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Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs')
-rw-r--r-- | src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs deleted file mode 100644 index 109a6a6e..00000000 --- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs +++ /dev/null @@ -1,96 +0,0 @@ -using System.Diagnostics.CodeAnalysis; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Mono.Cecil; -using Mono.Cecil.Cil; -using StardewModdingAPI.AssemblyRewriters.Framework; - -namespace StardewModdingAPI.AssemblyRewriters.Rewriters -{ - /// <summary>Rewrites references to <see cref="SpriteBatch"/> to fix inconsistent method signatures between MonoGame and XNA.</summary> - /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="WrapperMethods"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks> - public class SpriteBatchRewriter : BaseMethodRewriter - { - /********* - ** Protected methods - *********/ - /// <summary>Get whether a method reference should be rewritten.</summary> - /// <param name="instruction">The IL instruction.</param> - /// <param name="methodRef">The method reference.</param> - /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> - protected override bool ShouldRewrite(Instruction instruction, MethodReference methodRef, bool platformChanged) - { - return platformChanged - && methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName - && this.HasMatchingSignature(typeof(SpriteBatchRewriter.WrapperMethods), methodRef); - } - - /// <summary>Rewrite a method for compatibility.</summary> - /// <param name="module">The module being rewritten.</param> - /// <param name="cil">The CIL rewriter.</param> - /// <param name="instruction">The instruction which calls the method.</param> - /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param> - /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> - protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap) - { - methodRef.DeclaringType = module.Import(typeof(SpriteBatchRewriter.WrapperMethods)); - } - - - /********* - ** Wrapper methods - *********/ - /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary> - public class WrapperMethods : SpriteBatch - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public WrapperMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } - - - /**** - ** MonoGame signatures - ****/ - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); - } - - /**** - ** XNA signatures - ****/ - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin() - { - base.Begin(); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState) - { - base.Begin(sortMode, blendState); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); - } - } - } -}
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