diff options
Diffstat (limited to 'src/StardewModdingAPI/Context.cs')
-rw-r--r-- | src/StardewModdingAPI/Context.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs index 3fe70c68..6c5ae40e 100644 --- a/src/StardewModdingAPI/Context.cs +++ b/src/StardewModdingAPI/Context.cs @@ -16,6 +16,9 @@ namespace StardewModdingAPI /// <summary>Whether the player has loaded a save and the world has finished initialising.</summary> public static bool IsWorldReady { get; internal set; } + /// <summary>Whether the player is free to move around (e.g. save is loaded, no menu is displayed, no cutscene is in progress, etc).</summary> + public static bool IsPlayerFree => Context.IsWorldReady && Game1.activeClickableMenu == null && Game1.player.CanMove && !Game1.dialogueUp && !Game1.eventUp; + /// <summary>Whether the game is currently running the draw loop. This isn't relevant to most mods, since you should use <see cref="GraphicsEvents.OnPostRenderEvent"/> to draw to the screen.</summary> public static bool IsInDrawLoop { get; internal set; } |