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Diffstat (limited to 'src/StardewModdingAPI/Events/GameEvents.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/GameEvents.cs | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs new file mode 100644 index 00000000..5610e67a --- /dev/null +++ b/src/StardewModdingAPI/Events/GameEvents.cs @@ -0,0 +1,216 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using StardewModdingAPI.Framework; + +#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings. +namespace StardewModdingAPI.Events +{ + /// <summary>Events raised when the game changes state.</summary> + public static class GameEvents + { + /********* + ** Properties + *********/ +#if SMAPI_1_x + /// <summary>Manages deprecation warnings.</summary> + private static DeprecationManager DeprecationManager; + + /// <summary>The backing field for <see cref="Initialize"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler _Initialize; + + /// <summary>The backing field for <see cref="LoadContent"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler _LoadContent; + + /// <summary>The backing field for <see cref="GameLoaded"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler _GameLoaded; + + /// <summary>The backing field for <see cref="FirstUpdateTick"/>.</summary> + [SuppressMessage("ReSharper", "InconsistentNaming")] + private static event EventHandler _FirstUpdateTick; +#endif + + + /********* + ** Events + *********/ + /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary> + internal static event EventHandler InitializeInternal; + + /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary> + internal static event EventHandler GameLoadedInternal; + +#if SMAPI_1_x + /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary> + [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] + public static event EventHandler Initialize + { + add + { + GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", "1.10", DeprecationLevel.PendingRemoval); + GameEvents._Initialize += value; + } + remove => GameEvents._Initialize -= value; + } + + /// <summary>Raised before XNA loads or reloads graphics resources. Called during <see cref="Microsoft.Xna.Framework.Game.LoadContent"/>.</summary> + [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] + public static event EventHandler LoadContent + { + add + { + GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", "1.10", DeprecationLevel.PendingRemoval); + GameEvents._LoadContent += value; + } + remove => GameEvents._LoadContent -= value; + } + + /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary> + [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] + public static event EventHandler GameLoaded + { + add + { + GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", "1.12", DeprecationLevel.PendingRemoval); + GameEvents._GameLoaded += value; + } + remove => GameEvents._GameLoaded -= value; + } + + /// <summary>Raised during the first game update tick.</summary> + [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] + public static event EventHandler FirstUpdateTick + { + add + { + GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", "1.12", DeprecationLevel.PendingRemoval); + GameEvents._FirstUpdateTick += value; + } + remove => GameEvents._FirstUpdateTick -= value; + } +#endif + + /// <summary>Raised when the game updates its state (≈60 times per second).</summary> + public static event EventHandler UpdateTick; + + /// <summary>Raised every other tick (≈30 times per second).</summary> + public static event EventHandler SecondUpdateTick; + + /// <summary>Raised every fourth tick (≈15 times per second).</summary> + public static event EventHandler FourthUpdateTick; + + /// <summary>Raised every eighth tick (≈8 times per second).</summary> + public static event EventHandler EighthUpdateTick; + + /// <summary>Raised every 15th tick (≈4 times per second).</summary> + public static event EventHandler QuarterSecondTick; + + /// <summary>Raised every 30th tick (≈twice per second).</summary> + public static event EventHandler HalfSecondTick; + + /// <summary>Raised every 60th tick (≈once per second).</summary> + public static event EventHandler OneSecondTick; + + + /********* + ** Internal methods + *********/ +#if SMAPI_1_x + /// <summary>Injects types required for backwards compatibility.</summary> + /// <param name="deprecationManager">Manages deprecation warnings.</param> + internal static void Shim(DeprecationManager deprecationManager) + { + GameEvents.DeprecationManager = deprecationManager; + } +#endif + + /// <summary>Raise an <see cref="InitializeInternal"/> event.</summary> + /// <param name="monitor">Encapsulates logging and monitoring.</param> + internal static void InvokeInitialize(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList()); +#if SMAPI_1_x + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", GameEvents._Initialize?.GetInvocationList()); +#endif + } + +#if SMAPI_1_x + /// <summary>Raise a <see cref="LoadContent"/> event.</summary> + /// <param name="monitor">Encapsulates logging and monitoring.</param> + internal static void InvokeLoadContent(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", GameEvents._LoadContent?.GetInvocationList()); + } +#endif + + /// <summary>Raise a <see cref="GameLoadedInternal"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeGameLoaded(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoadedInternal)}", GameEvents.GameLoadedInternal?.GetInvocationList()); +#if SMAPI_1_x + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents._GameLoaded?.GetInvocationList()); +#endif + } + +#if SMAPI_1_x + /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeFirstUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents._FirstUpdateTick?.GetInvocationList()); + } +#endif + + /// <summary>Raise an <see cref="UpdateTick"/> event.</summary> + /// <param name="monitor">Encapsulates logging and monitoring.</param> + internal static void InvokeUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.UpdateTick)}", GameEvents.UpdateTick?.GetInvocationList()); + } + + /// <summary>Raise a <see cref="SecondUpdateTick"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeSecondUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.SecondUpdateTick)}", GameEvents.SecondUpdateTick?.GetInvocationList()); + } + + /// <summary>Raise a <see cref="FourthUpdateTick"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeFourthUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FourthUpdateTick)}", GameEvents.FourthUpdateTick?.GetInvocationList()); + } + + /// <summary>Raise a <see cref="EighthUpdateTick"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeEighthUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.EighthUpdateTick)}", GameEvents.EighthUpdateTick?.GetInvocationList()); + } + + /// <summary>Raise a <see cref="QuarterSecondTick"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeQuarterSecondTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.QuarterSecondTick)}", GameEvents.QuarterSecondTick?.GetInvocationList()); + } + + /// <summary>Raise a <see cref="HalfSecondTick"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeHalfSecondTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.HalfSecondTick)}", GameEvents.HalfSecondTick?.GetInvocationList()); + } + + /// <summary>Raise a <see cref="OneSecondTick"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOneSecondTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList()); + } + } +} |