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Diffstat (limited to 'src/StardewModdingAPI/Events/GraphicsEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/GraphicsEvents.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Events/GraphicsEvents.cs b/src/StardewModdingAPI/Events/GraphicsEvents.cs
index 5f4feeac..c3236c0a 100644
--- a/src/StardewModdingAPI/Events/GraphicsEvents.cs
+++ b/src/StardewModdingAPI/Events/GraphicsEvents.cs
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after the game window is resized.</summary>
public static event EventHandler Resize;
- /// <summary>Raised when drawing debug information to the screen (when <see cref="StardewModdingAPI.Inheritance.SGame.Debug"/> is true). This is called after the sprite batch is begun. If you just want to add debug info, use <see cref="StardewModdingAPI.Inheritance.SGame.DebugMessageQueue" /> in your update loop.</summary>
+ /// <summary>Raised when drawing debug information to the screen (when <see cref="SGame.Debug"/> is true). This is called after the sprite batch is begun. If you just want to add debug info, use <see cref="SGame.DebugMessageQueue" /> in your update loop.</summary>
public static event EventHandler DrawDebug;
/// <summary>Obsolete.</summary>