summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs')
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs b/src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs
new file mode 100644
index 00000000..f2826080
--- /dev/null
+++ b/src/StardewModdingAPI.AssemblyRewriters/PlatformAssemblyMap.cs
@@ -0,0 +1,57 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using Mono.Cecil;
+
+namespace StardewModdingAPI.AssemblyRewriters
+{
+ /// <summary>Metadata for mapping assemblies to the current <see cref="Platform"/>.</summary>
+ public class PlatformAssemblyMap
+ {
+ /*********
+ ** Accessors
+ *********/
+ /****
+ ** Data
+ ****/
+ /// <summary>The target game platform.</summary>
+ public readonly Platform TargetPlatform;
+
+ /// <summary>The short assembly names to remove as assembly reference, and replace with the <see cref="Targets"/>. These should be short names (like "Stardew Valley").</summary>
+ public readonly string[] RemoveNames;
+
+ /// <summary>The assembly filenames to target. Equivalent types should be rewritten to use these assemblies.</summary>
+
+ /****
+ ** Metadata
+ ****/
+ /// <summary>The assemblies to target. Equivalent types should be rewritten to use these assemblies.</summary>
+ public readonly Assembly[] Targets;
+
+ /// <summary>An assembly => reference cache.</summary>
+ public readonly IDictionary<Assembly, AssemblyNameReference> TargetReferences;
+
+ /// <summary>An assembly => module cache.</summary>
+ public readonly IDictionary<Assembly, ModuleDefinition> TargetModules;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="targetPlatform">The target game platform.</param>
+ /// <param name="removeAssemblyNames">The assembly short names to remove (like <c>Stardew Valley</c>).</param>
+ /// <param name="targetAssemblies">The assemblies to target.</param>
+ public PlatformAssemblyMap(Platform targetPlatform, string[] removeAssemblyNames, Assembly[] targetAssemblies)
+ {
+ // save data
+ this.TargetPlatform = targetPlatform;
+ this.RemoveNames = removeAssemblyNames;
+
+ // cache assembly metadata
+ this.Targets = targetAssemblies;
+ this.TargetReferences = this.Targets.ToDictionary(assembly => assembly, assembly => AssemblyNameReference.Parse(assembly.FullName));
+ this.TargetModules = this.Targets.ToDictionary(assembly => assembly, assembly => ModuleDefinition.ReadModule(assembly.Modules.Single().FullyQualifiedName));
+ }
+ }
+}