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-rw-r--r--src/StardewModdingAPI/Context.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs
index 2da14eed..45f6a05f 100644
--- a/src/StardewModdingAPI/Context.cs
+++ b/src/StardewModdingAPI/Context.cs
@@ -13,7 +13,7 @@ namespace StardewModdingAPI
public static bool IsSaveLoaded => Game1.hasLoadedGame && !string.IsNullOrEmpty(Game1.player.name);
/// <summary>Whether the game is currently writing to the save file.</summary>
- public static bool IsSaving => SaveGame.IsProcessing && (Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu); // IsProcessing is never set to false on Linux/Mac
+ public static bool IsSaving => Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu; // saving is performed by SaveGameMenu, but it's wrapped by ShippingMenu on days when the player shipping something
/// <summary>Whether the game is currently running the draw loop.</summary>
public static bool IsInDrawLoop { get; set; }