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-rw-r--r--src/SMAPI/Patches/DialogueErrorPatch.cs192
-rw-r--r--src/SMAPI/Patches/EventErrorPatch.cs114
-rw-r--r--src/SMAPI/Patches/LoadErrorPatch.cs157
-rw-r--r--src/SMAPI/Patches/ObjectErrorPatch.cs143
-rw-r--r--src/SMAPI/Patches/ScheduleErrorPatch.cs115
5 files changed, 0 insertions, 721 deletions
diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs
deleted file mode 100644
index 215df561..00000000
--- a/src/SMAPI/Patches/DialogueErrorPatch.cs
+++ /dev/null
@@ -1,192 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using StardewModdingAPI.Framework.Patching;
-using StardewModdingAPI.Framework.Reflection;
-using StardewValley;
-#if HARMONY_2
-using HarmonyLib;
-using StardewModdingAPI.Framework;
-#else
-using System.Reflection;
-using Harmony;
-#endif
-
-namespace StardewModdingAPI.Patches
-{
- /// <summary>A Harmony patch for the <see cref="Dialogue"/> constructor which intercepts invalid dialogue lines and logs an error instead of crashing.</summary>
- /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class DialogueErrorPatch : IHarmonyPatch
- {
- /*********
- ** Fields
- *********/
- /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
- private static IMonitor MonitorForGame;
-
- /// <summary>Simplifies access to private code.</summary>
- private static Reflector Reflection;
-
-
- /*********
- ** Accessors
- *********/
- /// <inheritdoc />
- public string Name => nameof(DialogueErrorPatch);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
- /// <param name="reflector">Simplifies access to private code.</param>
- public DialogueErrorPatch(IMonitor monitorForGame, Reflector reflector)
- {
- DialogueErrorPatch.MonitorForGame = monitorForGame;
- DialogueErrorPatch.Reflection = reflector;
- }
-
-
- /// <inheritdoc />
-#if HARMONY_2
- public void Apply(Harmony harmony)
- {
- harmony.Patch(
- original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }),
- finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_Dialogue_Constructor))
- );
- harmony.Patch(
- original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod,
- finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_NPC_CurrentDialogue))
- );
- }
-#else
- public void Apply(HarmonyInstance harmony)
- {
- harmony.Patch(
- original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }),
- prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_Dialogue_Constructor))
- );
- harmony.Patch(
- original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod,
- prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue))
- );
- }
-#endif
-
-
- /*********
- ** Private methods
- *********/
-#if HARMONY_2
- /// <summary>The method to call after the Dialogue constructor.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="masterDialogue">The dialogue being parsed.</param>
- /// <param name="speaker">The NPC for which the dialogue is being parsed.</param>
- /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
- /// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker, Exception __exception)
- {
- if (__exception != null)
- {
- // log message
- string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null;
- DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{__exception.GetLogSummary()}", LogLevel.Error);
-
- // set default dialogue
- IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString");
- IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes");
- parseDialogueString.Invoke("...");
- checkForSpecialDialogueAttributes.Invoke();
- }
-
- return null;
- }
-
- /// <summary>The method to call after <see cref="NPC.CurrentDialogue"/>.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The return value of the original method.</param>
- /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
- /// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, Exception __exception)
- {
- if (__exception == null)
- return null;
-
- DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{__exception.GetLogSummary()}", LogLevel.Error);
- __result = new Stack<Dialogue>();
-
- return null;
- }
-#else
-
- /// <summary>The method to call instead of the Dialogue constructor.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="masterDialogue">The dialogue being parsed.</param>
- /// <param name="speaker">The NPC for which the dialogue is being parsed.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker)
- {
- // get private members
- bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue();
- IReflectedMethod translateArraysOfStrings = DialogueErrorPatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings");
- IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString");
- IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes");
-
- // replicate base constructor
- __instance.dialogues ??= new List<string>();
-
- // duplicate code with try..catch
- try
- {
- if (!nameArraysTranslated)
- translateArraysOfStrings.Invoke();
- __instance.speaker = speaker;
- parseDialogueString.Invoke(masterDialogue);
- checkForSpecialDialogueAttributes.Invoke();
- }
