diff options
Diffstat (limited to 'src/StardewModdingAPI/Events/GameEvents.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/GameEvents.cs | 98 |
1 files changed, 58 insertions, 40 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs index 4f9ce7a7..8e3cf662 100644 --- a/src/StardewModdingAPI/Events/GameEvents.cs +++ b/src/StardewModdingAPI/Events/GameEvents.cs @@ -1,6 +1,8 @@ using System; +using System.Diagnostics.CodeAnalysis; using StardewModdingAPI.Framework; +#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings. namespace StardewModdingAPI.Events { /// <summary>Events raised when the game changes state.</summary> @@ -12,6 +14,22 @@ namespace StardewModdingAPI.Events /// <summary>Manages deprecation warnings.</summary> private static DeprecationManager DeprecationManager; + /// <summary>The backing field for <see cref="Initialize"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler _Initialize; + + /// <summary>The backing field for <see cref="LoadContent"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler _LoadContent; + + /// <summary>The backing field for <see cref="GameLoaded"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler _GameLoaded; + + /// <summary>The backing field for <see cref="FirstUpdateTick"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler _FirstUpdateTick; + /********* ** Events @@ -24,19 +42,51 @@ namespace StardewModdingAPI.Events /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary> [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] - public static event EventHandler Initialize; + public static event EventHandler Initialize + { + add + { + GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", "1.10", DeprecationLevel.Info); + GameEvents._Initialize += value; + } + remove => GameEvents._Initialize -= value; + } /// <summary>Raised before XNA loads or reloads graphics resources. Called during <see cref="Microsoft.Xna.Framework.Game.LoadContent"/>.</summary> [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] - public static event EventHandler LoadContent; + public static event EventHandler LoadContent + { + add + { + GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", "1.10", DeprecationLevel.Info); + GameEvents._LoadContent += value; + } + remove => GameEvents._LoadContent -= value; + } /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary> [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] - public static event EventHandler GameLoaded; + public static event EventHandler GameLoaded + { + add + { + GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", "1.12", DeprecationLevel.Info); + GameEvents._GameLoaded += value; + } + remove => GameEvents._GameLoaded -= value; + } /// <summary>Raised during the first game update tick.</summary> [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] - public static event EventHandler FirstUpdateTick; + public static event EventHandler FirstUpdateTick + { + add + { + GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", "1.12", DeprecationLevel.Info); + GameEvents._FirstUpdateTick += value; + } + remove => GameEvents._FirstUpdateTick -= value; + } /// <summary>Raised when the game updates its state (≈60 times per second).</summary> public static event EventHandler UpdateTick; @@ -74,62 +124,30 @@ namespace StardewModdingAPI.Events /// <param name="monitor">Encapsulates logging and monitoring.</param> internal static void InvokeInitialize(IMonitor monitor) { - // notify SMAPI monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList()); - - // notify mods - if (GameEvents.Initialize == null) - return; - string name = $"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}"; - Delegate[] handlers = GameEvents.Initialize.GetInvocationList(); - GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.10", DeprecationLevel.Info); - monitor.SafelyRaisePlainEvent(name, handlers); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", GameEvents._Initialize?.GetInvocationList()); } /// <summary>Raise a <see cref="LoadContent"/> event.</summary> /// <param name="monitor">Encapsulates logging and monitoring.</param> internal static void InvokeLoadContent(IMonitor monitor) { - if (GameEvents.LoadContent == null) - return; - - string name = $"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}"; - Delegate[] handlers = GameEvents.LoadContent.GetInvocationList(); - - GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.10", DeprecationLevel.Info); - monitor.SafelyRaisePlainEvent(name, handlers); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", GameEvents._LoadContent?.GetInvocationList()); } /// <summary>Raise a <see cref="GameLoaded"/> event.</summary> /// <param name="monitor">Encapsulates monitoring and logging.</param> internal static void InvokeGameLoaded(IMonitor monitor) { - // notify SMAPI monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoadedInternal)}", GameEvents.GameLoadedInternal?.GetInvocationList()); - - // notify mods - if (GameEvents.GameLoaded == null) - return; - - string name = $"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}"; - Delegate[] handlers = GameEvents.GameLoaded.GetInvocationList(); - - GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.12", DeprecationLevel.Info); - monitor.SafelyRaisePlainEvent(name, handlers); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents._GameLoaded?.GetInvocationList()); } /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary> /// <param name="monitor">Encapsulates monitoring and logging.</param> internal static void InvokeFirstUpdateTick(IMonitor monitor) { - if (GameEvents.FirstUpdateTick == null) - return; - - string name = $"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}"; - Delegate[] handlers = GameEvents.FirstUpdateTick.GetInvocationList(); - - GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.12", DeprecationLevel.Info); - monitor.SafelyRaisePlainEvent(name, handlers); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents._FirstUpdateTick?.GetInvocationList()); } /// <summary>Raise an <see cref="UpdateTick"/> event.</summary> |