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-rw-r--r--src/StardewModdingAPI/Events/EventArgsNewDay.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/EventArgsNewDay.cs b/src/StardewModdingAPI/Events/EventArgsNewDay.cs
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+++ b/src/StardewModdingAPI/Events/EventArgsNewDay.cs
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+#if SMAPI_1_x
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a <see cref="TimeEvents.OnNewDay"/> event.</summary>
+ public class EventArgsNewDay : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The previous day value.</summary>
+ public int PreviousDay { get; }
+
+ /// <summary>The current day value.</summary>
+ public int CurrentDay { get; }
+
+ /// <summary>Whether the game just started the transition (<c>true</c>) or finished it (<c>false</c>).</summary>
+ public bool IsNewDay { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="priorDay">The previous day value.</param>
+ /// <param name="newDay">The current day value.</param>
+ /// <param name="isTransitioning">Whether the game just started the transition (<c>true</c>) or finished it (<c>false</c>).</param>
+ public EventArgsNewDay(int priorDay, int newDay, bool isTransitioning)
+ {
+ this.PreviousDay = priorDay;
+ this.CurrentDay = newDay;
+ this.IsNewDay = isTransitioning;
+ }
+ }
+}
+#endif \ No newline at end of file