- catch (Exception baseEx) when (baseEx.InnerException is TargetInvocationException invocationEx && invocationEx.InnerException is Exception ex)
- {
- string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null;
- DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error);
-
- parseDialogueString.Invoke("...");
- checkForSpecialDialogueAttributes.Invoke();
- }
-
- return false;
- }
-
- /// <summary>The method to call instead of <see cref="NPC.CurrentDialogue"/>.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The return value of the original method.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod)
- {
- const string key = nameof(Before_NPC_CurrentDialogue);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]);
- return false;
- }
- catch (TargetInvocationException ex)
- {
- DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{ex.InnerException ?? ex}", LogLevel.Error);
- __result = new Stack<Dialogue>();
- return false;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
- }
- }
-#endif
- }
-}
diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs
deleted file mode 100644
index 46651387..00000000
--- a/src/SMAPI/Patches/EventErrorPatch.cs
+++ /dev/null
@@ -1,114 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-#if HARMONY_2
-using System;
-using HarmonyLib;
-#else
-using System.Reflection;
-using Harmony;
-#endif
-using StardewModdingAPI.Framework.Patching;
-using StardewValley;
-
-namespace StardewModdingAPI.Patches
-{
- /// <summary>A Harmony patch for <see cref="GameLocation.checkEventPrecondition"/> which intercepts invalid preconditions and logs an error instead of crashing.</summary>
- /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class EventErrorPatch : IHarmonyPatch
- {
- /*********
- ** Fields
- *********/
- /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
- private static IMonitor MonitorForGame;
-
-
- /*********
- ** Accessors
- *********/
- /// <inheritdoc />
- public string Name => nameof(EventErrorPatch);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
- public EventErrorPatch(IMonitor monitorForGame)
- {
- EventErrorPatch.MonitorForGame = monitorForGame;
- }
-
- /// <inheritdoc />
-#if HARMONY_2
- public void Apply(Harmony harmony)
- {
- harmony.Patch(
- original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
- finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition))
- );
- }
-#else
- public void Apply(HarmonyInstance harmony)
- {
- harmony.Patch(
- original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
- prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition))
- );
- }
-#endif
-
-
- /*********
- ** Private methods
- *********/
-#if HARMONY_2
- /// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary>
- /// <param name="__result">The return value of the original method.</param>
- /// <param name="precondition">The precondition to be parsed.</param>
- /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
- /// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_GameLocation_CheckEventPrecondition(ref int __result, string precondition, Exception __exception)
- {
- if (__exception != null)
- {
- __result = -1;
- EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error);
- }
-
- return null;
- }
-#else
- /// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The return value of the original method.</param>
- /// <param name="precondition">The precondition to be parsed.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
- {
- const string key = nameof(Before_GameLocation_CheckEventPrecondition);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
- return false;
- }
- catch (TargetInvocationException ex)
- {
- __result = -1;
- EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error);
- return false;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
- }
- }
-#endif
- }
-}
diff --git a/src/SMAPI/Patches/LoadErrorPatch.cs b/src/SMAPI/Patches/LoadErrorPatch.cs
deleted file mode 100644
index f5ee5d71..00000000
--- a/src/SMAPI/Patches/LoadErrorPatch.cs
+++ /dev/null
@@ -1,157 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using System.Linq;
-#if HARMONY_2
-using HarmonyLib;
-#else
-using Harmony;
-#endif
-using StardewModdingAPI.Framework.Exceptions;
-using StardewModdingAPI.Framework.Patching;
-using StardewValley;
-using StardewValley.Buildings;
-using StardewValley.Locations;
-
-namespace StardewModdingAPI.Patches
-{
- /// <summary>A Harmony patch for <see cref="SaveGame"/> which prevents some errors due to broken save data.</summary>
- /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class LoadErrorPatch : IHarmonyPatch
- {
- /*********
- ** Fields
- *********/
- /// <summary>Writes messages to the console and log file.</summary>
- private static IMonitor Monitor;
-
- /// <summary>A callback invoked when custom content is removed from the save data to avoid a crash.</summary>
- private static Action OnContentRemoved;
-
-
- /*********
- ** Accessors
- *********/
- /// <inheritdoc />
- public string Name => nameof(LoadErrorPatch);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="onContentRemoved">A callback invoked when custom content is removed from the save data to avoid a crash.</param>
