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-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs b/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs
new file mode 100644
index 00000000..e28d1a68
--- /dev/null
+++ b/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs
@@ -0,0 +1,52 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+#pragma warning disable CS0109 // Member does not hide an inherited member; new keyword is not required
+namespace StardewModdingAPI.AssemblyRewriters.Wrappers
+{
+ /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
+ public class CompatibleSpriteBatch : SpriteBatch
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public CompatibleSpriteBatch(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
+
+ /****
+ ** MonoGame signatures
+ ****/
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
+ }
+
+ /****
+ ** XNA signatures
+ ****/
+ public new void Begin()
+ {
+ base.Begin();
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState)
+ {
+ base.Begin(sortMode, blendState);
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
+ }
+ }
+} \ No newline at end of file