diff options
Diffstat (limited to 'src/SMAPI/Utilities/PerScreen.cs')
-rw-r--r-- | src/SMAPI/Utilities/PerScreen.cs | 53 |
1 files changed, 36 insertions, 17 deletions
diff --git a/src/SMAPI/Utilities/PerScreen.cs b/src/SMAPI/Utilities/PerScreen.cs index 89d08e87..20b8fbce 100644 --- a/src/SMAPI/Utilities/PerScreen.cs +++ b/src/SMAPI/Utilities/PerScreen.cs @@ -11,10 +11,10 @@ namespace StardewModdingAPI.Utilities /********* ** Fields *********/ - /// <summary>Create the initial value for a player.</summary> + /// <summary>Create the initial value for a screen.</summary> private readonly Func<T> CreateNewState; - /// <summary>The tracked values for each player.</summary> + /// <summary>The tracked values for each screen.</summary> private readonly IDictionary<int, T> States = new Dictionary<int, T>(); /// <summary>The last <see cref="Context.LastRemovedScreenId"/> value for which this instance was updated.</summary> @@ -24,8 +24,8 @@ namespace StardewModdingAPI.Utilities /********* ** Accessors *********/ - /// <summary>The value for the current player.</summary> - /// <remarks>The value is initialized the first time it's requested for that player, unless it's set manually first.</remarks> + /// <summary>The value for the current screen.</summary> + /// <remarks>The value is initialized the first time it's requested for that screen, unless it's set manually first.</remarks> public T Value { get => this.GetValueForScreen(Context.ScreenId); @@ -41,47 +41,66 @@ namespace StardewModdingAPI.Utilities : this(null) { } /// <summary>Construct an instance.</summary> - /// <param name="createNewState">Create the initial state for a player screen.</param> + /// <param name="createNewState">Create the initial state for a screen.</param> public PerScreen(Func<T> createNewState) { this.CreateNewState = createNewState ?? (() => default); } + /// <summary>Get all active values by screen ID. This doesn't initialize the value for a screen ID if it's not created yet.</summary> + public IEnumerable<KeyValuePair<int, T>> GetActiveValues() + { + this.RemoveDeadScreens(); + return this.States.ToArray(); + } + /// <summary>Get the value for a given screen ID, creating it if needed.</summary> /// <param name="screenId">The screen ID to check.</param> - internal T GetValueForScreen(int screenId) + public T GetValueForScreen(int screenId) { - this.RemoveDeadPlayers(); + this.RemoveDeadScreens(); return this.States.TryGetValue(screenId, out T state) ? state : this.States[screenId] = this.CreateNewState(); } - /// <summary>Set the value for a given screen ID, creating it if needed.</summary> + /// <summary>Set the value for a given screen ID.</summary> /// <param name="screenId">The screen ID whose value set.</param> /// <param name="value">The value to set.</param> - internal void SetValueForScreen(int screenId, T value) + public void SetValueForScreen(int screenId, T value) { - this.RemoveDeadPlayers(); + this.RemoveDeadScreens(); this.States[screenId] = value; } + /// <summary>Remove all active values.</summary> + public void ResetAllScreens() + { + this.RemoveScreens(p => true); + } + /********* ** Private methods *********/ - /// <summary>Remove players who are no longer have a split-screen index.</summary> - /// <returns>Returns whether any players were removed.</returns> - private void RemoveDeadPlayers() + /// <summary>Remove screens which are no longer active.</summary> + private void RemoveDeadScreens() { if (this.LastRemovedScreenId == Context.LastRemovedScreenId) return; - this.LastRemovedScreenId = Context.LastRemovedScreenId; - foreach (int id in this.States.Keys.ToArray()) + + this.RemoveScreens(id => !Context.HasScreenId(id)); + } + + /// <summary>Remove screens matching a condition.</summary> + /// <param name="shouldRemove">Returns whether a screen ID should be removed.</param> + private void RemoveScreens(Func<int, bool> shouldRemove) + { + foreach (var pair in this.States.ToArray()) { - if (!Context.HasScreenId(id)) - this.States.Remove(id); + if (shouldRemove(pair.Key)) + this.States.Remove(pair.Key); } } } |