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Diffstat (limited to 'src/StardewModdingAPI/Events/EventArgsInput.cs')
-rw-r--r--src/StardewModdingAPI/Events/EventArgsInput.cs38
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diff --git a/src/StardewModdingAPI/Events/EventArgsInput.cs b/src/StardewModdingAPI/Events/EventArgsInput.cs
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+++ b/src/StardewModdingAPI/Events/EventArgsInput.cs
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+#if SMAPI_2_0
+using System;
+using StardewModdingAPI.Utilities;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments when a button is pressed or released.</summary>
+ public class EventArgsInput : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The button on the controller, keyboard, or mouse.</summary>
+ public SButton Button { get; }
+
+ /// <summary>The current cursor position.</summary>
+ public ICursorPosition Cursor { get; set; }
+
+ /// <summary>Whether the input is considered a 'click' by the game for enabling action.</summary>
+ public bool IsClick { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="button">The button on the controller, keyboard, or mouse.</param>
+ /// <param name="cursor">The cursor position.</param>
+ /// <param name="isClick">Whether the input is considered a 'click' by the game for enabling action.</param>
+ public EventArgsInput(SButton button, ICursorPosition cursor, bool isClick)
+ {
+ this.Button = button;
+ this.Cursor = cursor;
+ this.IsClick = isClick;
+ }
+ }
+}
+#endif