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diff --git a/src/StardewModdingAPI/Events/EventArgsLevelUp.cs b/src/StardewModdingAPI/Events/EventArgsLevelUp.cs
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+using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a <see cref="PlayerEvents.LeveledUp"/> event.</summary>
+ public class EventArgsLevelUp : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The player skill that leveled up.</summary>
+ public LevelType Type { get; }
+
+ /// <summary>The new skill level.</summary>
+ public int NewLevel { get; }
+
+ /// <summary>The player skill types.</summary>
+ public enum LevelType
+ {
+ /// <summary>The combat skill.</summary>
+ Combat,
+
+ /// <summary>The farming skill.</summary>
+ Farming,
+
+ /// <summary>The fishing skill.</summary>
+ Fishing,
+
+ /// <summary>The foraging skill.</summary>
+ Foraging,
+
+ /// <summary>The mining skill.</summary>
+ Mining,
+
+ /// <summary>The luck skill.</summary>
+ Luck
+ }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="type">The player skill that leveled up.</param>
+ /// <param name="newLevel">The new skill level.</param>
+ public EventArgsLevelUp(LevelType type, int newLevel)
+ {
+ this.Type = type;
+ this.NewLevel = newLevel;
+ }
+ }
+}