diff options
Diffstat (limited to 'src/StardewModdingAPI/Context.cs')
-rw-r--r-- | src/StardewModdingAPI/Context.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs index 2da14eed..45f6a05f 100644 --- a/src/StardewModdingAPI/Context.cs +++ b/src/StardewModdingAPI/Context.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI public static bool IsSaveLoaded => Game1.hasLoadedGame && !string.IsNullOrEmpty(Game1.player.name); /// <summary>Whether the game is currently writing to the save file.</summary> - public static bool IsSaving => SaveGame.IsProcessing && (Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu); // IsProcessing is never set to false on Linux/Mac + public static bool IsSaving => Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu; // saving is performed by SaveGameMenu, but it's wrapped by ShippingMenu on days when the player shipping something /// <summary>Whether the game is currently running the draw loop.</summary> public static bool IsInDrawLoop { get; set; } |