diff options
Diffstat (limited to 'src/StardewModdingAPI/Events/GameEvents.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/GameEvents.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs index 557b451f..5610e67a 100644 --- a/src/StardewModdingAPI/Events/GameEvents.cs +++ b/src/StardewModdingAPI/Events/GameEvents.cs @@ -11,7 +11,7 @@ namespace StardewModdingAPI.Events /********* ** Properties *********/ -#if !SMAPI_2_0 +#if SMAPI_1_x /// <summary>Manages deprecation warnings.</summary> private static DeprecationManager DeprecationManager; @@ -42,7 +42,7 @@ namespace StardewModdingAPI.Events /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary> internal static event EventHandler GameLoadedInternal; -#if !SMAPI_2_0 +#if SMAPI_1_x /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary> [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] public static event EventHandler Initialize @@ -117,7 +117,7 @@ namespace StardewModdingAPI.Events /********* ** Internal methods *********/ -#if !SMAPI_2_0 +#if SMAPI_1_x /// <summary>Injects types required for backwards compatibility.</summary> /// <param name="deprecationManager">Manages deprecation warnings.</param> internal static void Shim(DeprecationManager deprecationManager) @@ -126,17 +126,17 @@ namespace StardewModdingAPI.Events } #endif - /// <summary>Raise an <see cref="InitializeInternal"/> event.</summary> - /// <param name="monitor">Encapsulates logging and monitoring.</param> - internal static void InvokeInitialize(IMonitor monitor) + /// <summary>Raise an <see cref="InitializeInternal"/> event.</summary> + /// <param name="monitor">Encapsulates logging and monitoring.</param> + internal static void InvokeInitialize(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList()); -#if !SMAPI_2_0 +#if SMAPI_1_x monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", GameEvents._Initialize?.GetInvocationList()); #endif } -#if !SMAPI_2_0 +#if SMAPI_1_x /// <summary>Raise a <see cref="LoadContent"/> event.</summary> /// <param name="monitor">Encapsulates logging and monitoring.</param> internal static void InvokeLoadContent(IMonitor monitor) @@ -150,12 +150,12 @@ namespace StardewModdingAPI.Events internal static void InvokeGameLoaded(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoadedInternal)}", GameEvents.GameLoadedInternal?.GetInvocationList()); -#if !SMAPI_2_0 +#if SMAPI_1_x monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents._GameLoaded?.GetInvocationList()); #endif } -#if !SMAPI_2_0 +#if SMAPI_1_x /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary> /// <param name="monitor">Encapsulates monitoring and logging.</param> internal static void InvokeFirstUpdateTick(IMonitor monitor) |