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-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs96
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diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs
deleted file mode 100644
index 109a6a6e..00000000
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs
+++ /dev/null
@@ -1,96 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Mono.Cecil;
-using Mono.Cecil.Cil;
-using StardewModdingAPI.AssemblyRewriters.Framework;
-
-namespace StardewModdingAPI.AssemblyRewriters.Rewriters
-{
- /// <summary>Rewrites references to <see cref="SpriteBatch"/> to fix inconsistent method signatures between MonoGame and XNA.</summary>
- /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="WrapperMethods"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks>
- public class SpriteBatchRewriter : BaseMethodRewriter
- {
- /*********
- ** Protected methods
- *********/
- /// <summary>Get whether a method reference should be rewritten.</summary>
- /// <param name="instruction">The IL instruction.</param>
- /// <param name="methodRef">The method reference.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- protected override bool ShouldRewrite(Instruction instruction, MethodReference methodRef, bool platformChanged)
- {
- return platformChanged
- && methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName
- && this.HasMatchingSignature(typeof(SpriteBatchRewriter.WrapperMethods), methodRef);
- }
-
- /// <summary>Rewrite a method for compatibility.</summary>
- /// <param name="module">The module being rewritten.</param>
- /// <param name="cil">The CIL rewriter.</param>
- /// <param name="instruction">The instruction which calls the method.</param>
- /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap)
- {
- methodRef.DeclaringType = module.Import(typeof(SpriteBatchRewriter.WrapperMethods));
- }
-
-
- /*********
- ** Wrapper methods
- *********/
- /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
- public class WrapperMethods : SpriteBatch
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public WrapperMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
-
-
- /****
- ** MonoGame signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
- }
-
- /****
- ** XNA signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin()
- {
- base.Begin();
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState)
- {
- base.Begin(sortMode, blendState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
- }
- }
- }
-} \ No newline at end of file