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Diffstat (limited to 'src/StardewModdingAPI/Events/ControlEvents.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/ControlEvents.cs | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/ControlEvents.cs b/src/StardewModdingAPI/Events/ControlEvents.cs new file mode 100644 index 00000000..80d0f547 --- /dev/null +++ b/src/StardewModdingAPI/Events/ControlEvents.cs @@ -0,0 +1,112 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; +using StardewModdingAPI.Framework; + +namespace StardewModdingAPI.Events +{ + /// <summary>Events raised when the player uses a controller, keyboard, or mouse.</summary> + public static class ControlEvents + { + /********* + ** Events + *********/ + /// <summary>Raised when the <see cref="KeyboardState"/> changes. That happens when the player presses or releases a key.</summary> + public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged; + + /// <summary>Raised when the player presses a keyboard key.</summary> + public static event EventHandler<EventArgsKeyPressed> KeyPressed; + + /// <summary>Raised when the player releases a keyboard key.</summary> + public static event EventHandler<EventArgsKeyPressed> KeyReleased; + + /// <summary>Raised when the <see cref="MouseState"/> changes. That happens when the player moves the mouse, scrolls the mouse wheel, or presses/releases a button.</summary> + public static event EventHandler<EventArgsMouseStateChanged> MouseChanged; + + /// <summary>The player pressed a controller button. This event isn't raised for trigger buttons.</summary> + public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed; + + /// <summary>The player released a controller button. This event isn't raised for trigger buttons.</summary> + public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased; + + /// <summary>The player pressed a controller trigger button.</summary> + public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed; + + /// <summary>The player released a controller trigger button.</summary> + public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased; + + + /********* + ** Internal methods + *********/ + /// <summary>Raise a <see cref="KeyboardChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="priorState">The previous keyboard state.</param> + /// <param name="newState">The current keyboard state.</param> + internal static void InvokeKeyboardChanged(IMonitor monitor, KeyboardState priorState, KeyboardState newState) + { + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyboardChanged)}", ControlEvents.KeyboardChanged?.GetInvocationList(), null, new EventArgsKeyboardStateChanged(priorState, newState)); + } + + /// <summary>Raise a <see cref="MouseChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="priorState">The previous mouse state.</param> + /// <param name="newState">The current mouse state.</param> + /// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param> + /// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param> + internal static void InvokeMouseChanged(IMonitor monitor, MouseState priorState, MouseState newState, Point priorPosition, Point newPosition) + { + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.MouseChanged)}", ControlEvents.MouseChanged?.GetInvocationList(), null, new EventArgsMouseStateChanged(priorState, newState, priorPosition, newPosition)); + } + + /// <summary>Raise a <see cref="KeyPressed"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="key">The keyboard button that was pressed.</param> + internal static void InvokeKeyPressed(IMonitor monitor, Keys key) + { + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyPressed)}", ControlEvents.KeyPressed?.GetInvocationList(), null, new EventArgsKeyPressed(key)); + } + + /// <summary>Raise a <see cref="KeyReleased"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="key">The keyboard button that was released.</param> + internal static void InvokeKeyReleased(IMonitor monitor, Keys key) + { + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyReleased)}", ControlEvents.KeyReleased?.GetInvocationList(), null, new EventArgsKeyPressed(key)); + } + + /// <summary>Raise a <see cref="ControllerButtonPressed"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="button">The controller button that was pressed.</param> + internal static void InvokeButtonPressed(IMonitor monitor, Buttons button) + { + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonPressed)}", ControlEvents.ControllerButtonPressed?.GetInvocationList(), null, new EventArgsControllerButtonPressed(PlayerIndex.One, button)); + } + + /// <summary>Raise a <see cref="ControllerButtonReleased"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="button">The controller button that was released.</param> + internal static void InvokeButtonReleased(IMonitor monitor, Buttons button) + { + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonReleased)}", ControlEvents.ControllerButtonReleased?.GetInvocationList(), null, new EventArgsControllerButtonReleased(PlayerIndex.One, button)); + } + + /// <summary>Raise a <see cref="ControllerTriggerPressed"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="button">The trigger button that was pressed.</param> + /// <param name="value">The current trigger value.</param> + internal static void InvokeTriggerPressed(IMonitor monitor, Buttons button, float value) + { + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerPressed)}", ControlEvents.ControllerTriggerPressed?.GetInvocationList(), null, new EventArgsControllerTriggerPressed(PlayerIndex.One, button, value)); + } + + /// <summary>Raise a <see cref="ControllerTriggerReleased"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="button">The trigger button that was pressed.</param> + /// <param name="value">The current trigger value.</param> + internal static void InvokeTriggerReleased(IMonitor monitor, Buttons button, float value) + { + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerReleased)}", ControlEvents.ControllerTriggerReleased?.GetInvocationList(), null, new EventArgsControllerTriggerReleased(PlayerIndex.One, button, value)); + } + } +} |