- public LoadErrorPatch(IMonitor monitor, Action onContentRemoved)
- {
- LoadErrorPatch.Monitor = monitor;
- LoadErrorPatch.OnContentRemoved = onContentRemoved;
- }
-
-
- /// <inheritdoc />
-#if HARMONY_2
- public void Apply(Harmony harmony)
-#else
- public void Apply(HarmonyInstance harmony)
-#endif
- {
- harmony.Patch(
- original: AccessTools.Method(typeof(SaveGame), nameof(SaveGame.loadDataToLocations)),
- prefix: new HarmonyMethod(this.GetType(), nameof(LoadErrorPatch.Before_SaveGame_LoadDataToLocations))
- );
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>The method to call instead of <see cref="SaveGame.loadDataToLocations"/>.</summary>
- /// <param name="gamelocations">The game locations being loaded.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_SaveGame_LoadDataToLocations(List<GameLocation> gamelocations)
- {
- bool removedAny =
- LoadErrorPatch.RemoveBrokenBuildings(gamelocations)
- | LoadErrorPatch.RemoveInvalidNpcs(gamelocations);
-
- if (removedAny)
- LoadErrorPatch.OnContentRemoved();
-
- return true;
- }
-
- /// <summary>Remove buildings which don't exist in the game data.</summary>
- /// <param name="locations">The current game locations.</param>
- private static bool RemoveBrokenBuildings(IEnumerable<GameLocation> locations)
- {
- bool removedAny = false;
-
- foreach (BuildableGameLocation location in locations.OfType<BuildableGameLocation>())
- {
- foreach (Building building in location.buildings.ToArray())
- {
- try
- {
- BluePrint _ = new BluePrint(building.buildingType.Value);
- }
- catch (SContentLoadException)
- {
- LoadErrorPatch.Monitor.Log($"Removed invalid building type '{building.buildingType.Value}' in {location.Name} ({building.tileX}, {building.tileY}) to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom building mod?)", LogLevel.Warn);
- location.buildings.Remove(building);
- removedAny = true;
- }
- }
- }
-
- return removedAny;
- }
-
- /// <summary>Remove NPCs which don't exist in the game data.</summary>
- /// <param name="locations">The current game locations.</param>
- private static bool RemoveInvalidNpcs(IEnumerable<GameLocation> locations)
- {
- bool removedAny = false;
-
- IDictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\NPCDispositions");
- foreach (GameLocation location in LoadErrorPatch.GetAllLocations(locations))
- {
- foreach (NPC npc in location.characters.ToArray())
- {
- if (npc.isVillager() && !data.ContainsKey(npc.Name))
- {
- try
- {
- npc.reloadSprite(); // this won't crash for special villagers like Bouncer
- }
- catch
- {
- LoadErrorPatch.Monitor.Log($"Removed invalid villager '{npc.Name}' in {location.Name} ({npc.getTileLocation()}) to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom NPC mod?)", LogLevel.Warn);
- location.characters.Remove(npc);
- removedAny = true;
- }
- }
- }
- }
-
- return removedAny;
- }
-
- /// <summary>Get all locations, including building interiors.</summary>
- /// <param name="locations">The main game locations.</param>
- private static IEnumerable<GameLocation> GetAllLocations(IEnumerable<GameLocation> locations)
- {
- foreach (GameLocation location in locations)
- {
- yield return location;
- if (location is BuildableGameLocation buildableLocation)
- {
- foreach (GameLocation interior in buildableLocation.buildings.Select(p => p.indoors.Value).Where(p => p != null))
- yield return interior;
- }
- }
- }
- }
-}
diff --git a/src/SMAPI/Patches/ObjectErrorPatch.cs b/src/SMAPI/Patches/ObjectErrorPatch.cs
deleted file mode 100644
index 64b8e6b6..00000000
--- a/src/SMAPI/Patches/ObjectErrorPatch.cs
+++ /dev/null
@@ -1,143 +0,0 @@
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using StardewModdingAPI.Framework.Patching;
-using StardewValley;
-using StardewValley.Menus;
-using SObject = StardewValley.Object;
-#if HARMONY_2
-using System;
-using HarmonyLib;
-#else
-using System.Reflection;
-using Harmony;
-#endif
-
-namespace StardewModdingAPI.Patches
-{
- /// <summary>A Harmony patch for <see cref="SObject.getDescription"/> which intercepts crashes due to the item no longer existing.</summary>
- /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class ObjectErrorPatch : IHarmonyPatch
- {
- /*********
- ** Accessors
- *********/
- /// <inheritdoc />
- public string Name => nameof(ObjectErrorPatch);
-
-
- /*********
- ** Public methods
- *********/
- /// <inheritdoc />
-#if HARMONY_2
- public void Apply(Harmony harmony)
-#else
- public void Apply(HarmonyInstance harmony)
-#endif
- {
- // object.getDescription
- harmony.Patch(
- original: AccessTools.Method(typeof(SObject), nameof(SObject.getDescription)),
- prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_GetDescription))
- );
-
- // object.getDisplayName
- harmony.Patch(
- original: AccessTools.Method(typeof(SObject), "loadDisplayName"),
-#if HARMONY_2
- finalizer: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Finalize_Object_loadDisplayName))
-#else
- prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName))
-#endif
- );
-
- // IClickableMenu.drawToolTip
- harmony.Patch(
