diff options
Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_Player_FieldRewriter.cs')
-rw-r--r-- | src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_Player_FieldRewriter.cs | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_Player_FieldRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_Player_FieldRewriter.cs deleted file mode 100644 index 91eae416..00000000 --- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_Player_FieldRewriter.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System.Diagnostics.CodeAnalysis; -using Mono.Cecil; -using Mono.Cecil.Cil; -using StardewModdingAPI.AssemblyRewriters.Framework; -using StardewValley; - -namespace StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2 -{ - /// <summary>Rewrites field references to <see cref="Game1.player"/>.</summary> - /// <remarks>Stardew Valley changed the <see cref="Game1.player"/> field to a property, which broke many mods that reference it.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")] - public class Game1_Player_FieldRewriter : BaseFieldRewriter - { - /********* - ** Accessors - *********/ - /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary> - public override string NounPhrase { get; } = $"{nameof(Game1)}.{nameof(Game1.player)} field"; - - - /********* - ** Protected methods - *********/ - /// <summary>Get whether a field reference should be rewritten.</summary> - /// <param name="instruction">The IL instruction.</param> - /// <param name="fieldRef">The field reference.</param> - /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> - protected override bool IsMatch(Instruction instruction, FieldReference fieldRef, bool platformChanged) - { - return - this.IsStaticField(instruction) - && fieldRef.DeclaringType.FullName == typeof(Game1).FullName - && fieldRef.Name == nameof(Game1.player); - } - - /// <summary>Rewrite a method for compatibility.</summary> - /// <param name="module">The module being rewritten.</param> - /// <param name="cil">The CIL rewriter.</param> - /// <param name="instruction">The instruction which references the field.</param> - /// <param name="fieldRef">The field reference invoked by the <paramref name="instruction"/>.</param> - /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> - protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, FieldReference fieldRef, PlatformAssemblyMap assemblyMap) - { - string methodPrefix = instruction.OpCode == OpCodes.Ldsfld ? "get" : "set"; - MethodReference propertyRef = module.Import(typeof(Game1).GetMethod($"{methodPrefix}_{nameof(Game1.player)}")); - cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef)); - } - } -} |