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-rw-r--r--src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModFolder.cs29
1 files changed, 20 insertions, 9 deletions
diff --git a/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModFolder.cs b/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModFolder.cs
index 4aaa3f83..bb467b36 100644
--- a/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModFolder.cs
+++ b/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModFolder.cs
@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Toolkit.Framework.ModScanning
{
@@ -11,11 +12,11 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/*********
** Accessors
*********/
- /// <summary>The Mods subfolder containing this mod.</summary>
- public DirectoryInfo SearchDirectory { get; }
+ /// <summary>A suggested display name for the mod folder.</summary>
+ public string DisplayName { get; }
- /// <summary>The folder containing manifest.json.</summary>
- public DirectoryInfo ActualDirectory { get; }
+ /// <summary>The folder containing the mod's manifest.json.</summary>
+ public DirectoryInfo Directory { get; }
/// <summary>The mod manifest.</summary>
public Manifest Manifest { get; }
@@ -23,21 +24,31 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>The error which occurred parsing the manifest, if any.</summary>
public string ManifestParseError { get; }
+ /// <summary>Whether the mod should be loaded by default. This is <c>false</c> if it was found within a folder whose name starts with a dot.</summary>
+ public bool ShouldBeLoaded { get; }
+
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="searchDirectory">The Mods subfolder containing this mod.</param>
- /// <param name="actualDirectory">The folder containing manifest.json.</param>
+ /// <param name="root">The root folder containing mods.</param>
+ /// <param name="directory">The folder containing the mod's manifest.json.</param>
/// <param name="manifest">The mod manifest.</param>
/// <param name="manifestParseError">The error which occurred parsing the manifest, if any.</param>
- public ModFolder(DirectoryInfo searchDirectory, DirectoryInfo actualDirectory, Manifest manifest, string manifestParseError = null)
+ /// <param name="shouldBeLoaded">Whether the mod should be loaded by default. This should be <c>false</c> if it was found within a folder whose name starts with a dot.</param>
+ public ModFolder(DirectoryInfo root, DirectoryInfo directory, Manifest manifest, string manifestParseError = null, bool shouldBeLoaded = true)
{
- this.SearchDirectory = searchDirectory;
- this.ActualDirectory = actualDirectory;
+ // save info
+ this.Directory = directory;
this.Manifest = manifest;
this.ManifestParseError = manifestParseError;
+ this.ShouldBeLoaded = shouldBeLoaded;
+
+ // set display name
+ this.DisplayName = manifest?.Name;
+ if (string.IsNullOrWhiteSpace(this.DisplayName))
+ this.DisplayName = PathUtilities.GetRelativePath(root.FullName, directory.FullName);
}
/// <summary>Get the update keys for a mod.</summary>