- original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.drawToolTip)),
- prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_IClickableMenu_DrawTooltip))
- );
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>The method to call instead of <see cref="StardewValley.Object.getDescription"/>.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The patched method's return value.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_Object_GetDescription(SObject __instance, ref string __result)
- {
- // invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables
- if (!__instance.IsRecipe && __instance.bigCraftable.Value && !Game1.bigCraftablesInformation.ContainsKey(__instance.ParentSheetIndex))
- {
- __result = "???";
- return false;
- }
-
- return true;
- }
-
-#if HARMONY_2
- /// <summary>The method to call after <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
- /// <param name="__result">The patched method's return value.</param>
- /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
- /// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_Object_loadDisplayName(ref string __result, Exception __exception)
- {
- if (__exception is KeyNotFoundException)
- {
- __result = "???";
- return null;
- }
-
- return __exception;
- }
-#else
- /// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The patched method's return value.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod)
- {
- const string key = nameof(Before_Object_loadDisplayName);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __result = (string)__originalMethod.Invoke(__instance, new object[0]);
- return false;
- }
- catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException)
- {
- __result = "???";
- return false;
- }
- catch
- {
- return true;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
- }
- }
-#endif
-
- /// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
- /// <param name="hoveredItem">The item for which to draw a tooltip.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_IClickableMenu_DrawTooltip(Item hoveredItem)
- {
- // invalid edible item cause crash when drawing tooltips
- if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex))
- return false;
-
- return true;
- }
- }
-}
diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI/Patches/ScheduleErrorPatch.cs
deleted file mode 100644
index 1d58a292..00000000
--- a/src/SMAPI/Patches/ScheduleErrorPatch.cs
+++ /dev/null
@@ -1,115 +0,0 @@
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using StardewModdingAPI.Framework.Patching;
-using StardewValley;
-#if HARMONY_2
-using System;
-using HarmonyLib;
-using StardewModdingAPI.Framework;
-#else
-using System.Reflection;
-using Harmony;
-#endif
-
-namespace StardewModdingAPI.Patches
-{
- /// <summary>A Harmony patch for <see cref="NPC.parseMasterSchedule"/> which intercepts crashes due to invalid schedule data.</summary>
- /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class ScheduleErrorPatch : IHarmonyPatch
- {
- /*********
- ** Fields
- *********/
- /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
- private static IMonitor MonitorForGame;
-
-
- /*********
- ** Accessors
- *********/
- /// <inheritdoc />
- public string Name => nameof(ScheduleErrorPatch);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
- public ScheduleErrorPatch(IMonitor monitorForGame)
- {
- ScheduleErrorPatch.MonitorForGame = monitorForGame;
- }
-
- /// <inheritdoc />
-#if HARMONY_2
- public void Apply(Harmony harmony)
-#else
- public void Apply(HarmonyInstance harmony)
-#endif
- {
- harmony.Patch(
- original: AccessTools.Method(typeof(NPC), nameof(NPC.parseMasterSchedule)),
-#if HARMONY_2
- finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule))
-#else
- prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule))
-#endif
- );
- }
-
-
- /*********
- ** Private methods
- *********/
-#if HARMONY_2
- /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
- /// <param name="rawData">The raw schedule data to parse.</param>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The patched method's return value.</param>
- /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
- /// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception)
- {
- if (__exception != null)
- {
- ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{__exception.GetLogSummary()}", LogLevel.Error);
- __result = new Dictionary<int, SchedulePathDescription>();
- }
-
- return null;
- }
-#else
- /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
- /// <param name="rawData">The raw schedule data to parse.</param>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The patched method's return value.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
- {
- const string key = nameof(Before_NPC_parseMasterSchedule);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
- return false;
- }
- catch (TargetInvocationException ex)
- {
- ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error);
- __result = new Dictionary<int, SchedulePathDescription>();
- return false;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
- }
- }
-#endif
- }
-}