diff options
Diffstat (limited to 'src/SMAPI/StardewModdingAPI.csproj')
-rw-r--r-- | src/SMAPI/StardewModdingAPI.csproj | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index 9f04887c..54fe9385 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -85,6 +85,7 @@ <Compile Include="..\..\build\GlobalAssemblyInfo.cs"> <Link>Properties\GlobalAssemblyInfo.cs</Link> </Compile> + <Compile Include="Events\EventArgsLocationBuildingsChanged.cs" /> <Compile Include="Events\MultiplayerEvents.cs" /> <Compile Include="Framework\Events\EventManager.cs" /> <Compile Include="Framework\Events\ManagedEvent.cs" /> @@ -142,12 +143,14 @@ <Compile Include="Framework\StateTracking\FieldWatchers\ComparableWatcher.cs" /> <Compile Include="Framework\StateTracking\FieldWatchers\NetDictionaryWatcher.cs" /> <Compile Include="Framework\StateTracking\FieldWatchers\NetValueWatcher.cs" /> + <Compile Include="Framework\StateTracking\FieldWatchers\NetCollectionWatcher.cs" /> <Compile Include="Framework\StateTracking\FieldWatchers\ObservableCollectionWatcher.cs" /> <Compile Include="Framework\StateTracking\FieldWatchers\WatcherFactory.cs" /> <Compile Include="Framework\StateTracking\ICollectionWatcher.cs" /> <Compile Include="Framework\StateTracking\IDictionaryWatcher.cs" /> <Compile Include="Framework\StateTracking\IValueWatcher.cs" /> <Compile Include="Framework\StateTracking\IWatcher.cs" /> + <Compile Include="Framework\StateTracking\WorldLocationsTracker.cs" /> <Compile Include="Framework\StateTracking\LocationTracker.cs" /> <Compile Include="Framework\StateTracking\PlayerTracker.cs" /> <Compile Include="Framework\Utilities\ContextHash.cs" /> @@ -175,8 +178,8 @@ <Compile Include="Events\EventArgsControllerButtonReleased.cs" /> <Compile Include="Events\EventArgsControllerTriggerPressed.cs" /> <Compile Include="Events\EventArgsControllerTriggerReleased.cs" /> - <Compile Include="Events\EventArgsCurrentLocationChanged.cs" /> - <Compile Include="Events\EventArgsGameLocationsChanged.cs" /> + <Compile Include="Events\EventArgsPlayerWarped.cs" /> + <Compile Include="Events\EventArgsLocationsChanged.cs" /> <Compile Include="Events\EventArgsIntChanged.cs" /> <Compile Include="Events\EventArgsInventoryChanged.cs" /> <Compile Include="Events\EventArgsKeyboardStateChanged.cs" /> |