<GameLocation> locations = (ObservableCollection<GameLocation>)Game1.locations;
- locations.CollectionChanged += LoadForNewGamePatch.OnLocationListChanged;
+ locations.CollectionChanged += LoadContextPatch.OnLocationListChanged;
}
return true;
@@ -84,16 +83,16 @@ namespace StardewModdingAPI.Patches
/// <summary>The method to call instead after <see cref="Game1.loadForNewGame"/>.</summary>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- private static void Postfix()
+ private static void After_Game1_LoadForNewGame()
{
- if (LoadForNewGamePatch.IsCreating)
+ if (LoadContextPatch.IsCreating)
{
// clean up
- ObservableCollection<GameLocation> locations = (ObservableCollection<GameLocation>) Game1.locations;
- locations.CollectionChanged -= LoadForNewGamePatch.OnLocationListChanged;
+ ObservableCollection<GameLocation> locations = (ObservableCollection<GameLocation>)Game1.locations;
+ locations.CollectionChanged -= LoadContextPatch.OnLocationListChanged;
// raise stage changed
- LoadForNewGamePatch.OnStageChanged(LoadStage.CreatedLocations);
+ LoadContextPatch.OnStageChanged(LoadStage.CreatedLocations);
}
}
@@ -102,8 +101,8 @@ namespace StardewModdingAPI.Patches
/// <param name="e">The event arguments.</param>
private static void OnLocationListChanged(object sender, NotifyCollectionChangedEventArgs e)
{
- if (++LoadForNewGamePatch.TimesLocationsCleared == 2)
- LoadForNewGamePatch.OnStageChanged(LoadStage.CreatedBasicInfo);
+ if (++LoadContextPatch.TimesLocationsCleared == 2)
+ LoadContextPatch.OnStageChanged(LoadStage.CreatedBasicInfo);
}
}
}
diff --git a/src/SMAPI/Patches/ObjectErrorPatch.cs b/src/SMAPI/Patches/ObjectErrorPatch.cs
index 0481259d..5b918d39 100644
--- a/src/SMAPI/Patches/ObjectErrorPatch.cs
+++ b/src/SMAPI/Patches/ObjectErrorPatch.cs
@@ -1,8 +1,8 @@
using System.Diagnostics.CodeAnalysis;
-using System.Reflection;
using Harmony;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
+using StardewValley.Menus;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Patches
@@ -24,10 +24,17 @@ namespace StardewModdingAPI.Patches
/// <param name="harmony">The Harmony instance.</param>
public void Apply(HarmonyInstance harmony)
{
- MethodInfo method = AccessTools.Method(typeof(SObject), nameof(SObject.getDescription));
- MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(ObjectErrorPatch.Prefix));
+ // object.getDescription
+ harmony.Patch(
+ original: AccessTools.Method(typeof(SObject), nameof(SObject.getDescription)),
+ prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_GetDescription))
+ );
- harmony.Patch(method, new HarmonyMethod(prefix), null);
+ // IClickableMenu.drawToolTip
+ harmony.Patch(
+ original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.drawToolTip)),
+ prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_IClickableMenu_DrawTooltip))
+ );
}
@@ -40,7 +47,7 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
- private static bool Prefix(SObject __instance, ref string __result)
+ private static bool Before_Object_GetDescription(SObject __instance, ref string __result)
{
// invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables
if (!__instance.IsRecipe && __instance.bigCraftable.Value && !Game1.bigCraftablesInformation.ContainsKey(__instance.ParentSheetIndex))
@@ -51,5 +58,20 @@ namespace StardewModdingAPI.Patches
return true;
}
+
+ /// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="hoveredItem">The item for which to draw a tooltip.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
+ private static bool Before_IClickableMenu_DrawTooltip(IClickableMenu __instance, Item hoveredItem)
+ {
+ // invalid edible item cause crash when drawing tooltips
+ if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex))
+ return false;
+
+ return true;
+ }
}
}